#include "StdAfx.h" #include "DnForceOutBlow.h" #include "DnSkill.h" #ifdef _GAMESERVER #include "DnHighlanderBlow.h" #endif #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnForceOutBlow::CDnForceOutBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_204; SetValue( szValue ); m_fValue = (float)atof(szValue); #if defined(_GAMESERVER) AddCallBackType( SB_ONTARGETHIT ); #endif // _GAMESERVER } CDnForceOutBlow::~CDnForceOutBlow(void) { } void CDnForceOutBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); } void CDnForceOutBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnForceOutBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); } #if defined(_GAMESERVER) void CDnForceOutBlow::OnTargetHit( DnActorHandle hTargetActor ) { if (!hTargetActor) return; if (hTargetActor->IsImmuned(m_StateBlow.emBlowIndex)) return; //¹«°Ô°¡ ´õ ¹«°Å¿ì¸é ½ºÅµ... float fTargetWeight = hTargetActor->GetWeight(); if (fTargetWeight > m_fValue) return; hTargetActor->CheckDamageVelocity(m_hActor); } #endif #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnForceOutBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] + fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } void CDnForceOutBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° °ª fValue[0] = (float)atof( szOrigValue ); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° fValue[1] = (float)atof( szAddValue ); ////////////////////////////////////////////////////////////////////////// //°ª °è»ê float fResultValue = fValue[0] - fValue[1]; sprintf_s(szBuff, "%f", fResultValue); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW