#include "StdAfx.h" #include "DnRecoverHPByAttackBlow.h" #if defined(_GAMESERVER) #include "DnMonsterActor.h" #endif // _GAMESERVER #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CDnRecoverHPByAttackBlow::CDnRecoverHPByAttackBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_248; SetValue( szValue ); m_fValue = 0.0f; m_nLimitHP = -1; std::string str = szValue;//"ȸº¹·®;ȸº¹·®Á¦ÇѰª"; std::vector tokens; std::string delimiters = ";"; //1. ±¸ºÐ TokenizeA(str, tokens, delimiters); int nTokenSize = (int)tokens.size(); if (nTokenSize >= 1) { m_fValue = (float)(atof(tokens[0].c_str())); if (nTokenSize >= 2) m_nLimitHP = atoi(tokens[1].c_str()); } else { OutputDebug("%s Invalid Value %s\n", __FUNCTION__, szValue); } #if defined(_GAMESERVER) AddCallBackType(SB_ONTARGETHIT); #endif // _GAMESERVER } CDnRecoverHPByAttackBlow::~CDnRecoverHPByAttackBlow(void) { } void CDnRecoverHPByAttackBlow::OnSetParentSkillInfo() { #if defined( _GAMESERVER ) CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue ); #endif } void CDnRecoverHPByAttackBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); OutputDebug( "%s\n", __FUNCTION__ ); } void CDnRecoverHPByAttackBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnRecoverHPByAttackBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); #if defined(_GAMESERVER) //°°Àº ½ºÅ³¿¡ ÀÇÇÑ »óÅÂÈ¿°ú Á¦°Å... //#60311 »óÅÂÈ¿°ú Á¦°Å½Ã °°Àº ½ºÅ³ »óÅÂÈ¿°ú Á¦°Å ±â´É ¸·À½. //RemoveStateBlowBySkillID(m_ParentSkillInfo.iSkillID); #endif // _GAMESERVER OutputDebug( "%s\n", __FUNCTION__); } #if defined(_GAMESERVER) void CDnRecoverHPByAttackBlow::RemoveStateBlowBySkillID(int nSkillID) { DNVector(DnBlowHandle) vlBlowList; FindSkillBlowList(m_hActor, nSkillID, vlBlowList); int nBlowCount = (int)vlBlowList.size(); for (int n = 0; n < nBlowCount; ++n) { DnBlowHandle hBlow = vlBlowList[n]; if (!hBlow) continue; // ½ºÅ³ À¯Àú ¾×ÅÍ È®ÀÎÀº ¾È Çϴ°ɷÎ..(ÇÁ¶ø?¿¡ ÀÇÇØ¼­ Ãß°¡µÈ »óÅÂÈ¿°ú´Â ½ºÅ³ À¯Àú ¾×ÅͰ¡ ¾øÀ½.) CDnSkill::SkillInfo* pSkillInfo = const_cast(hBlow->GetParentSkillInfo()); if (!pSkillInfo /*|| !pSkillInfo->hSkillUser*/) continue; //Àڽſ¡°Ô Àû¿ëÇÒ »óÅÂÈ¿°ú¸¦ ¿¹¾àÇÑ´Ù.. m_hActor->CmdRemoveStateEffectFromID(hBlow->GetBlowID()); } } void CDnRecoverHPByAttackBlow::FindSkillBlowList(DnActorHandle hActor, int nSkillID, DNVector(DnBlowHandle)& vlBlowList) { if (!hActor) return; int nStateBlowCount = hActor->GetNumAppliedStateBlow(); for (int i = 0; i < nStateBlowCount; ++i) { DnBlowHandle hBlow = hActor->GetAppliedStateBlow(i); if (!hBlow) continue; CDnSkill::SkillInfo* pSkillInfo = const_cast(hBlow->GetParentSkillInfo()); //½ºÅ³ Á¤º¸°¡ ¾øÀ¸¸é °Ç³Ê¶Ü. (½ºÅ³ À¯Àú°¡ ¾øÀ» ¼ö ÀÖÀ½..(ÇÁ¶ø?¿¡ ÀÇÇØ Àû¿ëµÈ »óÅÂÈ¿°ú) if (!pSkillInfo /*|| !pSkillInfo->hSkillUser*/) continue; if (pSkillInfo->iSkillID == nSkillID) vlBlowList.push_back(hBlow); } } void CDnRecoverHPByAttackBlow::OnTargetHit( DnActorHandle hTargetActor ) { CDnDamageBase::SHitParam *pHitParam = NULL; #if defined(PRE_FIX_59680) if (hTargetActor) { //¼Òȯ ¸ó½ºÅÍ ¾×ÅÍÀ̰í, ÁÖÀÎ ¾×ÅͰ¡ ÀÖ°í, TransmitDamageBlow(51)»óÅÂÈ¿°ú°¡ ÀÖ´Â °æ¿ì ÁÖÀÎ ¾×ÅÍÀÇ HitParamÀ» °¡Á® ¿Àµµ·Ï ÇÑ´Ù. //RequestDamage if (hTargetActor->IsMonsterActor()) { CDnMonsterActor* pMonsterActor = dynamic_cast(hTargetActor.GetPointer()); if (pMonsterActor && pMonsterActor->IsSummonedMonster() && pMonsterActor->IsAppliedThisStateBlow(STATE_BLOW::BLOW_051)) { hTargetActor = pMonsterActor->GetSummonerPlayerActor(); } } if (hTargetActor) pHitParam = hTargetActor->GetHitParam(); } #else if (hTargetActor) pHitParam = hTargetActor->GetHitParam(); #endif // PRE_FIX_59680 INT64 nRecoverHP = 0; if (pHitParam) nRecoverHP = (INT64)(m_fValue * pHitParam->nCalcDamage); if (m_nLimitHP != -1) { //Á¦ÇѰªÀÌ Á¤»óÀ϶§¸¸ HPȸº¹ Çϵµ·Ï ÇÑ´Ù. if (m_nLimitHP <= 0) { OutputDebug("%s HP ȸº¹ Á¦ÇÑ... [%d] - [%d]\n", __FUNCTION__, m_nLimitHP, nRecoverHP); return; } //³²Àº Á¦ÇÑ HPȸº¹·® º¸´Ù ÇöÀç ȸº¹·®ÀÌ ÀÛÀº°ªÀÎ °æ¿ì´Â ³²Àº Á¦ÇÑ·®À» ÇöÀç ȸº¹·®¸¸Å­ °¨¼Ò ½ÃÄÑ ³õ°í if (m_nLimitHP >= nRecoverHP) m_nLimitHP -= nRecoverHP; //³²Àº Á¦ÇÑ HPȸº¹·®ÀÌ ÇöÀç ȸº¹·® º¸´Ù ÀÛÀº°ªÀÎ °æ¿ì´Â ³²Àº Á¦ÇÑ·®Àº 0À¸·Î, ȸº¹·®Àº ÇöÀç ³²Àº Á¦ÇÑ È¸º¹·®À¸·Î ¼³Á¤. else { nRecoverHP = m_nLimitHP; m_nLimitHP = 0; //#60311 Á¦ÇÑ ¼öÄ¡¸¸Å­ HPȸº¹ µÈ ÀÌÈÄ HPȸº¹Àº µÇÁö ¾Ê°í, »óÅÂÈ¿°ú´Â °è¼Ó À¯Áö µÊ. //³²Àº ȸº¹·®ÀÌ ¾øÀ¸¸é »óÅÂÈ¿°ú Á¦°Å µÊ.. »óÅÂÈ¿°ú Á¦°ÅµÉ¶§ °°Àº ½ºÅ³ÀÇ »óÅÂÈ¿°úµé °°ÀÌ Á¦°Å.. //SetState(STATE_BLOW::STATE_END); } } if (nRecoverHP != 0) { //MaxHP¸¦ ³ÑÁö ¾Ê°Ô.. INT64 nMaxHP = m_hActor->GetMaxHP(); INT64 nCurHP = m_hActor->GetHP(); INT64 nTempHP = nCurHP + nRecoverHP; //MaxHP¸¦ ³Ñ¾î °¡´Â ¸¸Å­ nRecoverHP¸¦ º¸Á¤ÇÑ´Ù. if (nTempHP > nMaxHP) nRecoverHP -= (nTempHP - nMaxHP); if (nRecoverHP > 0) { m_hActor->SetHP( m_hActor->GetHP() + nRecoverHP ); m_hActor->RequestHPMPDelta( CDnState::ElementEnum::ElementEnum_Amount, nRecoverHP, UINT_MAX, false, true ); } } } #endif // _GAMESERVER #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnRecoverHPByAttackBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; szNewValue = szOrigValue; } void CDnRecoverHPByAttackBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; szNewValue = szOrigValue; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW