#include "StdAfx.h" #include "DnRtContinueHPIncBlow.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif const LOCAL_TIME RT_HP_INC_INTERVAL = 2000; CDnRtContinueHPIncBlow::CDnRtContinueHPIncBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) #ifdef _GAMESERVER , m_IntervalChecker( hActor, GetMySmartPtr() ) #endif { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_012; SetValue( szValue ); std::vector vlTokens; string strArgument( szValue ); TokenizeA( strArgument, vlTokens, ";" ); m_bShowValue = true; if( vlTokens.size() > 1 ) { m_fValue = (float)atof( vlTokens[0].c_str() ); m_bShowValue = ( strstr( vlTokens[1].c_str(), "true" ) || strstr( vlTokens[1].c_str(), "1" ) ) ? true : false; } else { m_fValue = (float)atof( szValue ); } } CDnRtContinueHPIncBlow::~CDnRtContinueHPIncBlow(void) { } void CDnRtContinueHPIncBlow::OnSetParentSkillInfo() { #if defined( _GAMESERVER ) CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue ); #endif } void CDnRtContinueHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { #ifdef _GAMESERVER m_IntervalChecker.OnBegin( LocalTime, RT_HP_INC_INTERVAL ); #endif OutputDebug( "CDnRtContinueHPIncBlow::OnBegin, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP()); } #ifdef _GAMESERVER bool CDnRtContinueHPIncBlow::OnCustomIntervalProcess( void ) { // HP ȸº¹ ÆÐŶ º¸³¿. (À½¼öÀϼöµµ ÀÖÀ½) INT64 iMaxHP = m_hActor->GetMaxHP(); INT64 iNowHP = m_hActor->GetHP(); INT64 iDelta = INT64((float)iMaxHP*m_fValue); INT64 iResultHP = iNowHP+iDelta; if( iResultHP > iMaxHP ) { iDelta = iMaxHP - iNowHP; iResultHP = iMaxHP; } else if( iResultHP < 0 ) { iDelta = iDelta - iResultHP; iResultHP = 0; } if( 0 != iDelta ) { m_hActor->SetHP( iResultHP ); m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID(), false, m_bShowValue ); if (m_hActor->IsDie()) m_hActor->Die(m_ParentSkillInfo.hSkillUser); } return true; } #endif void CDnRtContinueHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { CDnBlow::Process( LocalTime, fDelta ); #ifdef _GAMESERVER m_IntervalChecker.Process( LocalTime, fDelta ); #endif } void CDnRtContinueHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { #ifdef _GAMESERVER m_IntervalChecker.OnEnd( LocalTime, fDelta ); #endif OutputDebug( "CDnRtContinueHPIncBlow::OnEnd, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP()); } #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnRtContinueHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; int nValueCount = 0; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; bool bShowValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); bShowValue[0] = true; if( vlTokens[0].size() > 1 ) { fValue[0] = (float)atof( vlTokens[0][0].c_str() ); bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false; nValueCount = 2; } else { fValue[0] = (float)atof( szOrigValue ); nValueCount = 1; } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); bShowValue[1] = true; if( vlTokens[1].size() > 1 ) { fValue[1] = (float)atof( vlTokens[1][0].c_str() ); bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false; } else { fValue[1] = (float)atof( szOrigValue ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultValue = fValue[0] + fValue[1]; bool fResultShow = (bShowValue[0] || bShowValue[1]); if (nValueCount == 2) { sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false"); } else { sprintf_s(szBuff, "%f", fResultValue); } szNewValue = szBuff; } void CDnRtContinueHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; int nValueCount = 0; //ÇÊ¿äÇÑ °ª º¯¼ö float fValue[2]; bool bShowValue[2]; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); bShowValue[0] = true; if( vlTokens[0].size() > 1 ) { fValue[0] = (float)atof( vlTokens[0][0].c_str() ); bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false; nValueCount = 2; } else { fValue[0] = (float)atof( szOrigValue ); nValueCount = 1; } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); bShowValue[1] = true; if( vlTokens[1].size() > 1 ) { fValue[1] = (float)atof( vlTokens[1][0].c_str() ); bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false; } else { fValue[1] = (float)atof( szOrigValue ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» °è»ê. float fResultValue = fValue[0] - fValue[1]; bool fResultShow = (bShowValue[0] || bShowValue[1]); if (nValueCount == 2) { sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false"); } else { sprintf_s(szBuff, "%f", fResultValue); } szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW