#include "StdAfx.h" #include "DnStigmaBlow.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CDnStigmaBlow::CDnStigmaBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_246; SetValue( szValue ); m_fValue = (float)atof(szValue); #if defined(_GAMESERVER) AddCallBackType(SB_ONTARGETHIT); #endif // _GAMESERVER } CDnStigmaBlow::~CDnStigmaBlow(void) { } void CDnStigmaBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); OutputDebug( "%s\n", __FUNCTION__ ); } void CDnStigmaBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { __super::Process( LocalTime, fDelta ); } void CDnStigmaBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); OutputDebug( "%s\n", __FUNCTION__); } #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnStigmaBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; szNewValue = szOrigValue; } void CDnStigmaBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; szNewValue = szOrigValue; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW