#include "StdAfx.h" #include "DnTimeBoomBlow.h" #include "DnSkill.h" #ifdef _GAMESERVER #include "DnHighlanderBlow.h" #endif #if !defined( USE_BOOST_MEMPOOL ) #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif #endif // #if !defined( USE_BOOST_MEMPOOL ) CDnTimeBoomBlow::CDnTimeBoomBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ) { m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_170; SetValue( szValue ); std::string str = szValue;//"Æø¹ß¹üÀ§;Æø¹ßµ¥¹ÌÁö"; std::vector tokens; std::string delimiters = ";"; //1. »óÅÂÈ¿°ú À妽º ¸®½ºÆ®¿Í Àû¿ë ·¹º§ ±¸ºÐ TokenizeA(str, tokens, delimiters); if (2 == tokens.size()) { m_fLimitRadius = (float)atof( tokens[0].c_str() ); m_nBoomDamage = atoi(tokens[1].c_str()); } else { m_fLimitRadius = 0.0f; m_nBoomDamage = 0; OutputDebug("%s Invalid Value!!!!!!\n", __FUNCTION__); } // #ifndef _GAMESERVER // UseTableDefinedGraphicEffect( false ); // #endif } CDnTimeBoomBlow::~CDnTimeBoomBlow(void) { } void CDnTimeBoomBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta ) { __super::OnBegin(LocalTime, fDelta); if( m_fLimitRadius == 0.0f || m_nBoomDamage == 0.0f) { SetState( STATE_BLOW::STATE_END ); OutputDebug( "CDnTimeBoomBlow::Damage or IntervalTime was wrong!!\n" ); } } void CDnTimeBoomBlow::Process( LOCAL_TIME LocalTime, float fDelta ) { CDnBlow::Process( LocalTime, fDelta ); //OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP()); } void CDnTimeBoomBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta ) { __super::OnEnd(LocalTime, fDelta); #if defined(_GAMESERVER) if (m_hActor && !m_hActor->IsDie()) { DNVector(DnActorHandle) hVecList; //½ºÅ³À» »ç¿ëÇÑ ¾×Å͸¦ È®ÀÎÇÑ´Ù. DnActorHandle hSkillActor; const CDnSkill::SkillInfo* pSkillInfo = GetParentSkillInfo(); if (pSkillInfo) hSkillActor = pSkillInfo->hSkillUser; //ÀÌ »óÅÂÈ¿°ú°¡ Àû¿ëµÈ ¾×Å͸¦ ±âÁØÀ¸·Î ´ë»óÀ» Á¶»ç m_hActor->ScanActor( m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fLimitRadius, hVecList ); for( DWORD i=0; iIsHittable( m_hActor, LocalTime, NULL ) ) continue; //½ºÅ³ »ç¿ë ¾×ÅͰ¡ ¾øÀ¸¸é ÀÌ »óÅÂÈ¿°ú°¡ °É¸° ¾×ÅÍ¿Í °°Àº ÆÀ if (!hSkillActor) { if (hVecList[i]->GetTeam() != m_hActor->GetTeam()) continue; } //½ºÅ³ »ç¿ë ¾×ÅͰ¡ ÀÖÀ¸¸é ½ºÅ³ »ç¿ë ¾×ÅÍ¿Í ´Ù¸¥ÆÀ else { if (hVecList[i]->GetTeam() == hSkillActor->GetTeam()) continue; } #if defined(PRE_FIX_61382) DnActorHandle hActor = CDnActor::GetOwnerActorHandle(hVecList[i]); if (hActor && hActor->IsDie() == false) { hVecList[i]->RequestDamageFromStateBlow(GetMySmartPtr(), m_nBoomDamage); if (hActor->IsDie()) hActor->Die(m_hActor); } #else hVecList[i]->RequestDamageFromStateBlow(GetMySmartPtr(), m_nBoomDamage); // Á×¾ú³ª üũ if( hVecList[i]->GetHP() <= 0.f ) hVecList[i]->Die( m_hActor ); #endif // PRE_FIX_61382 } } #endif // _GAMESERVER OutputDebug( "CDnFreezingShieldBlow::OnEnd\n"); } #if defined(PRE_ADD_PREFIX_SYSTE_RENEW) void CDnTimeBoomBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fLimitRadius[2] = { 0.0f, }; int nBoomDamage[2] = { 0, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fLimitRadius[0] = (float)atof( vlTokens[0][0].c_str() ); nBoomDamage[0] = atoi( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fLimitRadius[1] = (float)atof( vlTokens[1][0].c_str() ); nBoomDamage[1] = atoi( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultLimitRadius = max(fLimitRadius[0], fLimitRadius[1]); int nResultBoomDamage = nBoomDamage[0] + nBoomDamage[1]; sprintf_s(szBuff, "%f;%d", fResultLimitRadius, nResultBoomDamage); szNewValue = szBuff; } void CDnTimeBoomBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue) { char szBuff[128] = {0, }; //ÆÄ½Ì¿¡ ÇÊ¿äÇÑ º¯¼ö ¼±¾ð std::vector vlTokens[2]; string strArgument[2]; //ÇÊ¿äÇÑ °ª º¯¼ö float fLimitRadius[2] = { 0.0f, }; int nBoomDamage[2] = { 0, }; ////////////////////////////////////////////////////////////////////////// //ù¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì. strArgument[0] = szOrigValue; TokenizeA( strArgument[0], vlTokens[0], ";" ); if( vlTokens[0].size() == 2 ) { fLimitRadius[0] = (float)atof( vlTokens[0][0].c_str() ); nBoomDamage[0] = atoi( vlTokens[0][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// //µÎ¹øÂ° ¹®ÀÚ¿­ ÆÄ½Ì strArgument[1] = szAddValue; TokenizeA( strArgument[1], vlTokens[1], ";" ); if( vlTokens[1].size() == 2 ) { fLimitRadius[1] = (float)atof( vlTokens[1][0].c_str() ); nBoomDamage[1] = atoi( vlTokens[1][1].c_str() ); } ////////////////////////////////////////////////////////////////////////// //µÎ °ªÀ» ´õÇÑ´Ù. float fResultLimitRadius = min(fLimitRadius[0], fLimitRadius[1]); int nResultBoomDamage = nBoomDamage[0] - nBoomDamage[1]; sprintf_s(szBuff, "%f;%d", fResultLimitRadius, nResultBoomDamage); szNewValue = szBuff; } #endif // PRE_ADD_PREFIX_SYSTE_RENEW