#pragma once #pragma pack(push, 4) // ÇÁ¶ø ŸÀÔ ¿­°Å enum PropTypeEnum { PTE_Static = 0, PTE_Action = 1, PTE_Trap = 3, PTE_Light = 4, PTE_Operation = 5, PTE_Chest = 6, PTE_Broken = 2, PTE_ProjectileShooter = 7, PTE_SkillUser = 8, PTE_Npc = 9, PTE_BrokenDamage = 10, PTE_HitMoveDamageBroken = 11, PTE_Buff = 12, PTE_BuffBroken = 13, PTE_Camera = 14, PTE_ShooterBroken = 15, PTE_EnvironmentProp = 16, PTE_MultiDurabilityBrokenProp = 17, PTE_KeepOperation = 18, PTE_OperationDamage = 19, PTE_HitStateEffect = 20, }; // ÇÁ¶ø ŸÀÔº° ½ºÆ®·°ÃÄ struct StaticStruct : public TBoostMemoryPool< StaticStruct > { char cReserved1[1024]; }; struct ActionStruct : public TBoostMemoryPool< ActionStruct > { char cReserved1[1024]; }; struct TrapStruct : public TBoostMemoryPool< TrapStruct > { int nMonsterTableID; int ActivateType; BOOL MonsterWeight; char cReserved1[1012]; }; struct LightStruct : public TBoostMemoryPool< LightStruct > { int nType; EtVector4 *vDiffuse; EtVector4 *vSpecular; EtVector3 *vPosition; EtVector3 *vDirection; float fRange; float fFalloff; float fTheta; float fPhi; BOOL bCastShadow; char cReserved1[984]; }; struct OperationStruct : public TBoostMemoryPool< OperationStruct > { int nIconType; char cReserved1[1020]; }; struct ChestStruct : public TBoostMemoryPool< ChestStruct > { int nNeedKeyID; int nItemDropGroupTableID; BOOL bRemoveKeyItem; int nNumNeedItem; int nLevelLimitOne; char *strLevelBoundDescription; char *strLevelBoundRewardItemDropGroupID; BOOL bEnableOwnership; char cReserved1[992]; }; struct BrokenStruct : public TBoostMemoryPool< BrokenStruct > { int nDurability; int nItemDropGroupTableID; char cReserved1[1016]; }; struct ProjectileShooterStruct : public TBoostMemoryPool< ProjectileShooterStruct > { int nMonsterTableID; int nSkillTableID; int nSkillLevel; BOOL MonsterWeight; char cReserved1[1008]; }; struct SkillUserStruct : public TBoostMemoryPool< SkillUserStruct > { int SkillTableID; int SkillLevel; float fRadius; int UseType; char cReserved1[1008]; }; struct NpcStruct : public TBoostMemoryPool< NpcStruct > { int nNpcID; char cReserved1[1020]; }; struct BrokenDamageStruct : public TBoostMemoryPool< BrokenDamageStruct > { int nMonsterTableID; int nItemDropGroupTableID; int nDurability; char cReserved1[4]; int nSkillTableID; int nSkillLevel; int SkillApplyType; BOOL MonsterWeight; char cReserved2[992]; }; struct HitMoveDamageBrokenStruct : public TBoostMemoryPool< HitMoveDamageBrokenStruct > { int nMonsterTableID; int nItemDropGroupTableID; int nDurability; int MovingAxis; float fDefaultAxisMovingSpeed; float fMaxAxisMoveDistance; BOOL MonsterWeight; char cReserved1[996]; }; struct BuffStruct : public TBoostMemoryPool< BuffStruct > { int nMonsterTableID; int nSkillTableID; int nSkillLevel; float fCheckRange; int nTeam; char *TargetActorID; char cReserved1[1000]; }; struct BuffBrokenStruct : public TBoostMemoryPool< BuffBrokenStruct > { int nMonsterTableID; int nDurability; int nItemDropGroupTableID; int nSkillTableID; int nSkillLevel; float fCheckRange; int nTeam; char cReserved1[996]; }; struct CameraStruct : public TBoostMemoryPool< CameraStruct > { char cReserved1[1024]; }; struct ShooterBrokenStruct : public TBoostMemoryPool< ShooterBrokenStruct > { int nDurability; int nItemDropGroupTableID; int nMonsterTableID; int nSkillTableID; int nSkillLevel; BOOL MonsterWeight; char cReserved1[1000]; }; struct EnvironmentPropStruct : public TBoostMemoryPool< EnvironmentPropStruct > { float fRange; char *OnRangeInActionName; char *OnRangeOutActionName; char cReserved1[1012]; }; struct MultiDurabilityBrokenPropStruct : public TBoostMemoryPool< MultiDurabilityBrokenPropStruct > { int nMainDurability; int nItemDropGroupTableID; int nMonsterTableID; int nSubDurability_One; char *szActionName_SubDurabilityOne; int nSubDurability_Two; char *szActionName_SubDurabilityTwo; int nSubDurability_Three; char *szActionName_SubDurabilityThree; int nSubDurability_Four; char *szActionName_SubDurabilityFour; int nSkillTableID; int nSkillLevel; char cReserved1[972]; }; struct KeepOperationStruct : public TBoostMemoryPool< KeepOperationStruct > { int nIconType; char cReserved1[1020]; }; struct OperationDamageStruct : public TBoostMemoryPool< OperationDamageStruct > { int nIconType; int nMonsterTableID; BOOL MonsterWeight; char cReserved1[1012]; }; struct HitStateEffectStruct : public TBoostMemoryPool< HitStateEffectStruct > { int SkillTableID; int SkillLevel; int MonsterTableID; BOOL MonsterWeight; char cReserved1[1008]; }; static int GetPropSignalDataUsingCount(int signalIdx) { switch(signalIdx) { case 0: return 0; case 1: return 0; case 2: return 2; case 3: return 3; case 4: return 10; case 5: return 1; case 6: return 8; case 7: return 4; case 8: return 4; case 9: return 1; case 10: return 8; case 11: return 7; case 12: return 6; case 13: return 7; case 14: return 0; case 15: return 6; case 16: return 3; case 17: return 13; case 18: return 1; case 19: return 3; case 20: return 4; } return 256; }; static int GetPropSignalDataUsingCount64(int signalIdx) { switch(signalIdx) { case 0: return 0; case 1: return 0; case 2: return 2; case 3: return 3; case 4: return 14; case 5: return 1; case 6: return 10; case 7: return 4; case 8: return 4; case 9: return 1; case 10: return 8; case 11: return 7; case 12: return 7; case 13: return 7; case 14: return 0; case 15: return 6; case 16: return 5; case 17: return 17; case 18: return 1; case 19: return 3; case 20: return 4; } return 256; }; #pragma pack(pop)