#pragma once #include "DnActor.h" // nTeamSetting ÀÌ -1ÀÌ ¾Æ´Ò °æ¿ì nTeamSetting°ªÀ¸·Î ¼¼ÆÃ ÇØÁÖ°í -1 ÀÏ °æ¿ì ÀÚµ¿À¸·Î ¼¼ÆÃÇØÁØ´Ù. // ÇöÀç´Â 0ÀÌ À¯ÀúÀ̰í 1ÀÌ ¸÷ÀÌ´Ù. DnActorHandle CreateActor( CMultiRoom *pRoom, int nActorTableID, int nTeamSetting = -1 );