#pragma once #include "idnskillprocessor.h" // ¿À¶ó ½ºÅ³ÀÇ Àü¹ÝÀûÀΠ󸮸¦ ¸Ã´Â Processor. °ÔÀÓ¼­¹ö¿¡¼­¸¸ »ç¿ëµÈ´Ù. class CDnCallMySummonedMonsterProcessor : public IDnSkillProcessor, public TBoostMemoryPool< CDnCallMySummonedMonsterProcessor > { private: int m_iSummonedMonsterIDToCall; bool m_bCalled; public: CDnCallMySummonedMonsterProcessor( DnActorHandle hActor, int iSummonedMosnterIDToCall ); virtual ~CDnCallMySummonedMonsterProcessor(void); // from IDnSkillProcessor void OnBegin( LOCAL_TIME LocalTime, float fDelta, DnSkillHandle hParentSkill ); void Process( LOCAL_TIME LocalTime, float fDelta ); void OnEnd( LOCAL_TIME LocalTime, float fDelta ); bool IsFinished( void ) { return m_bCalled; }; int GetNumArgument( void ) { return 1; }; };