#pragma once #include "DnSimpleRushMonsterActor.h" class CDnHideMonsterActor : public CDnSimpleRushMonsterActor, public TBoostMemoryPool< CDnHideMonsterActor > { public: CDnHideMonsterActor( CMultiRoom *pRoom, int nClassID ); virtual ~CDnHideMonsterActor(); virtual bool IsHittable( DnActorHandle hHitter, LOCAL_TIME LocalTime, HitStruct *pHitSignal = NULL, int iHitUniqueID = -1 ); };