#pragma once #include "GrowingAreaState.h" class CFarmAreaStateNone:public IFarmAreaState,public TBoostMemoryPool { public: CFarmAreaStateNone( CGrowingArea* pArea ) :IFarmAreaState(pArea) { } virtual Farm::AreaState::eState GetState(){ return Farm::AreaState::NONE; } virtual void BeginProcess(); virtual void Process( float fDelta ); virtual void EndProcess(); // CheckState virtual bool CanStartPlantSeed(); // ¾¾¾Ñ ½ÉÀ» ¼ö ÀÖ´Â »óÅÂ? };