#pragma once namespace AICommand { enum Command { CMD_USESKILL = 0, // ½ºÅ³ »ç¿ë CMD_REMOVEBLOW_BYSKILLINDEX, // ÇØ´ç ½ºÅ³·Î ¹ß»ýµÈ BLOW Á¦°Å CMD_MAX, }; typedef struct tagUseSkill { int iSkillIndex; }SUseSkill; typedef SUseSkill SRemoveBlowBySkillIndex; }; class MAAiScript; class MAAiCommand:public TBoostMemoryPool { public: void MsgProc( MAAiScript* pAIScript, const UINT uiMsg, void* pParam ); };