#pragma once #include "Timer.h" #include "MAActorRenderBase.h" class MASingleBody : virtual public MAActorRenderBase { public: MASingleBody(); virtual ~MASingleBody(); protected: std::string m_szSkinFileName; public: virtual void LoadSkin( const char *szSkinName, const char *szAniName ); //bool LoadSkin( const char *szSkinName, const char *szAniName ); virtual bool bIsSingleBody(){ return true; } // DnRenderBase };