#pragma once /* ----------------------------------------- Login, DB, Cash °¡ °°ÀÌ ¾²´Â ÆÄÀÏÀÓ ----------------------------------------- */ #include "SQLConnection.h" class CDNSQLWorld: public CSQLConnection { public: CDNSQLWorld(void); virtual ~CDNSQLWorld(void); int QueryGetDatabaseVersion( TDatabaseVersion* pA ); int QueryLoginCharacter( TQLoginCharacter* pQ ); int QueryLogoutCharacter( TQLogoutCharacter* pQ ); int QuerySelectCharacter(int nWorldSetID, INT64 biCharacterDBID, UINT nLastServerType, OUT TASelectCharacter *pA, UINT nAccountDBID = 0); int QueryMoveIntoNewServer(TQUpdateCharacter *pQ); // ¼­¹ö Àåºñ À̵¿(Äð ŸÀÓ, Äü ½½·Ô, ij¸¯ÅÍ À§Ä¡ ÀúÀå) - P_MoveIntoNewServer int QueryMoveIntoNewZone(TQChangeStageUserData *pQ, OUT BYTE &cRebirthCoin, OUT BYTE &cPCBangRebirthCoin); // Zone À̵¿(ȹµæ °æÇèÄ¡, ȹµæ ÄÚÀÎ, »ç¿ëÇÑ ÀϹÝ/PC¹æ ºÎȰ ÄÚÀÎ) - P_MoveIntoNewZone // ij¸¯ÅÍ »ý¼º #if defined(_LOGINSERVER) int QueryAddCharacter(INT64 biCharacterDBID, UINT nAccountDBID, WCHAR *pAccountName, char cAccountLevel, int nWorldID, WCHAR *pCharName, char cClass, char cCharIndex, DWORD dwHairColor, DWORD dwEyeColor, DWORD dwSkinColor, int nMapID, TPosition &Pos, float fRotate, int nRebirthCoin, int nPCBangRebirthCoin, int *nEquipArray, int *nSkillArray, int *nUnlockSkillArray, TQuickSlot *QuickSlotArray, TCreateCharacterItem *CreateItemArray, BYTE cCreateItemMax, bool bJoinBeginnerGuild, UINT &nGuildDBID, WCHAR* pwszIP ); // ij¸¯ÅÍ Ãß°¡(±âº» ¼Ó¼º) - P_AddCharacter, P_FirstUseCharacter, P_AddMaterializedItem #if defined( PRE_ADD_DWC ) int QueryAddDWCCharacter(INT64 biCharacterDBID, UINT nAccountDBID, WCHAR *pAccountName, int nWorldID, WCHAR *pCharName, char cClass, char cJobCode1, char cJobCode2, char cLevel, int nExp, char cCharIndex, DWORD dwHairColor, DWORD dwEyeColor, DWORD dwSkinColor, int nMapID, TPosition &Pos, float fRotate, int nRebirthCoin, int nPCBangRebirthCoin, int *nEquipArray, int *nSkillArray, int *nUnlockSkillArray, TQuickSlot *QuickSlotArray, TCreateCharacterItem *CreateItemArray, BYTE cCreateItemMax, WCHAR* pwszIP, short nSkillPoint, int nGold ); // DWC ij¸¯ÅÍ Ãß°¡ - P_AddDWCCharacter, P_FirstUseCharacter, P_AddMaterializedItem int QueryGetDWCCharacterID(UINT nAccountDBID, OUT INT64& biDWCCharacterDBID, int nDeleteWaitingTime); #endif // #if defined( PRE_ADD_DWC ) #endif // #if defined(_LOGINSERVER) int QueryRollbackAddCharacter(INT64 biCharacterDBID); // ij¸¯ÅÍ Ãß°¡ ·Ñ¹é - P_RollbackAddCharacter int QueryFirstUseCharacter(INT64 biCharacterDBID, int *nSkillArray, int *nUnlockSkillArray, TQuickSlot *QuickSlotArray); // ij¸¯ÅÍ ºÎ°¡ ¼Ó¼º ¼¼ÆÃ(ij¸¯ÅÍ Ã¹ »ç¿ë½Ã È£Ãâ) - P_FirstUseCharacter // ij¸¯ÅÍ »èÁ¦ int QueryDelCharacter(INT64 biCharacterDBID, OUT bool &bVillageFirstVisit, OUT TIMESTAMP_STRUCT& DeleteDate ); // ij¸¯ÅÍ »èÁ¦ - P_DelCharacter int QueryReviveCharacter( INT64 biCharacterDBID ); // ij¸¯ÅÍ ¼Ó¼º Á¶È¸ #if defined(PRE_MOD_SELECT_CHAR) #if defined( PRE_ADD_DWC ) int QueryGetListCharacter(UINT nAccountDBID, int nWorldID, int nCharacterMaxCount, OUT std::map &MapCharacterList, INT64 biDWCCharacterDBID, BYTE cAccountLevel); // ij¸¯ÅÍ ¸ñ·Ï - P_GetListCharacter #else // #if defined( PRE_ADD_DWC ) int QueryGetListCharacter(UINT nAccountDBID, int nWorldID, int nCharacterMaxCount, OUT std::map &MapCharacterList); // ij¸¯ÅÍ ¸ñ·Ï - P_GetListCharacter #endif // #if defined( PRE_ADD_DWC ) #else // #if defined(PRE_MOD_SELECT_CHAR) #if defined( PRE_ADD_DWC ) int QueryGetListCharacter(UINT nAccountDBID, int nWorldID, int nCharacterMaxCount, OUT TDBListCharData *CharList, INT64 biDWCCharacterDBID, BYTE cAccountLevel); // ij¸¯ÅÍ ¸ñ·Ï - P_GetListCharacter #else // #if defined( PRE_ADD_DWC ) int QueryGetListCharacter(UINT nAccountDBID, int nWorldID, int nCharacterMaxCount, OUT TDBListCharData *CharList); // ij¸¯ÅÍ ¸ñ·Ï - P_GetListCharacter #endif // #if defined( PRE_ADD_DWC ) #endif // #if defined(PRE_MOD_SELECT_CHAR) int QueryGetCharacter(int nWorldSetID, INT64 biCharacterDBID, UINT nLastServerType, OUT TASelectCharacter *pA); // ij¸¯ÅÍ Á¶È¸ - P_GetCharacter int QueryGetCharacterPartialy1(INT64 biCharacterDBID, WCHAR *pCharName, TAGetCharacterPartialy *pA); // select ÄÚµå 1¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ À̸§ or ij¸¯ÅÍ ID) - P_GetCharacterPartialy int QueryGetCharacterPartialy4(INT64 biCharacterDBID, WCHAR *pCharName, OUT BYTE &cClassID, OUT BYTE &cLevel); // select ÄÚµå 4¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ À̸§ or ij¸¯ÅÍ ID) - P_GetCharacterPartialy int QueryGetCharacterPartialy6(WCHAR *pCharName, OUT BYTE &cJob, OUT BYTE &cLevel); // select ÄÚµå 6¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ À̸§ or ij¸¯ÅÍ ID) - P_GetCharacterPartialy int QueryGetCharacterPartialy7(WCHAR *pCharName, OUT UINT &nAccountDBID, OUT INT64 &biCharacterDBID); // select ÄÚµå 7¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ À̸§) - P_GetCharacterPartialy int QueryGetCharacterPartialy8(INT64 biCharacterDBID, WCHAR *pCharName, int &nWorldID); // select ÄÚµå 8¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ ID) - P_GetCharacterPartialy int QueryGetCharacterPartialy10(WCHAR *pCharName, OUT char* pAccountName); // select ÄÚµå 10¹øÀΰæ¿ì : ij¸¯ÅÍ ¼Ó¼º ÀϺΠÁ¶È¸(by ij¸¯ÅÍ ID) - P_GetCharacterPartialy int QueryGetListEquipmentAttributes(INT64 biCharacterDBID, OUT TCharacterStatus &CharStatus); // Equip Ãß°¡ ¼Ó¼º ¸ñ·Ï - P_GetListEquipmentAttributes int QueryGetEquipmentAttribute(INT64 biCharacterDBID, char cEquipTimeType, char cEquipAttributeCode, int nValue, OUT int &nEquipAttributeValue); // Equip Ãß°¡ ¼Ó¼º Á¶È¸(equipdelaytime, equipremaintime) - P_GetEquipmentAttribute int QueryGetCharacterLevelList(UINT nAccountDBID, int nWorldID, std::vector &VecLevelList); #if defined( PRE_ADD_CHARACTERCHECKSUM ) int QueryGetCharacterCheckSum(INT64 biCharacterDBID, OUT TASelectCharacter *pA); int QueryMakeCharacterCheckSum(TQHeader * pHeader, BYTE cReason, INT64 biCharacterDBID, OUT UINT& uiCheckSum, INT64 biChangeCoin = 0); #endif // #if defined( PRE_ADD_CHARACTERCHECKSUM ) #if defined( PRE_ADD_TOTAL_LEVEL_SKILL ) int QueryGetTotalSkillLevel(TQGetTotalLevelSkill* pQ, TAGetTotalLevelSkill* pA); int QueryGetTotalSkillList(TQGetTotalLevelSkill* pQ, TAGetTotalLevelSkill* pA); int QueryAddTotalSkill(TQAddTotalLevelSkill* pQ); #endif #ifdef PRE_ADD_PRESET_SKILLTREE int QueryGetSKillPresetIndexList(TQGetSKillPreSetList * pQ, TAGetSKillPreSetList * pA); int QueryGetSKillPresetList(TQGetSKillPreSetList * pQ, BYTE cIndex, TSkillSetPartialData * pSkill, BYTE &cCount); int QueryAddSkillPreset(TQAddSkillPreSet * pQ); int QueryDelSkillPreset(TQDelSkillPreSet * pQ); #endif //#ifdef PRE_ADD_PRESET_SKILLTREE // ij¸¯ÅÍ ¼Ó¼º º¯°æ int QueryVisitFirstVillage(INT64 biCharacterDBID); // ij¸¯ÅÍÀÇ Ã¹ ºô¸®Áö ¹æ¹® ±â·Ï - P_VisitFirstVillage int QueryModCharacterLevel(INT64 biCharacterDBID, char cLevelChangeCode, BYTE cLevel, int nChannelID, int nMapID); // ij¸¯ÅÍ ·¹º§ º¯°æ - P_ModCharacterLevel int QueryModCharacterExp(INT64 biCharacterDBID, char cExpChangeCode, int nExp, int nChannelID, int nMapID, INT64 nFKey); // ij¸¯ÅÍ °æÇèÄ¡ º¯°æ - P_ModCharacterExp int QueryModCoin(INT64 biCharacterDBID, char cCoinChangeCode, INT64 biCoinChangeKey, INT64 biCoin, int nChannelID, int nMapID, OUT INT64 &biCurrentCoin); // ÄÚÀÎ Áõ°¡ or ÄÚÀÎ Á÷Á¢ ¼öÁ¤ - P_ModCoin int QueryMidtermCoin(INT64 biCharacterDBID, INT64 biPickUpCoin, int nChannelID, int nMapID, OUT INT64 &biCurrentCoin); // ½ºÅ×ÀÌÁö °ñµå »ç¿ë½Ã ÇȾ÷ÄÚÀÎ Áß°£Á¤»ê int QueryModWarehouseCoin(INT64 biCharacterDBID, char cCoinChangeCode, INT64 biCoin, int nChannelID, int nMapID, OUT INT64 &biCurrentCoin, OUT INT64 &biCurrentWarehouseCoin); // â°í ÄÚÀÎ ÀÔ/Ãâ±Ý - P_ModWarehouseCoin int QueryModCharacterStatus(INT64 biCharacterDBID, int nModFieldBit, DWORD dwHairColor, DWORD dwEyeColor, DWORD dwSkinColor, int nMapID, int nLastVillageMapID, int nLastDarkLairVillageMapID, char cLastVillageGateNo, TPosition &Pos, float fRotate, bool bViewCashWeapon1, bool bViewCashWeapon2, bool bLastLogoutDate, bool bLastLoginDate, char cSkillPage); // ij¸¯ÅÍ Status º¯°æ - P_ModCharacterStatus int QueryUpsCharacterAbility(INT64 biCharacterDBID, char cAbilityCode, int nAbilityPoint); // ij¸¯ÅÍ Ãß°¡ ´É·ÂÄ¡(¿µ±¸Àû¿ë¾ÆÀÌÅÛ) UPSERT - P_UpsCharacterAbility int QueryUpsEquipmentAttribute(INT64 biCharacterDBID, char cEquipTimeType, char cEquipAttributeCode, int nValue); // Equip Ãß°¡ ¼Ó¼º UPSERT - P_UpsEquipmentAttribute int QueryModFatigue(TQFatigue *pQ); // ÇǷεµ Áõ°¡ - P_ModFatigue int QueryModEventFatigue(TQEventFatigue *pQ); // À̺¥Æ® ÇǷεµ º¯°æ - P_ModEventFatigue int QueryModRebirthCoin(INT64 biCharacterDBID, int nRebirthCoin, int nPCBangRebirthCoin); // P_ModRebirthCoin // ij½¬ ºÎȰ ÄÚÀÎ int QueryAddCashRebirthCoin(INT64 biCharacterDBID, int nRebirthCount, int nRebirthPrice, int nRebirthCode, int nRebirthKey); // ij½¬ ºÎȰ ÄÚÀÎ ÃæÀü(Cash Server°¡ È£Ãâ) - P_AddCashRebirthCoin int QueryUseCashRebirthCoin(INT64 biCharacterDBID, int nChannelID, int nMapID, const WCHAR* pwszIP ); // ij½¬ ºÎȰ ÄÚÀÎ »ç¿ë - P_UseRebirthCoin int QueryAddEffectItems( TQAddEffectItems* pQ ); int QueryGetListEffectItem( INT64 biCharacterDBID, std::vector& vEffectItem ); int QueryGetProfile(INT64 biCharacterDBID, TProfile& Profile); int QuerySetProfile(INT64 biCharacterDBID, TProfile& Profile); int QueryAddAbuseLog(TQAddAbuseLog* pQ); int QueryAddAbuseMonitor( TQAddAbuseMonitor* pQ ); int QueryDelAbuseMonitor( TQDelAbuseMonitor* pQ ); int QueryGetAbuseMonitor( TQGetAbuseMonitor* pQ, TAGetAbuseMonitor* pA ); int QueryGetWholeAbuseMonitor(TQGetWholeAbuseMonitor * pQ, TAGetWholeAbuseMonitor * pA); // ¾ÆÀÌÅÛ #if defined(_LOGINSERVER) void MakeAddMaterializedItem(int nMapIndex, INT64 biCharacterDBID, int nSlotIndex, int nItemLocation, int nItemID, int nCount, int nRandomSeed, int nDur, OUT TQAddMaterializedItem &Item); #endif //#if defined(_LOGINSERVER) int QueryAddMaterializedItem( TQAddMaterializedItem* pQ ); // ¾ÆÀÌÅÛ È¹µæ - P_AddMaterializedItem int QueryUseItem( TQUseItem* pQ ); // ¾ÆÀÌÅÛ ¼Ò¸ê(¼Ò¸ð¼º ¾ÆÀÌÅÛ »ç¿ë/¹ö¸®±â/ºÐÇØ) - P_UseItem int QueryResellItem( TQResellItem* pQ ); // ¾ÆÀÌÅÛ µÇÆÈ±â - P_ResellItem int QueryEnchantItem( TQEnchantItem* pQ ); // ¾ÆÀÌÅÛ °­È­ - P_EnchantItem int QueryChangeItemLocation( TQChangeItemLocation* pQ/*, TAChangeItemLocation* pA*/ ); // ¾ÆÀÌÅÛ À§Ä¡ º¯°æ - P_ChangeItemLocation int QuerySwitchItemLocation(TQSwitchItemLocation *pQ); // µÎ ¾ÆÀÌÅÛÀÇ À§Ä¡ ¹Ù²Ù±â - P_SwitchItemLocation int QueryModItemDurability( TQModItemDurability* pQ ); // ³»±¸µµ Àϰý º¯°æ - P_ModItemDurability int QueryModMaterializedItem( TQModMaterializedItem* pQ ); // ¾ÆÀÌÅÛ ¼Ó¼º º¯°æ - P_ModMaterializedItem int QueryGetListMaterializedItem( INT64 biCharacterDBID, std::wstring wstrItemLocationCode, int nMaxCount, int &nCount, DBPacket::TMaterialItemInfo *ItemList, UINT nAccountDBID = 0 ); // ¼ÒÀ¯ÇÑ ¾ÆÀÌÅÛ ¸ñ·Ï - P_GetListMaterializedItem int QueryExchangeProperty(TQExchangeProperty *pQ); // ¾ÆÀÌÅÛ/ÄÚÀÎ ±³È¯ - P_ExchangeProperty int QueryTakeCashEquipmentOff(TQTakeCashEquipmentOff *pQ); // 17.ij½¬ ÀÌÅ¢¸ÕÆ® Àϰý Å»Âø - P_TakeCashEquipmentOff int QueryPutOnepieceOn(TQPutOnepieceOn *pQ); // 18.Çѹú¿Ê ÀåÂø - P_PutOnepieceOn int QueryGetPageMaterializedItem(TQGetPageMaterializedItem *pQ, TAGetPageMaterializedItem *pA); // 11.¼ÒÀ¯ÇÑ ¾ÆÀÌÅÛ ¸ñ·Ï ÆäÀÌ¡(°ø°£ Á¦¾à ¾ø´Â Á¾·ù) - P_GetPageMaterializedItem int QueryGetCountMaterializedItem(INT64 biCharacterDBID, int nItemLocationCode, OUT int &nTotalCount); // 12.¼ÒÀ¯ÇÑ ¾ÆÀÌÅÛ ¸ñ·Ï ÆäÀÌ¡¿ë Ä«¿îÆ® - P_GetCountMaterializedItem int QueryGetPagePet(INT64 biCharacterDBID, int nPageNumber, int nPageSize, int nPetType, bool bEquipFlag, std::vector &VecItemList); // 15.¼ÒÀ¯ÇÑ Å»°Í & Æê ¸ñ·Ï ÆäÀÌ¡ - P_GetPagePet int QueryGetCountPet(INT64 biCharacterDBID, int nPetType, OUT int &nTotalCount); // 16.¼ÒÀ¯ÇÑ Å»°Í & Æê Ä«¿îÆ® - P_GetCountPet int QueryDelPetEquipment(INT64 biBodySerial, INT64 biPartsSerial, WCHAR *pIp); // 25.Å»°Í&Æê¿¡ ÀåÂøÇÑ ÆÄÃ÷ »èÁ¦(¹ö¸®±â) - P_DelPetEquipment int QueryModPetSkinColor(INT64 biBodySerial, DWORD dwSkinColor, DWORD dwSkinColor2); // 24.Å»°Í&Æê »ö»ó º¯°æ - P_ModPetSkinColor »ö»ó2 Ãß°¡. int QueryModItemExpireDate(TQModItemExpireDate* pQ); int QueryModPetExp(TQModPetExp* pQ); int QueryItemExpireByCheat(TQItemExpire* pQ); int QueryChangePetName(INT64 petSerial, const wchar_t* pName); int QueryModPetSkill(TQModPetSkill *pQ); int QueryModPetSkillExpand(INT64 biItemSerial); int QueryModDegreeOfHunger(TQModDegreeOfHunger* pQ); int QueryModAdditiveItem(TQModAdditiveItem* pQ, TAModAdditiveItem* pA); #if defined (PRE_ADD_COSRANDMIX) int QueryModRandomItem(TQModRandomItem* pQ, TAModRandomItem* pA); #endif int QueryGetListMissingItem(INT64 biCharacterDBID, char &cCount, TItem *MissingItemList); // 26.À¯½Ç ¾ÆÀÌÅÛ ¸ñ·Ï - P_GetListMissingItem int QueryRecoverMissingItem(INT64 biCharacterDBID, INT64 biItemSerial, char cItemLocationCode, BYTE cSlotIndex); // 27.À¯½Ç ¾ÆÀÌÅÛ º¹±¸ - P_RecoverMissingItem int QueryItemMaterializeFKey(INT64 biItemSerial, OUT BYTE &cItemCode, OUT INT64 &biFKey); // 28.ItemMaterializeFKey Á¶È¸ - P_GetItemMaterializeFKey int QuerySaveItemLocationIndex(TQSaveItemLocationIndex *pQ); // P_SaveItemLocationIndex int QueryGetListItemLocationIndex(INT64 biCharacterDBID, int &nCount, DBPacket::TItemIndexSerial *ItemIndexList); int QueryDeleteExpireItem(INT64 biCharacterDBID, std::list &DelExpireitemList); int QueryDelCashItem(TQDelCashItem *pQ, TADelCashItem *pA); int QueryRecoverCashItem(TQRecoverCashItem *pQ, TARecoverCashItem *pA); #if defined( PRE_ADD_NAMEDITEM_SYSTEM ) int QueryCheckNamedItemCount(TQCheckNamedItemCount *pQ, TACheckNamedItemCount *pA); #endif #if defined (PRE_ADD_EXCHANGE_POTENTIAL) int QueryMovePotential(TQMovePotential * pQ, TAMovePotential * pA); #endif //#if defined (PRE_ADD_EXCHANGE_POTENTIAL) #if defined( PRE_ADD_LIMITED_SHOP ) int QueryGetDailyLimitedShopItem(TQGetLimitedShopItem * pQ, TAGetLimitedShopItem * pA); int QueryGetWeeklyLimitedShopItem(TQGetLimitedShopItem * pQ, TAGetLimitedShopItem * pA); int QueryAdddailyLimitedShopItem(TQAddLimitedShopItem * pQ); int QueryAddWeeklyLimitedShopItem(TQAddLimitedShopItem * pQ); int QueryResetdailyLimitedShopItem(TQResetLimitedShopItem * pQ); int QueryResetWeeklyLimitedShopItem(TQResetLimitedShopItem * pQ); #endif int QueryDelEffectItem(TQDelEffectItem * pQ); #if defined(PRE_ADD_TALISMAN_SYSTEM) int QueryModTalismanSlotOpenFlag(TQModTalismanSlotOpenFlag *pQ); #endif // ¹Ì¼Ç int QueryGetListDailyWeeklyMission(INT64 biCharacterDBID, TUserData &UserData); // ÀÏÀÏ, ÁÖ°£ ¹Ì¼Ç ¸ñ·Ï - P_GetListDailyWeeklyMission int QuerySetDailyWeeklyMission(INT64 biCharacterDBID, char cDailyMissionType, int *nMissionIDs); // ÀÏÀÏ, ÁÖ°£ ¹Ì¼Ç Àç¼³Á¤ - P_SetDailyWeeklyMission int QueryModDailyWeeklyMissionDetail(INT64 biCharacterDBID, char cDailyMissionType, int nMissionIndex, TDailyMission &Mission, int nMissionScore); // ÀÏÀÏ, ÁÖ°£ ¹Ì¼Ç ¼¼ºÎ ¼Ó¼º º¯°æ - P_ModDailyWeeklyMissionDetail int QueryUpsGainMissionBin(INT64 biCharacterDBID, char *GainMissionList); // ȹµæ °¡´ÉÇÑ ¹Ì¼Ç ºñÆ®¸Ê ÀúÀå - P_UpsGainMissionBin int QueryAddAchieveMission(INT64 biCharacterDBID, int nMissionID, char cMissionType, char *MissionAchieveList); // ¹Ì¼Ç ´Þ¼º - P_AddAchieveMission int QueryDelAllMissionsForCheat(INT64 biChracterDBID); // Äù½ºÆ® private: void ConvertToBinary(int questID, OUT char CompleteQuest[]); public: int QueryGetCompletedQuests(INT64 biCharacterDBID, OUT char CompleteQuest[]); int QueryGetListQuest(INT64 biCharacterDBID, OUT int &nCount, OUT TQuest *QuestList); // Äù½ºÆ® ¸ñ·Ï - P_GetListQuest int QueryAddQuest(INT64 biCharacterDBID, char cQuestIndex, TQuest &Quest); // Äù½ºÆ® Ãß°¡ - P_AddQuest int QueryDelQuest(INT64 biCharacterDBID, int nQuestIndex, int nQuestID, bool bCompleteFlag, bool bRepeatFlag, char *CompleteQuestArray); // Äù½ºÆ® »èÁ¦ - P_DelQuest int QueryModQuest(INT64 biCharacterDBID, char cQuestIndex, int nModFieldBit, char cQuestStatusCode, TQuest &Quest); // Äù½ºÆ® ¼öÁ¤ - P_ModQuest int QueryClearQuest(INT64 biCharacterDBID); // Äù½ºÆ® ÃʱâÈ­ - P_ClearQuest int QueryAddCompleteQuest(INT64 biCharacterDBID, int nQuestID, int nQuestCode); // Äü½½·Ô int QuerySetQuickSlot(INT64 biCharacterDBID, TQuickSlot *QuickSlotArray); // ij¸¯ÅÍ Äü ½½·Ô MERGE - P_SetQuickSlot int QueryGetListQuickSlot(INT64 biCharacterDBID, OUT int &nCount, OUT TQuickSlot *QuickSlotList); // Äü ½½·Ô ¸ñ·Ï - P_GetListQuickSlot // Īȣ int QueryAddAppellation(INT64 biCharacterDBID, int nAppellationID, char *AppellationArray); // Īȣ Ãß°¡ - P_AddAppellation int QueryChoiceAppellation(INT64 biCharacterDBID, int nAppellationID, char cAppellationKind); // ´ëÇ¥ Īȣ ¼±Åà - P_ChoiceAppellation int QueryDeleteAppellation(INT64 biCharacterDBID, int nAppellationID); // Īȣ »èÁ¦ int QueryGetListAchieveMission(INT64 biCharacterDBID, char *MissionAchieve); // P_GetListAchieveMission int QueryGetListAppellation(INT64 biCharacterDBID, char *Appellation); // P_GetListAppellation // Á÷¾÷ int QueryModJobCode(INT64 biCharacterDBID, char cJob); // ÀüÁ÷ - P_ModJobCode int QueryGetListJobChangeLog(INT64 biCharacterDBID, OUT BYTE *JobArray); // Á÷¾÷ ÀÌ·Â - P_GetListJobChangeLog // ½ºÅ³ int QueryAddSkill(INT64 biCharacterDBID, int nSkillID, char cSkillLevel, int nCoolTime, char cSkillChangeCode, INT64 biCoin, int nChannelID, int nMapID, char cSkillPage); // ½ºÅ³ Ãß°¡ - P_AddSkill int QueryIncreaseSkillPoint(INT64 biCharacterDBID, short nSkillPoint, int nChannelID, int nMapID, int nChangeCode, char cSkillPage); // ½ºÅ³ Æ÷ÀÎÆ® Áõ°¡ - P_IncreaseSkillPoint int QueryDelSkill(INT64 biCharacterDBID, int nSkillID, char cSkillChangeCode, bool bSkillPointBack, int nChannelID, int nMapID, char cSkillPage); // ½ºÅ³ »èÁ¦ - P_DelSkill int QueryModSkillLevel(INT64 biCharacterDBID, int nSkillID, char cSkillLevel, int nCoolTime, int nUsedSkillPoint, char cSkillChangeCode, int nChannelID, int nMapID, char cSkillPage); // ½ºÅ³ ·¹º§ º¯°æ - P_ModSkillLevel int QueryResetSkill(INT64 biCharacterDBID, int nChannelID, int nMapID, OUT USHORT &wSkillPoint, OUT USHORT &wTotalSkillPoint, char cSkillPage); // ½ºÅ³ ¸®¼Â - P_ResetSkill int QueryGetListSkill(INT64 biCharacterDBID, OUT int &nCount, OUT TSkillGroup *SkillGroup); // ½ºÅ³ ¸ñ·Ï - P_GetListSkill int QueryUseExpandSkillPage(INT64 biCharacterDBID, int *nSkillID, int nSkillPoint2); // ½ºÅ³Æ®¸®È®Àå ¾ÆÀÌÅÛ »ç¿ë½Ã ½ºÅ³°ú ½ºÅ³Æ÷ÀÎÆ® ÀúÀå int QueryDecreaseSkillPoint( TQDecreaseSkillPoint* pQ ); int QueryResetSkillBySkillIDs( TQResetSkillBySkillIDS* pQ, TAResetSkillBySkillIDS* pA ); int QuerySetSkillPoint( TQSetSkillPoint* pQ ); // ¾Ë¸®¹Ì int QueryGetListNotifier(INT64 biCharacterDBID, OUT int &nCount, OUT DNNotifier::Data *NotifierList); // ¾Ë¸®¹Ì ¸ñ·Ï - P_GetListNotifier int QueryModNotifier(INT64 biCharacterDBID, char cNotifyIndex, char cNotifyTargetType, int nNotifyTargetID); // ¾Ë¸®¹Ì ¼öÁ¤ - P_ModNotifier #if !defined(PRE_DELETE_DUNGEONCLEAR) // ´øÀü int QueryUpsDungeonClear(INT64 biCharacterDBID, int nMapID, char cDifficultyCode); // ´øÀü Ŭ¸®¾î »óÅ UPSERT - P_UpsDungeonClear int QueryGetListDungeonClear(INT64 biCharacterDBID, OUT int &nCount, OUT TDungeonClearData *DungeonList); // ij¸¯ÅÍÀÇ ´øÀü Ŭ¸®¾î ¸ñ·Ï - P_GetListDungeonClear int QueryGetDungeonClear(INT64 biCharacterDBID, int nMapID, OUT char &cDifficulty); // ƯÁ¤ ij¸¯ÅͰ¡ ƯÁ¤ ´øÀüÀ» Ŭ¸®¾îÇÑ ³­À̵µ Á¶È¸ - P_GetDungeonClear #endif // #if !defined(PRE_DELETE_DUNGEONCLEAR) // Nest int QueryUpsNestClear(INT64 biCharacterDBID, int nMapID, char cClearType); // NEST Ŭ¸®¾î Ƚ¼ö UPSERT - P_UpsNestClear int QueryGetListNestClearCount(INT64 biCharacterDBID, OUT int &nCount, OUT TNestClearData *NestList); // NEST ÁÖ°£ Ŭ¸®¾î Ƚ¼ö Á¶È¸ - P_GetListNestClearCount int QueryInitNestClearCount(INT64 biCharacterDBID); // NEST ÁÖ°£ Ŭ¸®¾î Ƚ¼ö ÃʱâÈ­ - P_InitNestClearCount // Ä£±¸ int QueryGetListFriendGroup(INT64 biCharacterDBID, OUT int &nCount, OUT TDBFriendGroupData *GroupList); // Ä£±¸ ±×·ì ¸ñ·Ï - P_GetListFriendGroup int QueryAddFriendGroup(INT64 biCharacterDBID, WCHAR *pGroupName, int nGroupCountLimit, OUT UINT &nGroupID); // Ä£±¸ ±×·ì Ãß°¡ - P_AddFriendGroup int QueryModFriendGroupName(INT64 biCharacterDBID, int nGroupID, WCHAR *pGroupName); // Ä£±¸ ±×·ì À̸§ ¼öÁ¤ - P_ModFriendGroupName int QueryDelFriendGroup(INT64 biCharacterDBID, int nGroupID); // Ä£±¸ ±×·ì »èÁ¦ - P_DelFriendGroup int QueryGetListFriend(INT64 biCharacterDBID, OUT BYTE &cCount, OUT TDBFriendData *FriendList); // Ä£±¸ ¸ñ·Ï - P_GetListFriend int QueryAddFriend(INT64 biCharacterDBID, WCHAR *pFriendCharName, WCHAR *pFriendMemo, int nFriendGroupID, int nFriendCountLimit, OUT INT64 &biFriendCharDBID, OUT UINT &nFriendAccountDBID, OUT bool &bNeedDelIsolate); // Ä£±¸ Ãß°¡ - P_AddFriend int QueryModFriendMemo(INT64 biCharacterDBID, INT64 biFriendCharacterDBID, WCHAR *pMemo); // Ä£±¸ ¸Þ¸ð ¼öÁ¤ - P_ModFriendMemo int QueryModFriendAndFriendGroupMapping(INT64 biCharacterDBID, int nFriendCount, INT64 *biFriendCharacterDBIDs, int nGroupID); // Ä£±¸¿Í Ä£±¸ ±×·ì ¸ÅÇÎ ¼öÁ¤ - P_ModFriendAndFriendGroupMapping int QueryDelFriend(INT64 biCharacterDBID, int nFriendCount, INT64 *biFriendCharacterDBIDs); // Ä£±¸ »èÁ¦ - P_DelFriend // Â÷´Ü int QueryAddBlockedCharacter(INT64 biCharacterDBID, WCHAR *pBlockedCharName, OUT INT64 &biBlockedCharacterDBID, OUT bool &bNeedDelFriend, int nIsolateCountMax); // ij¸¯ÅÍ Â÷´Ü - P_AddBlockedCharacter int QueryGetListBlockedCharacter(INT64 biCharacterDBID, OUT BYTE &cCount, OUT TIsolateItem * pIsolateItems); // ij¸¯ÅÍ Â÷´Ü ¸ñ·Ï - P_GetListBlockedCharacter int QueryDelBlockedCharacter(INT64 biCharacterDBID, UINT uiCount, INT64 *biBlockedCharacterDBIDs); // ij¸¯ÅÍ Â÷´Ü ÇØÁö - P_DelBlockedCharacter // Equipment int QueryGetListEquipment(INT64 biCharacterDBID, int *EquipList, int *CashEquipList); // EquipmentÀÇ ¾ÆÀÌÅÛ ¸ñ·Ï - P_GetListEquipment int QueryUpsEquipment(INT64 biCharacterDBID, int nItemLocation, int nSlotIndex, INT64 biSerial); // ¿ìÆí int QueryGetCountSendMail(INT64 biCharacterDBID, OUT int &nPremiumMailCount, OUT int &nBasicMailCount); // º¸³½ ¸ÞÀÏ Ä«¿îÆ® - P_GetCountSendMail int QuerySendMail( TQSendMail* pQ, TASendMail* pA ); // ¸ÞÀÏ ¹ß¼Û - P_SendMail int QuerySendSystemMail( TQSendSystemMail* pQ, TASendSystemMail* pA ); // ½Ã½ºÅÛ ¸ÞÀÏ ¹ß¼Û - P_SendSystemMail #ifdef PRE_ADD_JOINGUILD_SUPPORT int QueryGetGuildSupportRewardInfo(TQGuildSupportRewardInfo * pQ, TAGuildSupportRewardInfo * pA); int QuerySendGuildMail(TQSendGuildMail * pQ, TASendGuildMail * pA); #endif //#ifdef PRE_ADD_JOINGUILD_SUPPORT int QueryGetCountReceiveMail( INT64 biCharacterDBID, OUT int &nTotalCount, OUT int &nNotReadCount, OUT int &n7DaysLeftCount ); // ¹ÞÀº ¸ÞÀÏ Ä«¿îÆ® - P_GetCountReceiveMail int QueryGetPageReceiveMail( TQGetPageReceiveMail* pQ, TAGetPageReceiveMail* pA ); // ¹ÞÀº ¸ÞÀÏ ¸ñ·Ï ÆäÀÌ¡ - P_GetPageReceiveMailc int QueryReadMail( TQReadMail* pQ, TAReadMail* pA ); // ¸ÞÀÏ Àбâ - P_ReadMail int QueryTakeMailAttachCoin(int nMailDBID, int nChannelID, int nMapID, OUT INT64 &biCoin, UINT nGuildDBID, OUT bool &bAddGuildWare); // ÷ºÎ ÄÚÀÎ ¹Þ±â - P_TakeMailAttachCoin int QueryTakeMailAttachItem(int nMailDBID, INT64 biSerial, int nChannelID, int nMapID, const WCHAR* pwszIP, OUT TItemInfo &ItemInfo, UINT nGuildDBID, OUT bool &bAddGuildWare); // ÷ºÎ ¾ÆÀÌÅÛ ¹Þ±â - P_TakeMailAttachItem int QueryDelMail( TQDelMail* pQ, TADelMail* pA ); // ¸ÞÀÏ »èÁ¦ - P_DelMail int QueryGetListMailAttachment(TQGetListMailAttachment *pQ, TAGetListMailAttachment *pA); // ¸ÞÀÏ ¸ñ·Ï¿¡ Æ÷ÇÔµÈ Ã·ºÎ ÄÚÀÎ ¹× ¾ÆÀÌÅÛ ¼ö·® Á¶È¸ - P_GetLisMailAttachment int QueryGetListMailAttachmentByMail(int nMailDBID, DBPacket::TAttachMail &MailList); // P_GetListMailAttachmentByMail #ifdef PRE_ADD_BEGINNERGUILD int QueryGetWillSendMail(TQGetWillMails * pQ, TAGetWillMails * pA); int QueryAddWillSendMail(INT64 biChatacterDBID, int nMailID, const WCHAR * pMemo); int QueryDelWillSendMail(INT64 biChatacterDBID, int nMailID); #endif //#ifdef PRE_ADD_BEGINNERGUILD #if defined(PRE_ADD_CADGE_CASH) int QuerySendWishMail(TQSendWishMail *pQ, TASendWishMail *pA); // Á¶¸£±â ¿ìÆí ¹ß¼Û - P_SendWishMail int QueryReadWishMail(TQReadWishMail *pQ, TAReadWishMail *pA); // Á¶¸£±â ¿ìÆí Àбâ - P_ReadWishMail int QueryModWishProducts(int nMailDBID, INT64 biPurchaseOrderID); // Á¶¸£±â ¼±¹° Áö±Þ »óÅ ¼öÁ¤ (¾ÆÀÌÅÛ ±¸ÀÔ ÁÖ¹® ID ÀÔ·Â) - P_ModWishProducts #endif // #if defined(PRE_ADD_CADGE_CASH) // ¹«ÀλóÁ¡ int QueryGetPageTrade(TQGetPageTrade *pQ, TAGetPageTrade *pA); // µî·ÏµÈ ¾ÆÀÌÅÛ ¸ñ·Ï ÆäÀÌ¡ - P_GetPageTrade int QueryGetCountTrade(TQGetPageTrade *pQ, OUT int &nTotalCount); // µî·ÏµÈ ¾ÆÀÌÅÛ Ä«¿îÆ® - P_GetCountTrade int QueryGetListMyTrade(TQGetListMyTrade *pQ, TAGetListMyTrade *pA); // ³»°¡ µî·ÏÇÑ ÆÇ¸ÅÁß ¾ÆÀÌÅÛ ¸ñ·Ï - P_GetListMyTrade int QueryGetCountMyTrade(INT64 biCharacterDBID, OUT int &nSellingCount, OUT int &nExpiredCount); // ³»°¡ µî·ÏÇÑ ÆÇ¸ÅÁß ¾ÆÀÌÅÛ Ä«¿îÆ® - P_GetCountMyTrade int QueryAddTrade(TQAddTrade *pQ, TAAddTrade *pA); // ¾ÆÀÌÅÛ µî·Ï - P_AddTrade int QueryCancelTrade(TQCancelTrade *pQ, TACancelTrade *pA); // ¾ÆÀÌÅÛ µî·Ï Ãë¼Ò - P_CancelTrade int QueryBuyTradeItem(TQBuyTradeItem *pQ, TABuyTradeItem *pA); // ¾ÆÀÌÅÛ ±¸ÀÔ - P_BuyTradeItem int QueryGetListTradeForCalculation(TQGetListTradeForCalculation *pQ, TAGetListTradeForCalculation *pA); // ¾ÆÀÌÅÛ Á¤»ê ¸ñ·Ï - P_GetListTradeForCalculation int QueryGetCountTradeForCalculation(INT64 biCharacterDBID, OUT int &nCalculationCount); // ¾ÆÀÌÅÛ Á¤»ê Ä«¿îÆ® - P_GetCountTradeForCalculation int QueryTradeCalculate(TQTradeCalculate *pQ, TATradeCalculate *pA); // °³º° Á¤»ê - P_TradeCalculate int QueryTradeCalculateAll(TQTradeCalculateAll *pQ, TATradeCalculateAll *pA); // Àüü Á¤»ê - P_TradeCalculateAll int QueryGetTradeItemID(int nMarketDBID, TAGetTradeItemID* pA); int QueryGetTradePrice(TQGetTradePrice* pQ, TAGetTradePrice* pA); #if defined(PRE_ADD_DIRECT_BUY_UPGRADEITEM) int QueryGetListMiniTrade(TQGetListMiniTrade *pQ, TAGetListMiniTrade *pA); // P_GetListMiniTrade #endif // #if defined(PRE_ADD_DIRECT_BUY_UPGRADEITEM) // PvP int QueryModPvPScore( TQUpdatePvPData* pQ, TAUpdatePvPData* pA ); int QueryGetPvPScore( INT64 biCharacterDBID, TPvPGroup *pA ); int QueryAddPVPGhoulScores(TQAddPVPGhoulScores* pQ); int QueryGetPVPGhoulScores(INT64 biCharacterDBID, TAGetPVPGhoulScores* pA); #if defined(PRE_ADD_PVP_TOURNAMENT) int QueryAddPVPTournamentResult(TQAddPVPTournamentResult* pQ); #endif //#if defined(PRE_ADD_PVP_TOURNAMENT) int QueryAddPvPLadderResult( TQAddPvPLadderResult* pQ, TAAddPvPLadderResult* pA ); int QueryGetListPvPLadderScore( TQGetListPvPLadderScore* pQ, TAGetListPvPLadderScore* pA ); int QueryGetListPvPLadderScoreByJob( TQGetListPvPLadderScoreByJob* pQ, TAGetListPvPLadderScoreByJob* pA ); int QueryInitPvPLadderGradePoint( TQInitPvPLadderGradePoint* pQ, TAInitPvPLadderGradePoint* pA ); int QueryUsePvPLadderPoint( TQUsePvPLadderPoint* pQ, TAUsePvPLadderPoint* pA ); int QueryAddPvPLadderCUCount( TQAddPvPLadderCUCount* pQ ); int QueryModPvPLadderScoresForCheat( TQModPvPLadderScoresForCheat* pQ ); int QueryGetListPvPLadderRanking( TQGetListPvPLadderRanking* pQ, TAGetListPvPLadderRanking* pA ); #ifdef PRE_MOD_PVPRANK int QuerySetPvPRankCriteria(UINT nThresholdExp); int QueryCalcPvPRank(); #endif //#ifdef PRE_MOD_PVPRANK #if defined(PRE_ADD_PVP_RANKING) int QueryGetPvPRankInfo(TQHeader* pQ, INT64 biCharacterDBID, WCHAR* wszCharName, TPvPRankingDetail * pRanking); int QueryGetPvPRankList(TQGetPvPRankList * pQ, TAGetPvPRankList * pA); int QueryGetPvPLadderRankInfo(TQHeader* pQ, INT64 biCharacterDBID, WCHAR* wszCharName, BYTE cPvPLadderCode, TPvPLadderRankingDetail * pRanking); int QueryGetPvPLadderRankList(TQGetPvPLadderRankList * pQ, TAGetPvPLadderRankList * pA); int QueryAggregatePvPRank(); int QueryAggregatePvPLadderRank(); #endif #if defined( PRE_WORLDCOMBINE_PVP ) int QueryAddWorldPvPRoom(TQAddWorldPvPRoom* pQ, int &nRoomID); int QueryAddWorldPvPRoomMember(TQAddWorldPvPRoomMember* pQ); int QueryDelWorldPvPRoom( int nWorldPvPRoomIndex ); int QueryDelWorldPvPRoomMember(TQDelWorldPvPRoomMember* pQ); int QueryDelWorldPvPRoomForServer(int nServerID); int QueryGetListWorldPvPRoom(int nCombineWorldID, TAGetListWorldPvPRoom *pA); #endif // Test int QueryMWTest( TQMWTest* pQ ); //Event #if defined(PRE_ADD_WORLD_EVENT) #else int QueryEventList(TQEventList * pQ, TAEventList * pA); #endif //#if defined(PRE_ADD_WORLD_EVENT) //Guild int QueryCreateGuild(TQCreateGuild *pQ, TACreateGuild *pA); int QueryDismissGuild(TQDismissGuild *pQ, TADismissGuild *pA); int QueryAddGuildMember(TQAddGuildMember *pQ, TAAddGuildMember *pA); int QueryDelGuildMember(TQDelGuildMember *pQ, TADelGuildMember *pA); int QueryChangeGuildInfoNotice(TQChangeGuildInfo *pQ, TAChangeGuildInfo *pA); int QueryChangeGuildInfoRoleAuth(TQChangeGuildInfo *pQ, TAChangeGuildInfo *pA); #if defined( PRE_ADD_GUILD_EASYSYSTEM ) int QueryChangeGuildInfoHomePage(TQChangeGuildInfo *pQ, TAChangeGuildInfo *pA); #endif int QueryChangeGuildMemberInfoIntroduce(TQChangeGuildMemberInfo *pQ, TAChangeGuildMemberInfo *pA); int QueryChangeGuildMemberInfoRole(TQChangeGuildMemberInfo *pQ, TAChangeGuildMemberInfo *pA); int QueryChangeGuildMemberInfoGuildMaster(TQChangeGuildMemberInfo *pQ, TAChangeGuildMemberInfo *pA); int QueryChangeGuildMemberInfoCommonPoint(TQChangeGuildMemberInfo *pQ, TAChangeGuildMemberInfo *pA); int QueryAddGuildHistory(TQAddGuildHistory *pQ); int QueryGetGuildHistoryList(TQGetGuildHistoryList *pQ, TAGetGuildHistoryList *pA); int QueryGetGuildInfo(UINT nGuildDBID, char cWorldID, TAGetGuildInfo *pA); int QueryGetGuildMemberList(UINT nGuildDBID, char cWorldID, std::vector& GuildMemberList); int QueryGetGuildWareInfo(TQGetGuildWareInfo *pQ, TAGetGuildWareInfo *pA); int QuerySetGuildWareInfo(TQSetGuildWareInfo *pQ, TASetGuildWareInfo *pA); int QueryGetGuildWareHistoryList(TQGetGuildWareHistory* pQ, TAGetGuildWareHistory* pA); int QueryMoveItemInGuildWare(TQMoveItemInGuildWare *pQ, TAMoveItemInGuildWare *pA); int QueryMoveInvenToGuildWare(TQMoveInvenToGuildWare *pQ, TAMoveInvenToGuildWare *pA); int QueryMoveGuildWareToInven(TQMoveGuildWareToInven *pQ, TAMoveGuildWareToInven *pA); int QueryModGuildCoin(TQGuildWareHouseCoin *pQ, TAGuildWareHouseCoin *pA); int QueryChangeGuildWareSize(TQChangeGuildWareSize * pQ, TAChangeGuildWareSize * pA); int QueryChangeGuildMark(TQChangeGuildMark * pQ, TAChangeGuildMark * pA); int QueryModGuildName(TQChangeGuildName* pQ); int QueryEnrollGuildWar(TQEnrollGuildWar *pQ, TAEnrollGuildWar *pA); int QueryGetGuildWarSchedule(TQGetGuildWarSchedule *pQ, TAGetGuildWarSchedule *pA); int QueryGetGuildWarFinalSchedule(TQGetGuildWarFinalSchedule *pQ, TAGetGuildWarFinalSchedule *pA); int QueryAddGuildWarPoint(TQAddGuildWarPointRecodrd *pQ); int QueryGetGuildWarPoint(TQGetGuildWarPoint *pQ, TAGetGuildWarPoint *pA); int QueryGetGuildWarPointPartTotal(TQGetGuildWarPointPartTotal *pQ, TAGetGuildWarPointPartTotal *pA); int QueryGetGuildWarPointGuildPartTotal(TQGetGuildWarPointGuildPartTotal *pQ, TAGetGuildWarPointGuildPartTotal *pA); int QueryGetGuildWarPointDaily(char cWorldSetID, UINT nAccountDBID, TAGetGuildWarPointDaily *pA); int QueryGetGuildWarPointGuildTotal(TQGetGuildWarPointGuildTotal *pQ, TAGetGuildWarPointGuildTotal *pA); int QueryAddGuildWarFinalMatchList(TQAddGuildWarFinalMatchList *pQ); int QueryAddGuildWarPopularityVote(TQAddGuildWarPopularityVote *pQ); int QueryGetGuildWarPopularityVote(TQGetGuildWarPopularityVote *pQ, TAGetGuildWarPopularityVote *pA); int QueryAddGuildWarFinalResults(TQAddGuildWarFinalResults *pQ); int QueryGetGuildWarFinalResults(TQGetGuildWarFinalResults *pQ, TAGetGuildWarFinalResults *pA); int QueryGetGuildWarPreWinGuild(TQGetGuildWarPreWinGuild *pQ, TAGetGuildWarPreWinGuild *pA); int QueryAddGuildWarRewarForCharacter(TQAddGuildWarRewardCharacter *pQ); int QueryGetGuildWarRewarForCharacter(TQGetGuildWarRewardCharacter *pQ, TAGetGuildWarRewardCharacter *pA); int QueryAddGuildWarRewarForGuild(TQAddGuildWarRewardGuild *pQ); int QueryGetGuildWarRewarForGuild(TQGetGuildWarRewardGuild *pQ, TAGetGuildWarRewardGuild *pA); int QueryAddGuildWarPointQueue(TQAddGuildWarPointQueue* pQ); int QueryAddGuildWarSystemMailQueue(TQSendSystemMail* pQ); int QueryAddJobReserve(TQAddJobReserve* pQ, TAAddJobReserve* pA); int QueryGetJobReserve(TQGetJobReserve* pQ, TAGetJobReserve* pA); int QueryGetGuildWarPointRunningTotal(TQGetGuildWarPointRunningTotal* pQ, TAGetGuildWarPointRunningTotal* pA ); int QueryGetGuildWarFinalRewardPoint(TAGetGuildWarPointFinalRewards* pA); int QueryGetListGuildWarItemTradeRecord(INT64 characterDBID, OUT TAGetListGuildWarItemTradeRecord& record); int QueryAddGuildWarItemTradeRecord(INT64 characterDBID, ItemCount& itemCount); int QueryModGuildExp(TQModGuildExp* pQ, TAModGuildExp& pA); int QueryModGuildCheat(TQModGuildCheat* pQ, TAModGuildCheat& pA); int QueryGetGuildRewardItem(TQGetGuildRewardItem* pQ, TAGetGuildRewardItem* pA); int QueryAddGuildRewardItem(TQAddGuildRewardItem* pQ, TAAddGuildRewardItem* pA); int QueryChangeGuildSize(TQChangeGuildSize* pQ); int QueryDelGuildRewardItem(TQDelGuildEffectItem* pQ); #if defined(PRE_ADD_GUILD_CONTRIBUTION) int QueryGetGuildContributionPoint(TQGetGuildContributionPoint* pQ, TAGetGuildContributionPoint& pA); int QueryGetGuildContributionWeeklyRanking(TQGetGuildContributionRanking* pQ, TAGetGuildContributionRanking* pA); #endif // #if defined(PRE_ADD_GUILD_CONTRIBUTION) int QueryModCharacterName(TQChangeCharacterName* pQ); int QueryGetListEtcPoint(TQGetListEtcPoint *pQ, TAGetListEtcPoint *pA); int QueryAddEtcPoint( TQAddEtcPoint* pQ, TAAddEtcPoint *pA ); int QueryUseEtcPoint( TQUseEtcPoint* pQ, TAUseEtcPoint *pA ); #if defined( PRE_ADD_NEW_MONEY_SEED ) int QueryGetEtcPoint( INT64 biCharacterDBID, char cType, INT64 &nPoint ); #endif #if !defined(_LOGINSERVER) // ¾ÆÀÌÅÛ Ã³¸® int CashItemDBQuery(int nAccountDBID, INT64 biCharacterDBID, int nMapID, int nChannelID, char cPaymentRules, TCashItemBase &BuyItem, int nPrice, INT64 biPurchaseOrderID, int nAddMaterializedItemCode, const WCHAR* pwszIP, INT64 biSenderCharacterDBID = 0, bool bGift = false, char cPayMethodCode = DBDNWorldDef::PayMethodCode::Cash); #endif // #if !defined(_LOGINSERVER) //Log int QueryAddPartyStartLog( TQAddPartyStartLog* pQ ); int QueryAddPartyEndLog( TQAddPartyEndLog* pQ ); int QueryAddStageStartLog( TQAddStageStartLog* pQ ); int QueryAddStageClearLog( TQAddStageClearLog* pQ ); int QueryAddStageRewardLog( TQAddStageRewardLog* pQ ); int QueryAddStageEndLog( TQAddStageEndLog* pQ ); int QueryAddPvPStartLog( TQAddPvPStartLog* pQ ); int QueryAddPvPResultLog( TQAddPvPResultLog* pQ ); int QueryAddPvPEndLog( TQAddPvPEndLog* pQ ); #if defined( PRE_ADD_58761 ) int QueryAddNestGateStartLog( TQAddNestGateStartLog* pQ ); int QueryAddNestGateEndLog( TQAddNestGateEndLog* pQ ); int QueryAddNestGateClearLog( TQAddNestGateClearLog* pQ ); int QueryAddNestDeathLog( TQNestDeathLog* pQ ); #endif #if defined( PRE_ADD_NPC_REPUTATION_SYSTEM ) // NPC È£°¨µµ int QueryModNpcLocation( TQModNPCLocation* pQ ); int QueryModNpcFavor( TQModNPCFavor* pQ ); int QueryGetListNpcFavor( TQGetListNpcFavor* pQ, std::vector& vReputation ); #endif // #if defined( PRE_ADD_NPC_REPUTATION_SYSTEM ) // »çÁ¦ ½Ã½ºÅÛ int QueryGetMasterPupilInfo( TQGetMasterPupilInfo* pQ, TAGetMasterPupilInfo* pA ); int QueryGetMasterPupilInfo2( TQGetMasterPupilInfo* pQ, TAGetMasterPupilInfo* pA ); int QueryAddMasterCharacter( TQAddMasterCharacter* pQ ); int QueryDelMasterCharacter( TQDelMasterCharacter* pQ ); int QueryGetPageMasterCharacter( TQGetPageMasterCharacter* pQ, TAGetPageMasterCharacter* pA ); int QueryGetMasterCharacterType1( TQGetMasterCharacter* pQ, TAGetMasterCharacterType1* pA ); // ÀÚ½ÅÀÇ ½º½Â Á¤º¸ int QueryGetMasterCharacterType2( TQGetMasterCharacter* pQ, TAGetMasterCharacterType2* pA ); // ³» ½º½Â Á¤º¸ int QueryGetMasterCharacterType3( TQGetMasterCharacter* pQ, TAGetMasterCharacterType3* pA ); // ÀÓÀÇÀÇ Æ¯Á¤ ½º½Â Á¤º¸ int QueryGetListPupil( TQGetListPupil* pQ, TAGetListPupil* pA ); int QueryAddMasterAndPupil( TQAddMasterAndPupil* pQ, TAAddMasterAndPupil* pA ); int QueryDelMasterAndPupil( TQDelMasterAndPupil* pQ, TADelMasterAndPupil* pA ); int QueryGetListMyMasterAndClassmate( TQGetListMyMasterAndClassmate* pQ, TAGetListMyMasterAndClassmate* pA ); int QueryGetMyClassmate( TQGetMyClassmate* pQ, TAGetMyClassmate* pA ); int QueryGraduate( TQGraduate* pQ, TAGraduate* pA ); int QueryModRespectPoint( TQModRespectPoint* pQ, TAModRespectPoint* pA ); int QueryModMasterFavorPoint( TQModMasterFavorPoint* pQ, TAModMasterFavorPoint* pA ); int QueryGetMasterAndFavorPoint( TQGetMasterAndFavorPoint* pQ, TAGetMasterAndFavorPoint* pA ); int QueryGetMasterSystemCountInfo( TQGetMasterSystemCountInfo* pQ, TAGetMasterSystemCountInfo* pA ); int QueryModGraduateCount( TQModMasterSystemGraduateCount* pQ ); // DarkLair int QueryUpdateDarkLairResult( TQUpdateDarkLairResult* pQ, TAUpdateDarkLairResult* pA ); int QueryGetDarkLairPersonalBest( TQUpdateDarkLairResult* pQ, TAUpdateDarkLairResult* pA, int iIdx ); int QueryGetListDarkLairTopRanker( TQGetDarkLairRankBoard* pQ, TAGetDarkLairRankBoard* pA ); #if defined( PRE_ADD_SECONDARY_SKILL ) // º¸Á¶ ½ºÅ³ int QueryAddSecondarySkill( TQAddSecondarySkill* pQ ); int QueryDelSecondarySkill( TQDelSecondarySkill* pQ ); int QueryGetListSecondarySkill( TQGetListSecondarySkill* pQ, TAGetListSecondarySkill* pA ); int QueryModSecondarySkillExp( TQModSecondarySkillExp* pQ ); int QuerySetManufactureSkillRecipe( TQSetManufactureSkillRecipe* pQ ); int QueryExtractManufactureSkillRecipe( TQExtractManufactureSkillRecipe* pQ ); int QueryDelManufactureSkillRecipe( TQDelManufactureSkillRecipe* pQ ); int QueryGetListManufactureSkillRecipe( TQGetListManufactureSkillRecipe* pQ, TAGetListManufactureSkillRecipe* pA ); int QueryModManufactureSkillRecipe( TQModManufactureSkillRecipe* pQ ); #endif // #if defined( PRE_ADD_SECONDARY_SKILL ) // ³óÀå int QueryGetListFarm( TQGetListFarm* pQ, TAGetListFarm* pA ); int QueryGetListField( TQGetListField* pQ, TAGetListField* pA ); int QueryGetListFieldByCharacter( TQGetListFieldByCharacter* pQ, TAGetListFieldByCharacter* pA ); int QueryAddField( TQAddField* pQ, TAAddField* pA ); int QueryDelField( TQDelField* pQ, TADelField* pA ); int QueryAddFieldAttachment( TQAddFieldAttachment* pQ, TAAddFieldAttachment* pA ); int QueryModFieldElapsedTime( TQModFieldElapsedTime* pQ, TAModFieldElapsedTime* pA ); int QueryHarvest( TQHarvest* pQ, TAHarvest* pA ); int QueryGetListHarvestDepotItem( TQGetListHarvestDepotItem* pQ, TAGetListHarvestDepotItem* pA ); int QueryGetCountHarvestDepotItem( TQGetCountHarvestDepotItem* pQ, TAGetCountHarvestDepotItem* pA ); int QueryGetFieldCountByCharacter( TQGetFieldCountByCharacter* pQ, TAGetFieldCountByCharacter* pA ); int QueryGetFieldItemCount( TQGetFieldItemCount* pQ, TAGetFieldItemCount* pA ); int QueryGetListFieldForCharacter( TQGetListFieldForCharacter* pQ, TAGetListFieldForCharacter* pA ); int QueryAddFieldForCharacter( TQAddField* pQ, TAAddField* pA ); int QueryDelFieldForCharacter( TQDelFieldForCharacter* pQ, TADelFieldForCharacter* pA ); int QueryAddFieldForCharacterAttachment( TQAddFieldAttachment* pQ, TAAddFieldAttachment* pA ); int QueryModFieldForCharacterElapsedTime( TQModFieldForCharacterElapsedTime* pQ, TAModFieldForCharacterElapsedTime* pA ); int QueryHarvestForCharacter( TQHarvest* pQ, TAHarvest* pA ); int QueryDeletePeriodQuestList( TQDeletePeriodQuest* pQ, TADeletePeriodQuest* pA ); int QueryGetPeriodQuestDate( TQGetPeriodQuestDate* pQ, TAGetPeriodQuestDate* pA ); int QueryGetListCompleteEventQuest(TQGetListCompleteEventQuest * pQ, TAGetListCompleteEventQuest * pA); int QueryCompleteEventQuest(TQCompleteEventQuest* pQ, TACompleteEventQuest* pA); int QueryGetWorldEventQuestCounter(TQGetWorldEventQuestCounter* pQ, TAGetWorldEventQuestCounter* pA); int QueryModWorldEventQuestCounter(TQModWorldEventQuestCounter* pQ, TAModWorldEventQuestCounter* pA); int QueryGetConnectDuration(INT64 biCharacterDBID, TTimeEventGroup &TimeEventGroup); int QuerySaveConnectDurationTime(TQSaveConnectDurationTime *pQ); int QueryModTimeEventDate( TQModTimeEventDate* pQ ); #ifdef PRE_ADD_CHANGEJOB_CASHITEM int QueryChangeJobCode( INT64 biCharacterDBID, int nCannelID, int nMapID, int nFirstJobIDBefore, int nFirstJobIDAfter, int nSecondJobIDBefore, int nSecondJobIDAfter, int nJobCodeChangeCode, OUT USHORT& wSkillPoint, OUT USHORT& wTotalSkillPoint ); // ÀüÁ÷ ¾ÆÀÌÅÛ »ç¿ë - P_ChangeJobCode #endif // #ifdef PRE_ADD_CHANGEJOB_CASHITEM int QueryGetListVariableReset( TQGetListVariableReset* pQ, TAGetListVariableReset* pA ); int QueryModVariableReset( TQModVariableReset* pQ ); #if defined(PRE_ADD_HEARTBEAT_TO_SQL) int QueryHeartbeat(); #endif //#if defined(PRE_ADD_HEARTBEAT_TO_SQL) int QueryGetListRepurchaseItem( TQGetListRepurchaseItem* pQ, TAGetListRepurchaseItem* pA ); int QueryGetPageGuildRecruit( TQGetGuildRecruit* pQ, TAGetGuildRecruit* pA ); int QueryGetPageGuildRecruitCharacter( TQGetGuildRecruitCharacter* pQ, TAGetGuildRecruitCharacter* pA ); int QueryMyGuildRecruit( TQGetMyGuildRecruit* pQ, TAGetMyGuildRecruit* pA ); int QueryGuildRecruitRequestCount( TQGetGuildRecruitRequestCount* pQ, TAGetGuildRecruitRequestCount* pA ); int QueryRegisterInofGuildRecruit( TQRegisterInfoGuildRecruit* pQ, TARegisterInfoGuildRecruit* pA ); int QueryRegisterOnGuildRecruit( TQRegisterOnGuildRecruit* pQ ); int QueryRegisterModGuildRecruit( TQRegisterModGuildRecruit* pQ ); int QueryRegisterOffGuildRecruit( TQRegisterOffGuildRecruit* pQ ); int QueryGuildRecruitRequestOn( TQGuildRecruitRequestOn* pQ ); int QueryGuildRecruitRequestOff( TQGuildRecruitRequestOff* pQ ); int QueryGuildRecruitAcceptOn( TQGuildRecruitAcceptOn* pQ, TAGuildRecruitAcceptOn* pA ); int QueryGuildRecruitAcceptOff( TQGuildRecruitAcceptOff* pQ, TAGuildRecruitAcceptOff* pA ); int QueryDelGuildRecruit( TQDelGuildRecruit* pQ ); #if defined (PRE_ADD_DONATION) int QueryDonate(TQDonate* pQ); int QueryDonationRanking(TQDonationRanking* pQ, OUT TADonationRaking& Ack); int QueryDonationTopRanker(TQDonationTopRanker* pQ, OUT TADonationTopRanker& Ack); #endif // #if defined (PRE_ADD_DONATION) #if defined( PRE_PARTY_DB ) int QueryAddParty( TQAddParty* pQ, TAAddParty* pA ); int QueryAddPartyAndMemberGame( TQAddPartyAndMemberGame* pQ, TAAddPartyAndMemberGame* pA ); int QueryAddPartyAndMemberVillage( TQAddPartyAndMemberVillage* pQ, TAAddPartyAndMemberVillage* pA ); int QueryModParty( TQModParty* pQ ); int QueryDelParty( TQDelParty* pQ ); int QueryDelPartyForServer( TQDelPartyForServer* pQ ); int QueryJoinParty( TQJoinParty* pQ ); int QueryOutParty( TQOutParty* pQ, TAOutParty* pA ); int QueryGetListParty( TQGetListParty* pQ, std::vector& vData ); #if defined( PRE_WORLDCOMBINE_PARTY ) int QueryGetListParty( int iWorldSetID, ePartyType PartyType, std::vector& vData ); #endif // #if defined( PRE_WORLDCOMBINE_PARTY ) int QueryGetListPartyMember( TQGetListPartyMember* pQ, TAGetListPartyMember* pA, std::vector& vData ); int QueryModPartyLeader( TQModPartyLeader* pQ ); #if defined( PRE_ADD_NEWCOMEBACK ) int QueryModPartyMemberComeback( TQModPartyMemberComeback* pQ ); #endif #endif // #if defined( PRE_PARTY_DB ) #if defined( PRE_ADD_DOORS_PROJECT ) int QuerySaveCharacterAbility(TQSaveCharacterAbility* pQ); #endif // #if defined( PRE_ADD_DOORS_PROJECT ) #if defined (PRE_ADD_BESTFRIEND) int QueryGetBestFriend(TQGetBestFriend* pQ, TAGetBestFriend* pA); int QueryRegistBestFriend(TQRegistBestFriend* pQ, TARegistBestFriend* pA); int QueryCancelBestFriend(TQCancelBestFriend* pQ, TACancelBestFriend* pA); int QueryCloseBestFriend(TQCloseBestFriend* pQ, TACloseBestFriend* pA); int QueryEditBestFriendMemo(TQEditBestFriendMemo* pQ, TAEditBestFriendMemo* pA); #endif #if defined( PRE_PRIVATECHAT_CHANNEL ) int QueyrGetPrivateChatChannelInfo(TQPrivateChatChannelInfo* pQ, std::vector& vData); int QueyrGetPrivateChatChannelMember(TQPrivateChatChannelMember* pQ, TAPrivateChatChannelMember* pA); int QueyrAddPrivateChatChannel(TQAddPrivateChatChannel* pQ, TAAddPrivateChatChannel* pA); int QueyrAddPrivateChatChannelMember(TQAddPrivateChatMember* pQ); int QueyrInvitePrivateChatChannelMember(TQInvitePrivateChatMember* pQ); int QueyrEnterPrivateChatChannelMember(TQAddPrivateChatMember* pQ); int QueyrDelPrivateChatChannelMember(TQDelPrivateChatMember* pQ); int QueyrExitPrivateChatChannelMember(TQDelPrivateChatMember* pQ); int QueyrModPrivateChatChannelInfo(TQModPrivateChatChannelInfo* pQ); int QueyrModPrivateMemberServerID(TQModPrivateChatMemberServerID* pQ); int QueyrDelPrivateMemberServerID(TQDelPrivateChatMemberServerID* pQ, std::list &Member); #endif #ifdef PRE_ADD_DOORS int QueryCancelDoorsAuthentication(UINT nAccountDBID); #endif //#ifdef PRE_ADD_DOORS #if defined( PRE_ADD_NEWCOMEBACK ) int QueryCheckCombackEffectItem( INT64 biCharacterDBID, int nItemID ); #endif #if defined( PRE_ALTEIAWORLD_EXPLORE ) int QueryResetAlteiaWorldEvent( TQResetAlteiaWorldEvent* pQ ); int QueryAddAlteiaWorldPlayResult( TQADDAlteiaWorldPlayResult* pQ ); int QueryGetAlteiaWorldInfo( TQGetAlteiaWorldInfo* pQ, TAGetAlteiaWorldInfo* pA ); int QueryGetAlteiaWorldPrivateGoldKeyRank( TQGetAlteiaWorldRankInfo* pQ, TAGetAlteiaWorldPrivateGoldKeyRank* pA ); int QueryGetAlteiaWorldPrivatePlayTimeRank( TQGetAlteiaWorldRankInfo* pQ, TAGetAlteiaWorldPrivatePlayTimeRank* pA ); int QueryGetAlteiaWorldGuildGoldKeyRank( TQGetAlteiaWorldRankInfo* pQ, TAGetAlteiaWorldGuildGoldKeyRank* pA ); int QueryGetAlteiaWorldSendTicketList( TQGetAlteiaWorldSendTicketList* pQ, TAGetAlteiaWorldSendTicketList* pA ); int QueryAddAlteiaWorldSendTicketList( TQAddAlteiaWorldSendTicketList* pQ ); int QueryResetAlteiaWorldPlayAlteia( TQResetAlteiaWorldPlayAlteia* pQ ); int QueryAddAlteiaWorldEvent( TQAddAlteiaWorldEvent* pQ ); #endif // #if defined( PRE_ALTEIAWORLD_EXPLORE ) #if defined( PRE_ADD_STAMPSYSTEM ) int QueryGetListCompleteChallenges( TQGetListCompleteChallenges* pQ, TAGetListCompleteChallenges* pA ); int QueryInitCompleteChallenge( TQInitCompleteChallenge* pQ ); int QueryAddCompleteChallenge( TQAddCompleteChallenge* pQ ); #endif // #if defined( PRE_ADD_STAMPSYSTEM ) #if defined(PRE_ADD_CHNC2C) int QueryGetGameMoney(TQGetGameMoney* pQ, TAGetGameMoney* pA); int QueryKeepGameMoney(TQKeepGameMoney* pQ); int QueryTransferGameMoney(TQTransferGameMoney* pQ); #endif //#if defined(PRE_ADD_CHNC2C) #if defined(PRE_ADD_CP_RANK) int QueryAddStageClearBest(TQAddStageClearBest* pQ); int QueryGetStageClearBest(TQGetStageClearBest* pQ, TAGetStageClearBest* pA); int QueryGetStageClearPersonalBest(TQGetStageClearPersonalBest* pQ, TAGetStageClearPersonalBest* pA); int QueryInitStageClearBest(char cInitType); #endif //#if defined(PRE_ADD_CP_RANK) #if defined(PRE_ADD_DWC) int QueryAddDWCTeam(TQCreateDWCTeam* pQ, TACreateDWCTeam* pA); int QueryAddDWCTeamMember(TQAddDWCTeamMember* pQ, TAAddDWCTeamMember* pA); int QueryDelDWCTeamMember(TQDelDWCTeamMember* pQ, TADelDWCTeamMember* pA); //int QueryGetDWCTeamInfo(TQGetDWCTeamInfo* pQ, TAGetDWCTeamInfo* pA); int QueryGetDWCTeamInfo(INT64 biCharacterDBID, UINT* pTeamID, TDWCTeam* Info); int QueryGetDWCTeamInfoByTeamID(UINT nTeamID, UINT* pTeamID, TDWCTeam* Info); int QueryGetDWCTeamMemberList(UINT nDWCTeamID, std::vector& vTeamMember); int QueryAddDWCResult( TQAddPvPDWCResult* pQ, TAAddPvPDWCResult* pA ); int QueryGetDWCRankList(TQGetDWCRankPage* pQ, TAGetDWCRankPage * pA); int QueryGetDWCFindRank(TQGetDWCFindRank* pQ, TAGetDWCFindRank * pA); int QueryGetDWCChannelInfo(TDWCChannelInfo* pChannelInfo); #endif #if defined(PRE_ADD_EQUIPLOCK) int QueryAddLockItem(TQLockItemInfo* pQ, TALockItemInfo *pA); int QueryRequestItemUnlock(TQUnLockRequsetItemInfo* pQ, TAUnLockRequestItemInfo *pA); int QueryUnlockItem(TQLockItemInfo* pQ); int QueryGetListLockedItems(INT64 biCharacterDBID, TAGetListLockedItems *pA); #endif // #if defined(PRE_ADD_EQUIPLOCK) #if defined( PRE_PVP_GAMBLEROOM ) int QueryAddGambleRoom(TQAddGambleRoom* pQ, TAAddGambleRoom *pA); int QueryAddGambleRoomMember(TQAddGambleRoomMember* pQ); int QueryEndGambleRoom(TQEndGambleRoom* pQ); #endif private: int _QueryAddDarkLairRanking( TQUpdateDarkLairResult* pQ, TAUpdateDarkLairResult* pA ); #if defined( PRE_PARTY_DB ) int _QueryGetListParty( std::vector& vData ); #endif // #if defined( PRE_PARTY_DB ) };