// Animation.h : main header file for the ANIMATION application // #if !defined(AFX_ANIMATION_H__BFEF9CD2_5D4A_4A24_B769_4A0330B1A70A__INCLUDED_) #define AFX_ANIMATION_H__BFEF9CD2_5D4A_4A24_B769_4A0330B1A70A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CAnimationApp: // See Animation.cpp for the implementation of this class // class CAnimationApp : public CWinApp { public: CAnimationApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimationApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAnimationApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATION_H__BFEF9CD2_5D4A_4A24_B769_4A0330B1A70A__INCLUDED_)