// AnimationDlg.cpp : implementation file // #include "stdafx.h" #include "Animation.h" #include "AnimationDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAnimationDlg dialog CAnimationDlg::CAnimationDlg(CWnd* pParent /*=NULL*/) : CDialog(CAnimationDlg::IDD, pParent) { //{{AFX_DATA_INIT(CAnimationDlg) m_nAnimationDelay = m_staticGear.GetAnimationDelay(); m_nAnimationType = m_staticGear.GetAnimationType(); m_nAnimationSteps = m_staticGear.GetAnimationSteps(); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CAnimationDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAnimationDlg) DDX_Control(pDX, IDC_EDIT_STEPS, m_editSteps); DDX_Control(pDX, IDC_EDIT_DELAY, m_editDelay); DDX_Control(pDX, IDC_BMP_GEAR, m_staticGear); DDX_Text(pDX, IDC_EDIT_DELAY, m_nAnimationDelay); DDV_MinMaxInt(pDX, m_nAnimationDelay, 1, 1000); DDX_Radio(pDX, IDC_RADIO_ANIMATION, m_nAnimationType); DDX_Text(pDX, IDC_EDIT_STEPS, m_nAnimationSteps); DDV_MinMaxInt(pDX, m_nAnimationSteps, 1, 100); DDX_Control(pDX, IDC_STATIC_DELAY, m_staticDelay); DDX_Control(pDX, IDC_STATIC_STEPS, m_staticSteps); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAnimationDlg, CDialog) //{{AFX_MSG_MAP(CAnimationDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_ANIMATE, OnAnimate) ON_EN_CHANGE(IDC_EDIT_DELAY, OnChangeEditDelay) ON_EN_CHANGE(IDC_EDIT_STEPS, OnChangeEditSteps) //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_RADIO_ANIMATION, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO5, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO4, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO3, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO2, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO7, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO6, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO8, OnBnClickedRadio) ON_BN_CLICKED(IDC_RADIO9, OnBnClickedRadio) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAnimationDlg message handlers BOOL CAnimationDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon return TRUE; // return TRUE unless you set the focus to a control } void CAnimationDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CAnimationDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CAnimationDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CAnimationDlg::OnAnimate() { UpdateData(); // set animation properties m_staticGear.SetAnimationDelay(m_nAnimationDelay); m_staticGear.SetAnimationType(m_nAnimationType); m_staticGear.SetAnimationSteps(m_nAnimationSteps); // draw animation m_staticGear.Animate(); } void CAnimationDlg::OnChangeEditDelay() { UpdateData(); if (m_nAnimationDelay < 1 || m_nAnimationDelay > 1000) { m_nAnimationDelay = m_staticGear.GetAnimationDelay(); UpdateData(FALSE); m_editDelay.SetSel(0,-1); } } void CAnimationDlg::OnChangeEditSteps() { UpdateData(); if (m_nAnimationSteps < 1 || m_nAnimationSteps > 100) { m_nAnimationSteps = m_staticGear.GetAnimationSteps(); UpdateData(FALSE); m_editSteps.SetSel(0,-1); } } void CAnimationDlg::OnBnClickedRadio() { UpdateData(); m_editDelay.EnableWindow(m_nAnimationType <= 5); m_staticDelay.EnableWindow(m_nAnimationType <= 5); m_editSteps.EnableWindow(m_nAnimationType <= 5); m_staticSteps.EnableWindow(m_nAnimationType <= 5); }