// SkinPropertySheet.cpp : implementation file // #include "stdafx.h" #include "resource.h" #include "SkinPropertySheet.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSkinPropertySheet IMPLEMENT_DYNAMIC(CSkinPropertySheet, CPropertySheet) CSkinPropertySheet::CSkinPropertySheet(CWnd* pWndParent) : CPropertySheet(IDS_PROPSHT_CAPTION, pWndParent) { // Add all of the property pages here. Note that // the order that they appear in here will be // the order they appear in on screen. By default, // the first page of the set is the active one. // One way to make a different property page the // active one is to call SetActivePage(). AddPage(&m_Page1); AddPage(&m_Page2); } CSkinPropertySheet::~CSkinPropertySheet() { } BEGIN_MESSAGE_MAP(CSkinPropertySheet, CPropertySheet) //{{AFX_MSG_MAP(CSkinPropertySheet) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSkinPropertySheet message handlers BOOL CSkinPropertySheet::OnInitDialog() { CPropertySheet::OnInitDialog(); ModifyStyleEx(0, WS_EX_TOOLWINDOW); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }