// XTPSoundManager.cpp : implementation of the CXTPSoundManager class. // // This file is a part of the XTREME COMMANDBARS MFC class library. // (c)1998-2008 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSENT OF CODEJOCK SOFTWARE. // // THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED // IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO // YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A // SINGLE COMPUTER. // // CONTACT INFORMATION: // support@codejock.com // http://www.codejock.com // ///////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "XTPSoundManager.h" #pragma warning (disable : 4201) #include #pragma warning (default : 4201) #pragma message(" Automatically linking with WinMM library") #pragma message(" (Windows Multimedia System)") #pragma comment(lib, "winmm.lib") #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif CXTPSoundManager::CXTPSoundManager() { m_hThread = 0; m_bSystemSounds = TRUE; m_bTerminate = FALSE; m_soundState = xtpSoundNone; } CXTPSoundManager* AFX_CDECL XTPSoundManager() { static CXTPSoundManager s_managerInstance; return &s_managerInstance; } CXTPSoundManager::~CXTPSoundManager() { StopThread(); } DWORD WINAPI CXTPSoundManager::SoundThreadProc(LPVOID) { XTPSoundManagerState& soundState = XTPSoundManager()->m_soundState; while (!XTPSoundManager()->m_bTerminate) { switch (soundState) { case xtpSoundMenuCommand: ::PlaySound (_T("MenuCommand"), NULL, (SND_SYNC | SND_NODEFAULT | SND_ALIAS | SND_NOWAIT)); soundState = xtpSoundNone; break; case xtpSoundMenuPopup: ::PlaySound (_T("MenuPopup"), NULL, (SND_SYNC | SND_NODEFAULT | SND_ALIAS | SND_NOWAIT)); soundState = xtpSoundNone; break; } ::Sleep (5); } ::PlaySound(NULL, NULL, SND_PURGE); return 0; } void CXTPSoundManager::StartThread() { ASSERT (m_hThread == NULL); m_soundState = xtpSoundNone; m_bTerminate = FALSE; DWORD dwThreadID; m_hThread = ::CreateThread(NULL, 0, SoundThreadProc, NULL, CREATE_SUSPENDED, &dwThreadID); if (m_hThread != NULL) { ::SetThreadPriority(m_hThread, THREAD_PRIORITY_BELOW_NORMAL); ::ResumeThread(m_hThread); } } void CXTPSoundManager::StopThread() { if (m_hThread) { m_bTerminate = TRUE; DWORD dwCount = 0, dwExitCode = 0; while (GetExitCodeThread(m_hThread, &dwExitCode) && dwExitCode == STILL_ACTIVE) { dwCount++; if (dwCount > 10) { TerminateThread(m_hThread, 0); break; } ::WaitForSingleObject(m_hThread, 100); } ::CloseHandle(m_hThread); m_hThread = 0; } } void CXTPSoundManager::PlaySystemSound(XTPSoundManagerState state) { if (m_bSystemSounds) { if (m_hThread == 0) StartThread(); m_soundState = state; } } void CXTPSoundManager::EnableSystemSounds(BOOL bEnable) { m_bSystemSounds = bEnable; }