#include "StdAfx.h" #include "EtUIStatic.h" #include "EtUIDialog.h" #include "EtUIXML.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif CEtUIStatic::CEtUIStatic( CEtUIDialog *pParent ) : CEtUIControl( pParent ) , m_bBlink(false) , m_fBlinkTime(0.0f) , m_nBlinkAlpha(0) { m_fBlendRate = 0.8f; m_bManualControlColor = false; m_fWidthScale = m_fHeightScale = 1.f; m_BgTextColor.dwCurrentColor = 0; for( int i = 0; i < UI_STATE_COUNT; i++) { m_BgTextColor.dwColor[ i ] = 0; } m_fRotate = 0.f; #ifdef FIX_STATICCONTROL_FOCUS_PROCESS #else m_bCanHaveFocus = false; #endif m_bButton = false; m_bForceBlend = false; // #14364 스태틱 컨트롤 왼쪽으로 누르고 화면 밖으로 커서 옮기고 떼면, SetCapture된 상태에서 ReleaseCapture없이 끝나게 되서 툴팁이 안뜬다. // (일반적인 버튼이라면, 화면 밖에서 마우스버튼 뗄때 다이얼로그 MsgProc의 focus::HandleMouse가 호출되면서 캡쳐상태가 풀려야한다.) // Static컨트롤은 SetCapture를 하지 않는게 원칙이어서 포커스컨트롤로 설정이 안되었었는데, // 어느분이 Static컨트롤을 버튼처럼 SetCapture하도록 바꿔놓아서, 어쩔 수 없이 포커스를 받게 바꾼다. // // 그렇다고 그냥 포커스를 받도록 처리하면, 포커스를 가지지 않아야할 상황에서도 자꾸 포커스가 가버려서 안된다. // 결국 선택한 방법은, // 버튼처럼 동작은 해야 기존 코드가 돌아가니 마우스 업,다운 처리는 그대로 하되,(Pressed는 처리) // 포커스를 가진다거나 하는 쪽은 다 빼기로 하겠다.(Capture도 포함) } CEtUIStatic::~CEtUIStatic(void) { } void CEtUIStatic::Initialize( SUIControlProperty *pProperty ) { CEtUIControl::Initialize( pProperty ); SUIElement *pElement = GetElement(0); if( !pElement ) return; if( m_Property.StaticProperty.nStringIndex > 0 ) { SetText( GetPropertyString() ); } else if( EtInterface::g_bEtUIInitTool ) { if( (pElement->UVCoord.fWidth == 0.0f) && (pElement->UVCoord.fHeight == 0.0f) ) { SetText( L"Static" ); } } DWORD dwNormalColor = pElement->FontColor.dwColor[UI_STATE_NORMAL]; for( int i = 0; i < UI_STATE_COUNT; i++) { // 노멀 컬러와 같은건 다바꿔준다. if( pElement->FontColor.dwColor[ i ] == dwNormalColor ) { pElement->FontColor.dwColor[ i ] = m_Property.StaticProperty.dwFontColor; } } pElement->FontColor.dwCurrentColor = m_Property.StaticProperty.dwFontColor; pElement->bShadowFont = m_Property.StaticProperty.bShadowFont?true:false; // 원래는 // pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL] = m_Property.StaticProperty.dwShadowFontColor; // 이거 한줄만 있는게 정상인데, // 이 쉐도우폰트컬러가 프로젝트 중간에 추가된 인자다. // // 문제는 중간에 추가되었기때문에, 이전 버전 데이터들을 로딩할때 0으로 설정되어, // 로딩 후 일일이 바꿔줘야하는 일이 생긴다.(그냥 새로 추가하는건 당연히 문제없다.) // // 몇몇 다른 곳에 사용되는 인자들은 이렇게 되도 개수가 적어서 문제가 없었지만, // 이 쉐도우폰트의 경우엔 개수가 너무 많아서 이렇게 할 수가 없다. // // 그래서 0이 아닐때만 설정하도록 해야한다.(0이면 기본 템플릿의 쉐도우 폰트색상을 사용한다는 의미다.) // // 그 아래 반대의 대입이 있는건, (이거-> m_Property.StaticProperty.dwShadowFontColor = pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL];) // 이게 없을 경우 // 로딩을 해도 쉐도우폰트가 계속 0으로 설정되어있고, 다른이름으로 새로 저장해도 별도의 변경이 없었으니 계속 0으로 저장되게된다. // 그 후 다음번 로딩때도 계속 0이라 기본 템플릿의 쉐도우 폰트색상을 사용하게된다. // 그래서 이런 경우엔 직접 바꿔주도록 했다. // // 이 방식의 문제점은 쉐도우폰트색상이 실제로 0x00000000으로 설정될때 실제 0으로 적용안되고, 기본 템플릿의 쉐도우폰트값으로 설정된다는 것이다. // 이럴 일은 없을테니, 한동안 이렇게 사용하도록 하겠다. if( m_Property.StaticProperty.dwShadowFontColor != 0 ) pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL] = m_Property.StaticProperty.dwShadowFontColor; else m_Property.StaticProperty.dwShadowFontColor = pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL]; if( m_Property.StaticProperty.dwTextureColor != 0xFFFFFFFF ) SetTextureColor( m_Property.StaticProperty.dwTextureColor, 0 ); if( m_Property.StaticProperty.bAutoTooltip == false ) m_strRenderText = m_szText; } void CEtUIStatic::Process( float fElapsedTime ) { m_CurrentState = UI_STATE_NORMAL; if( !IsShow() ) { m_CurrentState = UI_STATE_HIDDEN; } else if( !IsEnable() ) { m_CurrentState = UI_STATE_DISABLED; } else if( m_bPressed && m_Property.StaticProperty.bProcessInput ) { m_CurrentState = UI_STATE_PRESSED; } else if( m_bFocus && m_Property.StaticProperty.bProcessInput ) { m_CurrentState = UI_STATE_FOCUS; } else if( m_bMouseEnter && m_Property.StaticProperty.bProcessInput ) { m_CurrentState = UI_STATE_MOUSEENTER; } if( m_bForceBlend ) { fElapsedTime = m_fBlendRate; } else { UpdateBlendRate(); } if (m_bManualControlColor == false) { SUIElement *pElement = GetElement(0); if( !pElement ) return; pElement->TextureColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate ); pElement->FontColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate ); pElement->ShadowFontColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate ); m_BgTextColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate ); } } void CEtUIStatic::Show( bool bShow ) { if (bShow == false && m_bManualControlColor) m_bManualControlColor = false; CEtUIControl::Show(bShow); } void CEtUIStatic::Render( float fElapsedTime ) { SUIElement *pElement = GetElement(0); if( !pElement ) return; m_nBlinkAlpha = 255; SUICoord coord; coord = m_Property.UICoord; if (m_fWidthScale != 1.f) coord.fWidth *= m_fWidthScale; if (m_fHeightScale != 1.f) coord.fHeight *= m_fHeightScale; if( m_bBlink ) { //LOCAL_TIME time = CGlobalInfo::GetInstance().m_LocalTime; m_fBlinkTime += fElapsedTime * 1000; int BLEND_TIME = 500; float BLEND_RANGE = 1.0f; int nTemp = (int)m_fBlinkTime%(BLEND_TIME+BLEND_TIME); if( nTemp < BLEND_TIME ) { m_nBlinkAlpha = int(( BLEND_RANGE / (float)BLEND_TIME ) * nTemp * 255.0f); } else { m_nBlinkAlpha = int(( BLEND_RANGE / (float)BLEND_TIME ) * ( (BLEND_TIME+BLEND_TIME) - nTemp ) * 255.0f); } m_nBlinkAlpha = min(m_nBlinkAlpha, 255); } else { m_fBlinkTime = 0.0f; } D3DXCOLOR textureColor( pElement->TextureColor.dwCurrentColor ); textureColor.a = m_nBlinkAlpha/255.0f; if( (m_Property.StaticProperty.nFrameLeft > 0) || (m_Property.StaticProperty.nFrameTop > 0) || (m_Property.StaticProperty.nFrameRight > 0) || (m_Property.StaticProperty.nFrameBottom > 0) ) { if( m_bExistTemplateTexture ) { for( int i=0; i<9; i++ ) { if( m_bBlink ) { m_pParent->DrawSprite( m_Template.m_hTemplateTexture, m_BaseUVCoord[i], textureColor, m_BaseCoord[i], m_fRotate, m_fZValue ); } else { m_pParent->DrawSprite( m_Template.m_hTemplateTexture, m_BaseUVCoord[i], pElement->TextureColor.dwCurrentColor, m_BaseCoord[i], m_fRotate, m_fZValue ); //m_pParent->DrawRect( m_BaseCoord[i], EtInterface::debug::BLUE ); } } } else { for( int i=0; i<9; i++ ) { if( m_bBlink ) { m_pParent->DrawSprite( m_BaseUVCoord[i], textureColor, m_BaseCoord[i], m_fRotate, m_fZValue ); } else { m_pParent->DrawSprite( m_BaseUVCoord[i], pElement->TextureColor.dwCurrentColor, m_BaseCoord[i], m_fRotate, m_fZValue ); //m_pParent->DrawRect( m_BaseCoord[i], EtInterface::debug::BLUE ); } } } } else { if( m_bExistTemplateTexture ) { if( m_bBlink ) { m_pParent->DrawSprite( m_Template.m_hTemplateTexture, pElement->TemplateUVCoord, textureColor, coord, m_fRotate, m_fZValue ); } else { m_pParent->DrawSprite( m_Template.m_hTemplateTexture, pElement->TemplateUVCoord, pElement->TextureColor.dwCurrentColor, coord, m_fRotate, m_fZValue ); //m_pParent->DrawRect( coord, EtInterface::debug::BLUE ); } } else { if( m_bBlink ) { m_pParent->DrawSprite( pElement->UVCoord, textureColor, coord, m_fRotate, m_fZValue ); } else { m_pParent->DrawSprite( pElement->UVCoord, pElement->TextureColor.dwCurrentColor, coord, m_fRotate, m_fZValue); //m_pParent->DrawRect( coord, EtInterface::debug::BLUE ); } } } #ifdef PRE_UISTATIC_PARTTEXT_COLOR if (m_PartTextColorInfoList.size() > 0) { SUICoord uiTextCoord(m_FontCoord); uiTextCoord.fX += pElement->fFontHoriOffset; uiTextCoord.fY += pElement->fFontVertOffset; std::list::const_iterator iter = m_PartTextColorInfoList.begin(); for (; iter != m_PartTextColorInfoList.end(); ++iter) { const SPartTextInfo& info = (*iter); SUICoord partTextStartCoord(uiTextCoord); partTextStartCoord.fX += info.fPartWidthOffset; partTextStartCoord.fWidth = info.fWidth; if (m_bBlink) { D3DXCOLOR fontColor(info.dwTextColor); fontColor.a = m_nBlinkAlpha/255.0f; // todo : TextDlg도 texture scaling 시에 함께 변경되어야 하지만, 프레임 정렬 등과 맞물려있고, 폰트 확축 관련한 문제도 있어 우선 적용 않는다. 추후 수정 필요. by kalliste m_pParent->DrawDlgText(info.text.c_str(), pElement, fontColor, partTextStartCoord, -1, info.dwFontFormat, false, m_fZValue , info.dwBGColor); } else { m_pParent->DrawDlgText(info.text.c_str(), pElement, info.dwTextColor, partTextStartCoord, -1, info.dwFontFormat, false, m_fZValue , info.dwBGColor); } } } else { if( !m_strRenderText.empty() ) { SUICoord uiTextCoord(m_FontCoord); uiTextCoord.fX += pElement->fFontHoriOffset; uiTextCoord.fY += pElement->fFontVertOffset; if( m_bBlink ) { D3DXCOLOR fontColor( pElement->FontColor.dwCurrentColor ); fontColor.a = m_nBlinkAlpha/255.0f; // todo : TextDlg도 texture scaling 시에 함께 변경되어야 하지만, 프레임 정렬 등과 맞물려있고, 폰트 확축 관련한 문제도 있어 우선 적용 않는다. 추후 수정 필요. by kalliste m_pParent->DrawDlgText( m_strRenderText.c_str(), pElement, fontColor, uiTextCoord, -1, m_Property.StaticProperty.dwFontFormat , false, m_fZValue , m_BgTextColor.dwCurrentColor ); } else { m_pParent->DrawDlgText( m_strRenderText.c_str(), pElement, pElement->FontColor.dwCurrentColor, uiTextCoord, -1, m_Property.StaticProperty.dwFontFormat, false, m_fZValue , m_BgTextColor.dwCurrentColor ); } } } #else if( !m_strRenderText.empty() ) { SUICoord uiTextCoord(m_FontCoord); uiTextCoord.fX += pElement->fFontHoriOffset; uiTextCoord.fY += pElement->fFontVertOffset; if( m_bBlink ) { D3DXCOLOR fontColor( pElement->FontColor.dwCurrentColor ); fontColor.a = m_nBlinkAlpha/255.0f; // todo : TextDlg도 texture scaling 시에 함께 변경되어야 하지만, 프레임 정렬 등과 맞물려있고, 폰트 확축 관련한 문제도 있어 우선 적용 않는다. 추후 수정 필요. by kalliste m_pParent->DrawDlgText( m_strRenderText.c_str(), pElement, fontColor, uiTextCoord, -1, m_Property.StaticProperty.dwFontFormat , false, m_fZValue , m_BgTextColor.dwCurrentColor ); } else { m_pParent->DrawDlgText( m_strRenderText.c_str(), pElement, pElement->FontColor.dwCurrentColor, uiTextCoord, -1, m_Property.StaticProperty.dwFontFormat, false, m_fZValue , m_BgTextColor.dwCurrentColor ); } } #endif //#define _KAL_TEST #ifdef _KAL_TEST SFontDrawEffectInfo Info; Info.dwFontColor = 0xFFFFFFFF; wchar_t wszBuff[256]={0}; MultiByteToWideChar(CP_UTF8, 0, m_Property.szUIName, -1, wszBuff, (int)strlen(m_Property.szUIName) ); SUICoord screenCoord; m_pParent->GetPosition(screenCoord.fX, screenCoord.fY); screenCoord.SetCoord(m_Property.UICoord.fX + screenCoord.fX, m_Property.UICoord.fY + screenCoord.fY, m_Property.UICoord.fWidth, m_Property.UICoord.fHeight); CEtFontMng::GetInstance().DrawTextW( pElement->nFontIndex, 16, wszBuff, 0xffffffff, screenCoord, -1, Info ); #endif } void CEtUIStatic::SetShadowColor( DWORD dwColor, bool bSkipAlpha ) { SUIElement *pElement = GetElement(0); if( !pElement ) return; pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL] = dwColor; // Hidden 상태 일수도 있으니 알파는 건드리지 말자. if( bSkipAlpha ) { pElement->ShadowFontColor.dwCurrentColor = EtColor( EtColor(dwColor).r, EtColor(dwColor).g, EtColor(dwColor).b, EtColor(pElement->ShadowFontColor.dwCurrentColor).a ); } else { pElement->ShadowFontColor.dwCurrentColor = dwColor; } } void CEtUIStatic::SetTextColor( DWORD dwColor, bool bSkipAlpha ) { SUIElement *pElement = GetElement(0); if( !pElement ) return; pElement->FontColor.dwColor[UI_STATE_NORMAL] = dwColor; // Hidden 상태 일수도 있으니 알파는 건드리지 말자. if( bSkipAlpha ) { pElement->FontColor.dwCurrentColor = EtColor( EtColor(dwColor).r, EtColor(dwColor).g, EtColor(dwColor).b, EtColor(pElement->FontColor.dwCurrentColor).a ); } else { pElement->FontColor.dwCurrentColor = dwColor; } } void CEtUIStatic::SetBgTextColor( DWORD dwColor , UI_CONTROL_STATE State /*= UI_STATE_NORMAL */) { m_BgTextColor.dwCurrentColor = dwColor; m_BgTextColor.dwColor[ State ] = dwColor; } void CEtUIStatic::SetTextureColor( DWORD dwColor ) { SUIElement *pElement = GetElement(0); if( !pElement ) return; pElement->TextureColor.dwCurrentColor = dwColor; } DWORD CEtUIStatic::GetTextColor() { SUIElement *pElement = GetElement(0); if( !pElement ) return 0; return pElement->FontColor.dwColor[UI_STATE_NORMAL]; } DWORD CEtUIStatic::GetShadowColor() { SUIElement *pElement = GetElement(0); if( !pElement ) return 0; return pElement->ShadowFontColor.dwColor[UI_STATE_NORMAL]; } DWORD CEtUIStatic::GetCurTextureColor() { SUIElement *pElement = GetElement(0); if( !pElement ) return 0; return pElement->TextureColor.dwCurrentColor; } DWORD CEtUIStatic::GetTextureColor() { SUIElement *pElement = GetElement(0); if( !pElement ) return 0; return pElement->TextureColor.dwColor[UI_STATE_NORMAL]; } void CEtUIStatic::SetTextureColor( DWORD dwColor, int nElementIndex, UI_CONTROL_STATE emState ) { SUIElement *pElement = GetElement(nElementIndex); if( !pElement ) return; pElement->TextureColor.dwColor[emState] = dwColor; } void CEtUIStatic::SetBlink( bool bBlink ) { m_bBlink = bBlink; if( !m_bBlink ) m_fBlinkTime = 0.0f; } bool CEtUIStatic::HandleMouse( UINT uMsg, float fX, float fY, WPARAM wParam, LPARAM lParam ) { if( !IsEnable() || !IsShow() ) { return false; } switch( uMsg ) { case WM_LBUTTONDBLCLK: case WM_RBUTTONDBLCLK: case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: { if( IsInside( fX, fY ) ) { m_bPressed = true; #ifdef FIX_STATICCONTROL_FOCUS_PROCESS #else SetCapture( m_pParent->GetHWnd() ); if( !m_bFocus ) { m_pParent->RequestFocus( this ); } if( uMsg == WM_LBUTTONDBLCLK ) { // 아래 ReleaseCapture를 호출하지 않으면, // Static컨트롤을 더블클릭한 후 EtDialog의 MsgProc로 메세지를 보내게 될때, // 이후 GetCapture부분에서 해당 핸들을 리턴하게 된다. // // 문제가 되는 대표적인 부분은 파티리스트, 아이템조합리스트, 문장보옥 리스트 등 // 직접 더블클릭처리를 하고 있는 가짜 리스트 형태의 다이얼로그에서, // 더블클릭 처리 후 return true대신에 break를 호출해 return CEtUIDialog::MsgProc( hWnd, uMsg, wParam, lParam ); // 가 호출될때였다. // // 파티리스트에서 특정 파티를 더블클릭해서 파티가입하고나서 알트탭이나, 아무 UI를 누르기 전까진, // 모든 UI에 마우스오버효과(UI컨트롤에 대면 나오는 것들)가 나오지 않은 것. // 어쨌든 이런 식의 강제 ReleaseCapture함수 호출로 위 문제는 해결되었다. // // 두번째 해결책은 break대신에 return true를 호출하는 것이다. ReleaseCapture(); } #endif return true; } } break; case WM_LBUTTONUP: if( m_bButton && m_bPressed && IsInside( fX, fY )) { if( uMsg == WM_LBUTTONUP ) { if( wParam & MK_SHIFT ) { uMsg |= 0x0010; } } m_pParent->ProcessCommand( EVENT_BUTTON_CLICKED, true, this, uMsg ); } case WM_RBUTTONUP: { if( m_bPressed ) { m_bPressed = false; #ifdef FIX_STATICCONTROL_FOCUS_PROCESS #else ReleaseCapture(); #endif return true; } } break; } return false; } void CEtUIStatic::UpdateRects() { if( GetElementCount() == 0 ) return; SUIElement *pElement = GetElement(0); if( !pElement ) return; if( (m_Property.StaticProperty.nFrameLeft > 0) || (m_Property.StaticProperty.nFrameTop > 0) || (m_Property.StaticProperty.nFrameRight > 0) || (m_Property.StaticProperty.nFrameBottom > 0) ) { float fFrameLeft(0.0f), fFrameTop(0.0f), fFrameRight(0.0f), fFrameBottom(0.0f); float fModWidth(0.0f), fModHeight(0.0f); EtTextureHandle hTexture = m_pParent->GetUITexture(); if( m_bExistTemplateTexture ) hTexture = m_Template.m_hTemplateTexture; if( hTexture ) { int nTextureWidth = hTexture->Width(); int nTextureHeight = hTexture->Height(); fFrameLeft = m_Property.StaticProperty.nFrameLeft / ( float )nTextureWidth; fFrameTop = m_Property.StaticProperty.nFrameTop / ( float )nTextureHeight; fFrameRight = m_Property.StaticProperty.nFrameRight / ( float )nTextureWidth; fFrameBottom = m_Property.StaticProperty.nFrameBottom / ( float )nTextureHeight; if( pElement->fTextureWidth > 0.0f && pElement->fTextureHeight > 0.0f ) { fModWidth = ((pElement->fTextureWidth * DEFAULT_UI_SCREEN_WIDTH) / nTextureWidth) - (fFrameLeft+fFrameRight); fModHeight = ((pElement->fTextureHeight * DEFAULT_UI_SCREEN_HEIGHT) / nTextureHeight) - (fFrameTop+fFrameBottom); } else { fModWidth = (m_Property.UICoord.fWidth / nTextureWidth) - (fFrameLeft+fFrameRight); fModHeight = (m_Property.UICoord.fHeight / nTextureHeight) - (fFrameTop+fFrameBottom); } SUICoord UVCoord = pElement->UVCoord; if( m_bExistTemplateTexture ) UVCoord = pElement->TemplateUVCoord; m_BaseUVCoord[0].SetCoord( UVCoord.fX, UVCoord.fY, fFrameLeft, fFrameTop ); m_BaseUVCoord[1].SetCoord( UVCoord.fX+fFrameLeft, UVCoord.fY, fModWidth, fFrameTop ); m_BaseUVCoord[2].SetCoord( UVCoord.fX+fFrameLeft+fModWidth, UVCoord.fY, fFrameRight, fFrameTop ); m_BaseUVCoord[3].SetCoord( UVCoord.fX, UVCoord.fY+fFrameTop, fFrameLeft, fModHeight ); m_BaseUVCoord[4].SetCoord( UVCoord.fX+fFrameLeft, UVCoord.fY+fFrameTop, fModWidth, fModHeight ); m_BaseUVCoord[5].SetCoord( UVCoord.fX+fFrameLeft+fModWidth, UVCoord.fY+fFrameTop, fFrameRight, fModHeight ); m_BaseUVCoord[6].SetCoord( UVCoord.fX, UVCoord.fY+fFrameTop+fModHeight, fFrameLeft, fFrameBottom ); m_BaseUVCoord[7].SetCoord( UVCoord.fX+fFrameLeft, UVCoord.fY+fFrameTop+fModHeight, fModWidth, fFrameBottom ); m_BaseUVCoord[8].SetCoord( UVCoord.fX+fFrameLeft+fModWidth, UVCoord.fY+fFrameTop+fModHeight, fFrameRight, fFrameBottom ); } fFrameLeft = m_Property.StaticProperty.nFrameLeft / (float)DEFAULT_UI_SCREEN_WIDTH; fFrameTop = m_Property.StaticProperty.nFrameTop / (float)DEFAULT_UI_SCREEN_HEIGHT; fFrameRight = m_Property.StaticProperty.nFrameRight / (float)DEFAULT_UI_SCREEN_WIDTH; fFrameBottom = m_Property.StaticProperty.nFrameBottom / (float)DEFAULT_UI_SCREEN_HEIGHT; fModWidth = m_Property.UICoord.fWidth - (fFrameLeft+fFrameRight); fModHeight = m_Property.UICoord.fHeight - (fFrameTop+fFrameBottom); m_BaseCoord[0].SetCoord( m_Property.UICoord.fX, m_Property.UICoord.fY, fFrameLeft, fFrameTop ); m_BaseCoord[1].SetCoord( m_Property.UICoord.fX+fFrameLeft, m_Property.UICoord.fY, fModWidth, fFrameTop ); m_BaseCoord[2].SetCoord( m_Property.UICoord.fX+fFrameLeft+fModWidth, m_Property.UICoord.fY, fFrameRight, fFrameTop ); m_BaseCoord[3].SetCoord( m_Property.UICoord.fX, m_Property.UICoord.fY+fFrameTop, fFrameLeft, fModHeight ); m_BaseCoord[4].SetCoord( m_Property.UICoord.fX+fFrameLeft, m_Property.UICoord.fY+fFrameTop, fModWidth, fModHeight ); m_BaseCoord[5].SetCoord( m_Property.UICoord.fX+fFrameLeft+fModWidth, m_Property.UICoord.fY+fFrameTop, fFrameRight, fModHeight ); m_BaseCoord[6].SetCoord( m_Property.UICoord.fX, m_Property.UICoord.fY+fFrameTop+fModHeight, fFrameLeft, fFrameBottom ); m_BaseCoord[7].SetCoord( m_Property.UICoord.fX+fFrameLeft, m_Property.UICoord.fY+fFrameTop+fModHeight, fModWidth, fFrameBottom ); m_BaseCoord[8].SetCoord( m_Property.UICoord.fX+fFrameLeft+fModWidth, m_Property.UICoord.fY+fFrameTop+fModHeight, fFrameRight, fFrameBottom ); } m_FontCoord = m_Property.UICoord; } bool CEtUIStatic::SetTextWithEllipsis( const wchar_t *wszText, const wchar_t *wszSymbol ) { ASSERT( wszText&&wszSymbol); m_szText = wszText; m_strRenderText = m_szText; SUIElement *pElement = GetElement(0); if( !pElement ) return false; SUICoord sSymbolCoord; m_pParent->CalcTextRect( wszSymbol, pElement, sSymbolCoord ); SUICoord sTextCoord; m_pParent->CalcTextRect( m_szText.c_str(), pElement, sTextCoord ); if( sTextCoord.fWidth > m_Property.UICoord.fWidth ) { float fRemainWidth = m_Property.UICoord.fWidth - sSymbolCoord.fWidth; int nStrLen = (int)m_szText.length(); float fTextCoordHeight = sTextCoord.fHeight; int i(1), nStartPos(0); for( ; (nStartPos+i) <= nStrLen; i++) { SUICoord sSubTextCoord; std::wstring subStr = m_szText.substr(nStartPos,i); m_pParent->CalcTextRect( subStr.c_str(), pElement, sSubTextCoord ); if( sTextCoord.fHeight < (m_Property.UICoord.fHeight - fTextCoordHeight) ) { // 텍스트가 다음줄에 계속 찍힌다면... if( sSubTextCoord.fWidth > m_Property.UICoord.fWidth ) { nStartPos += i-1; i = 0; fTextCoordHeight += sSubTextCoord.fHeight; } } else { // 마지막 라인을 검사한다. if( sSubTextCoord.fWidth > fRemainWidth ) { i--; m_strRenderText = m_szText.substr(0,nStartPos+i); m_strRenderText += wszSymbol; return true; } } } } return false; } void CEtUIStatic::SetText( const std::wstring &strText , bool bFit, float fScaleX, float fScaleY ) { if( m_Property.StaticProperty.bAutoTooltip && bFit == false ) { SetTooltipText( L"" ); if( SetTextWithEllipsis( strText.c_str(), L"..." ) ) SetTooltipText( strText.c_str() ); return; } CEtUIControl::SetText(strText, bFit); if( bFit && GetElement(0) ) { SUICoord Coord; if( !strText.empty() ) { int nFontHeight = GetElement(0)->nFontHeight; int nFontIndex = GetElement(0)->nFontIndex; DWORD dwFontFormat = GetElement(0)->dwFontFormat; CEtFontMng::GetInstance().CalcTextRect( nFontIndex, nFontHeight, strText.c_str(), dwFontFormat, Coord, -1 ); } float fFrameWidth = (m_Property.StaticProperty.nFrameLeft + m_Property.StaticProperty.nFrameRight) / (float)DEFAULT_UI_SCREEN_WIDTH; float fFrameHeight = (m_Property.StaticProperty.nFrameTop + m_Property.StaticProperty.nFrameBottom) / (float)DEFAULT_UI_SCREEN_HEIGHT; SetSize( (Coord.fWidth + fFrameWidth ) * fScaleX, (Coord.fHeight + fFrameHeight ) * fScaleY ); SUICoord ParentCoord; m_pParent->GetDlgCoord(ParentCoord); SetPosition( (ParentCoord.fWidth - m_Property.UICoord.fWidth) * 0.5f , m_Property.UICoord.fY ); m_FontCoord.fY -= 2.0f / DEFAULT_UI_SCREEN_HEIGHT; } } const wchar_t* CEtUIStatic::GetPropertyString() { const wchar_t *pString = L""; if( m_Property.StaticProperty.nStringIndex != -1 ) { pString = m_pParent->GetUIString( CEtUIXML::idCategory1, m_Property.StaticProperty.nStringIndex ); } return pString; } #ifdef PRE_UISTATIC_PARTTEXT_COLOR void CEtUIStatic::SetPartColorText(const std::wstring& colorText, DWORD dwTextColor, DWORD dwBGColor) { #ifdef PRE_MOD_UISTATIC_PARTTEXT_COLOR if( ! IsExistString( m_szText, colorText) ) return; #else size_t found, prevFound = 0; found = m_szText.find(colorText); if (found == std::wstring::npos) return; #endif #ifdef PRE_MOD_UISTATIC_PARTTEXT_COLOR int nOffset = 0; std::string::size_type nMaxPos = m_strRenderText.find_first_of('.', nOffset ); if( nMaxPos != std::wstring::npos ) m_szText = m_strRenderText; #endif SUIElement* pElement = GetElement(0); if (!pElement) return; float fAllignOffset = 0.f; DWORD dwStaticFormat = m_Property.StaticProperty.dwFontFormat; if (CEtFontMng::GetInstance().GetFontSet(pElement->nFontIndex) == NULL) return; D3DXCOLOR textureColor( pElement->FontColor.dwCurrentColor ); D3DXCOLOR shadowColor( pElement->ShadowFontColor.dwCurrentColor ); if( textureColor.a != 1.0f ) shadowColor.a = shadowColor.a * textureColor.a; SFontDrawEffectInfo Info; Info.nDrawType = pElement->nDrawType; Info.nWeight = pElement->nWeight; Info.fAlphaWeight = pElement->fAlphaWeight; Info.fGlobalBlurAlphaWeight = pElement->fGlobalBlurAlphaWeight; Info.dwFontColor = pElement->FontColor.dwCurrentColor; Info.dwEffectColor = shadowColor; SUICoord textCoord; m_pParent->CalcTextRect( m_szText.c_str() , pElement , textCoord ); float fFullSizeX = m_Property.UICoord.fWidth - textCoord.fWidth; float fHalfSizeX = (fFullSizeX * 0.5f); if (dwStaticFormat & DT_CENTER) { fAllignOffset += fHalfSizeX; dwStaticFormat &= (~DT_CENTER); } else if (dwStaticFormat & DT_RIGHT) { fAllignOffset += fFullSizeX; dwStaticFormat &= (~DT_RIGHT); } if (m_PartTextColorInfoList.empty() == false) { std::list::iterator iter = m_PartTextColorInfoList.begin(); for (; iter != m_PartTextColorInfoList.end();) { SPartTextInfo& curInfo = (*iter); size_t found, prevFound = 0; #ifdef PRE_MOD_UISTATIC_PARTTEXT_COLOR std::wstring wszCopareStr = curInfo.text; ToLowerW(wszCopareStr); found = wszCopareStr.find(colorText); #else found = curInfo.text.find(colorText); #endif if (found == std::wstring::npos || (curInfo.dwBGColor == dwBGColor && curInfo.dwTextColor == dwTextColor)) { ++iter; continue; } SPartTextInfo partInfo; partInfo.dwTextColor = dwTextColor; partInfo.dwBGColor = dwBGColor; partInfo.dwFontFormat = dwStaticFormat; partInfo.fPartWidthOffset = curInfo.fPartWidthOffset; MakePartColorText(iter, curInfo.text, colorText, pElement, partInfo); iter = m_PartTextColorInfoList.erase(iter); } } else { SPartTextInfo partInfo; partInfo.dwTextColor = dwTextColor; partInfo.dwBGColor = dwBGColor; partInfo.dwFontFormat = dwStaticFormat; partInfo.fPartWidthOffset = fAllignOffset; MakePartColorText(m_PartTextColorInfoList.end(), m_szText, colorText, pElement,partInfo); } } void CEtUIStatic::MakePartColorText(std::list::iterator& iterToInsert, const std::wstring& orgText, const std::wstring colorText, SUIElement* pElement, const SPartTextInfo& partTextInfo) { size_t found, prevFound = 0; #ifdef PRE_MOD_UISTATIC_PARTTEXT_COLOR if( ! IsExistString( orgText, colorText) ) return; std::wstring wszfoundCheck = orgText; ToLowerW(wszfoundCheck); found = wszfoundCheck.find(colorText); #else found = orgText.find(colorText); if (found == std::wstring::npos) return; #endif SPartTextInfo info; SUICoord temp; float fPrevWidthSum = partTextInfo.fPartWidthOffset; while(found != std::wstring::npos) { std::wstring prevFoundText; if (found > 0) { prevFoundText = orgText.substr(prevFound, found - prevFound); info.text = prevFoundText; info.dwTextColor = pElement->FontColor.dwCurrentColor; info.dwBGColor = m_BgTextColor.dwCurrentColor; info.fPartWidthOffset = fPrevWidthSum; m_pParent->CalcTextRect(prevFoundText.c_str(), pElement, temp); info.fWidth = temp.fWidth; info.dwFontFormat = partTextInfo.dwFontFormat; fPrevWidthSum += info.fWidth; m_PartTextColorInfoList.insert(iterToInsert, info); } std::wstring foundText = orgText.substr(found, colorText.size()); info.text = foundText; info.dwBGColor = partTextInfo.dwBGColor; info.dwTextColor = partTextInfo.dwTextColor; info.fPartWidthOffset = fPrevWidthSum; m_pParent->CalcTextRect(foundText.c_str(), pElement, temp); info.fWidth = temp.fWidth; info.dwFontFormat = partTextInfo.dwFontFormat; fPrevWidthSum += info.fWidth; m_PartTextColorInfoList.insert(iterToInsert, info); prevFound = found + colorText.size(); found = orgText.find(colorText, found + 1); } if (orgText.size() > prevFound) { info.text = orgText.substr(prevFound, std::wstring::npos); info.dwTextColor = pElement->FontColor.dwCurrentColor; info.dwBGColor = m_BgTextColor.dwCurrentColor; info.fPartWidthOffset = fPrevWidthSum; m_pParent->CalcTextRect(info.text.c_str(), pElement, temp); info.fWidth = temp.fWidth; info.dwFontFormat = partTextInfo.dwFontFormat; m_PartTextColorInfoList.insert(iterToInsert, info); } } void CEtUIStatic::ClearPartColorText() { m_PartTextColorInfoList.clear(); } void CEtUIStatic::ClearText() { m_szText.clear(); m_strRenderText.clear(); if (m_Property.StaticProperty.bAutoTooltip) ClearTooltipText(); ClearPartColorText(); } #endif // PRE_UISTATIC_PARTTEXT_COLOR