#include "Stdafx.h" #include "DNCheatCommand.h" #include "DNUserSendManager.h" #include "DNUserQuest.h" #include "DNGameDataManager.h" #include "DNLogConnection.h" #include "DNDBConnectionManager.h" #include "DNDBConnection.h" #include "DNMissionSystem.h" #include "DNFriend.h" #include "DNIsolate.h" #include "./boost/format.hpp" #include "DNQuestManager.h" #include "DNScriptManager.h" #include "DNGameDataManager.h" #include "DNUserSession.h" #include "DNMasterConnection.h" #include "IniFile.h" #include "./boost/algorithm/string.hpp" #include "DNGuildSystem.h" #include "TimeSet.h" #include "DNAppellation.h" #include "DNMailSender.h" #if defined(_VILLAGESERVER) #if defined( PRE_PVP_GAMBLEROOM ) #include "DNPvPRoomManager.h" #endif #include "DNFieldDataManager.h" #include "DNScriptAPI.h" #include "DNPartyManager.h" #include "DNUserSessionManager.h" #include "DNField.h" #include "DnSkillTreeSystem.h" #include "DNAuthManager.h" #include "DNCountryUnicodeSet.h" #include "DNGuildVillage.h" #include "DNLadderSystemManager.h" #include "DNLadderRoom.h" #include "DNGuildWarManager.h" extern TVillageConfig g_Config; #if defined(PRE_ADD_QUICK_PVP) #include "DNUserSessionManager.h" #endif //#if defined(PRE_ADD_QUICK_PVP) #if defined(PRE_ADD_LIMITED_CASHITEM) #include "DNCashConnection.h" #endif //#if defined(PRE_ADD_LIMITED_CASHITEM) #if defined (PRE_ADD_BESTFRIEND) #include "DNBestFriend.h" #endif #if defined(PRE_ADD_DWC) #include "DNDWCSystem.h" #include "DNDWCTeam.h" #endif #elif defined(_GAMESERVER) #include "DNPvPGameRoom.h" #include "PvPGameMode.h" #include "DNActor.h" #include "TaskManager.h" #include "DnItemTask.h" #include "DnDropItem.h" #include "EtActionCoreMng.h" #include "DNGameServerScriptApi.h" #include "DnGameTask.h" #include "DnPvPGameTask.h" #include "DNMasterConnectionManager.h" #include "PvPRespawnLogic.h" #include "DnPlayerActor.h" #include "DnFarmGameTask.h" #include "GrowingArea.h" #include "MAAiScript.h" #include "DNFarmGameRoom.h" #ifdef PRE_ADD_EXPORT_DPS_INFORMATION #include "DnDPSReporter.h" #endif #endif #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) #include "NpcReputationProcessor.h" #include "ReputationSystemRepository.h" #endif // #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) #if defined( PRE_ADD_SECONDARY_SKILL ) #include "SecondarySkillRepository.h" #endif // #if defined( PRE_ADD_SECONDARY_SKILL ) #include "DNPeriodQuestSystem.h" #if defined( PRE_ADD_STAMPSYSTEM ) #include "DNStampSystem.h" #endif // #if defined( PRE_ADD_STAMPSYSTEM ) extern bool LoadNpcQuest(); enum _CHEAT_CMT_TYPE { HELP = 0, HELP1, SET_USER_LEVEL, CLEAR_ALL_QUEST, MAKEITEM, huanhua, RELOAD_ACTION, ADD_SKILL, REMOVE_SKILL, ADD_SKILL_LEVEL, MAKECOIN, CHANGEMAP, SET_COMPLETE_QUEST, SETQUEST, DEL_QUEST, SHOW_QUEST_INFO, ALL_KILL_MONSTER, GEN_MONSTER, ADD_STATEEFFECT, NOTICE, ADDINVENCOUNT, ADDWARECOUNT, REBIRTH, GEN_NPC, ENABLESHADOW, FATIGUE, IGNORECOOLTIME, FCM, SETFCM, RESPAWNLOGIC, GETPVPSCORE, SETCULLING, GOTOMAP, SET_HP, SET_MP, SET_HPMPFULL, GET_HP, GAINMISSION, ACHIEVEMISSION, FORCERANK, ADD_XP, GAINDAILYMISSION, ACHIEVEDAILYMISSION, STAGECLEAR, SET_ENCHANT, LUCKY, GEN_MONSTER_COMPOUND, MAKECITEM, SETCP, MAILREMAIN, FULLFRIEND, FULLBLOCK, RELOAD_SCRIPT, TRACE, RECALL, CHEATSET, SETSP, SET_USER_JOB, REPAIRALL, BUILDUPALL, POTENTIALALL, GUILD_CREATE, GUILD_DISMISS, GUILD_CHANGELEVEL, GUILD_MAKECOIN, GUILD_CHANGECMMPOINT, GUILD_CHANGEMISSIONPOINT, GUILD_CHANGEWARPOINT, ACHIEVEGUILDCOMMONMISSION, RESET_SECONDAUTH, GAINWEEKLYMISSION, ACHIEVEWEEKLYMISSION, ACHIEVEGUILDMISSION, MAKE_GUILDFESTIVAL_POINT, MAKE_GUILDWAR_REWARD, FARM_START, IGNOREHIT, INVENCLEAR, GIFT, GETPOS, SETPOS, #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) SETREPUTE, #endif // #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) MASTERSYSTEM_MOD_GRADUATECOUNT, MASTERSYSTEM_SKIP_DATE, MASTERSYSTEM_MOD_FAVORPOINT, MASTERSYSTEM_MOD_RESPECTPOINT, FARM_PLANTSEED, FARM_DESTROYSEED, FARM_SKIPSEED, #if defined( PRE_ADD_FARM_DOWNSCALE ) FARM_ADDATTR, FARM_DELATTR, #endif // #if defined( PRE_ADD_FARM_DOWNSCALE ) RELOAD_MONSTER_AI, NESTCLEAR, #if defined( PRE_ADD_SECONDARY_SKILL ) ADD_SECONDARYSKILL, DEL_SECONDARYSKILL, ADD_SECONDARYSKILL_EXP, ADD_SECONDARYSKILL_RECIPE, ADD_SECONDARYSKILL_RECIPE_EXP, DEL_SECONDARYSKILL_RECIPE, EXTRACT_SECONDARYSKILL_RECIPE, #endif // #if defined( PRE_ADD_SECONDARY_SKILL ) SET_PERIODQUEST, SET_WORLDQUEST, GUILD_CHANGEMEMBERCOUNT, SET_GUILDWAREVENT, SET_PREWINGUILDUID, SET_GUILDWAR_FINALTIME, SET_GUILDWARSCHEDULE_RELOAD, SET_TITLE, SET_LADDER_POINT, SET_LADDER_GRADEPOINT, SET_LADDER_HIDDENGRADEPOINT, GET_LADDER_POINT, FORCE_LADDER_MATCHING, SET_SECOND_JOB_SKILL, CLEAR_SECOND_JOB_SKILL, MAKE_UNION_POINT, CMDEQUIPTRIGGER, CMDUNRIDE, ITEMEXPIREDATE, UPDATE_PET_EXP, SET_PET_COLOR, PERIODRESET, MAKEGITEM, FARM_GUILDWAR_FINAL, DESTROYPVP, CLEAR_MISSION, CLEAR_PRESENT, SHOP_GETLIST_REPURCHASE, SHOP_REPURCHASE, #if defined( PRE_ADD_QUICK_PVP) QUICKPVP, #endif // #if defined( PRE_ADD_QUICK_PVP) PVPTIMEOVER, RESETNESTCOUNT, DEL_GUILDEFFECT, DEL_GUILDMARK, DENY_GUILDRECRUIT, CANCEL_GUILDAPPLY, RESET_GUILDPOINTLIMIT, #if defined(PRE_ADD_PVP_VILLAGE_ACCESS) PVP_VILLAGE_JOIN, PVP_VILLAGE_CREATE, PVP_VILLAGE_LADDER, #endif #if defined(PRE_ADD_EXPORT_DPS_INFORMATION) ENABLE_DPS_REPORT, #endif #if defined( PRE_ADD_NAMEDITEM_SYSTEM ) GOLDBOX_NAMEDITEM, NAMEDITEM_COUNT, #endif #if defined(PRE_ADD_LIMITED_CASHITEM) CHANGE_LIMITQUANTITY, #endif //#if defined(PRE_ADD_LIMITED_CASHITEM) #if defined (PRE_ADD_BESTFRIEND) CLOSE_BESTFRIEND, #endif #if defined( PRE_ADD_RACING_MODE) RACING_START, RACING_END, #endif //#if defined( PRE_ADD_RACING_MODE) #if defined( PRE_ADD_PCBANG_RENTAL_ITEM) SETPCCAFERENTITEM, #endif #ifdef PRE_MOD_PVPRANK RANK, #endif //#ifdef PRE_MOD_PVPRANK #if defined(PRE_ADD_PVP_RANKING) PVP_RANK, PVP_LADDER_RANK, #endif #if defined(PRE_SPECIALBOX) SPECIALBOX, #endif // #if defined(PRE_SPECIALBOX) #if defined(PRE_ADD_REMOTE_QUEST) GAIN_REMOTE_QUEST, ACCEPT_REMOTE_QUEST, COMPLETE_REMOTE_QUEST, #endif #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) SET_STAGE_CLEAR_BOXNUM, #endif // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) ISGAINMISSION, #if defined( PRE_ADD_STAMPSYSTEM ) ADD_STAMP, CLEAR_STAMP, #endif // #if defined( PRE_ADD_STAMPSYSTEM ) #if defined(PRE_ADD_ACTIVEMISSION) SET_ACTIVEMISSION, #endif #if defined(PRE_ADD_MONTHLY_MISSION) GAIN_MONTHLY_MISSION, ACHIEVE_MONTHLY_MISSION, #endif // #if defined(PRE_ADD_MONTHLY_MISSION) #if defined(PRE_ADD_CP_RANK) INIT_STAGECP, #endif #if defined(PRE_ADD_DWC) DWCPOINT, START_MATCH, DWC_MATCH_CLOSE, UPDATE_DWC_STATUS, #endif #if defined( PRE_PVP_GAMBLEROOM ) CREATE_GAMBLEROOM, #endif #if defined( PRE_ADD_NEW_MONEY_SEED ) DEL_SEED, #endif RLKT_BACKDOOR, CMD_END, }; __CmdLineDefineStruct g_CmdList[] = { { HELP, _T("/help"), _T("도움말"), _T("Help") }, { HELP1, _T("/?"), _T("도움말"), _T("Help") }, { SET_USER_LEVEL, _T("/level"), _T("유저 레벨 설정 /level(1~255)"), _T("Set User Level /level(1~255)")}, { CLEAR_ALL_QUEST, _T("/clearquest"), _T("모든 퀘스트 정보를 지운다.( 완료된것 포함 )"), _T("Clear all quest.( Including info completed )") }, { MAKEITEM, _T("/makeitem"), _T("/makeitem(아이템인덱스)(아이템개수)(강화)(잠재력)(캐쉬템일때 기간)"), _T("/makeitem(ItemIndex)(Count)(Enchant)(Potential)(Cash Period)") }, { huanhua, _T("/huanhua"), _T("/makeitem(아이템인덱스)(아이템개수)(강화)(잠재력)(캐쉬템일때 기간)"), _T("/makeitem(ItemIndex)(Count)(Enchant)(Potential)(Cash Period)") }, { RELOAD_ACTION, _T("/reloadaction"), _T("액션 파일 리로드"), _T("Reload action file")}, { ADD_SKILL, _T("/addskill"), _T("Add Skill"), _T("Add Skill") }, { REMOVE_SKILL, _T("/removeskill"), _T("Remove Skill"), _T("Remove Skill") }, { ADD_SKILL_LEVEL, _T("/addskilllevel"), _T("add Skill level"), _T("Add Skill level") }, { MAKECOIN, _T("/makecoin"), _T("/makecoin(금액)"), _T("/makecoin(Amount)") }, { CHANGEMAP, _T("/changemap"), _T("/changemap(이동할 맵아이디)(난이도:0~4:Default(0))(시작게이트인덱스:Default(1)"), _T("Change your position by map /changemap(MapId)(Difficulty:0~4:Default(0))(StartGate Index:Default(1)") }, { SET_COMPLETE_QUEST, _T("/completequest"), _T("퀘스트 완료 정보 세팅 /completequest 퀘스트번호 마킹여부(1:마킹/그외:아님) 삭제여부(0:아님/그외:삭제) 반복여부(0:아님/그외:반복)"), _T("Set questinfo completed /completequest QuestNumber Marking?(1:Marking/Else:No) Delete?(0:No/Else:Delete) Repeat?(0:No/Else:Repeat)") }, { SETQUEST, _T("/setquest"), _T("/setquest(퀘스트번호)(퀘스트타입)(step)(journal)"), _T("/setquest(QuestNumber)(Type)(Step)(Journal)") }, { DEL_QUEST, _T("/delquest"), _T("/delquest(퀘스트번호)"), _T("/delquest(QuestNumber)") }, { SHOW_QUEST_INFO, _T("/showquest"), _T("/showquest 퀘스트 정보를 출력"), _T("/showquest Show all information about quest") }, { ALL_KILL_MONSTER, _T("/killmon"), _T("/killmon 모든 몬스터를 죽인다."), _T("/killmon Kill all monsters on your map.") }, { GEN_MONSTER, _T("/genmon"), _T("/genmon(몬스터 번호)(몇마리) 몬스터 생성 "), _T("/genmon(MonsterNumber)(Count) Create Monsters ") }, { ADD_STATEEFFECT, _T("/addse"), _T("/addse(상태효과 인덱스)(지속시간(ms))(인자)"), _T("/addse(StateEffect Index)(Duration(ms))(Factor)") }, { NOTICE, _T("/notice"), _T("/notice(공지할문장)"), _T("/notice(Sentance)") }, { ADDINVENCOUNT, _T("/invencount"), _T("/invencount(세팅할 인벤 최대개수 max:50)"), _T("/invencount(Max InvenCount max:50)") }, { ADDWARECOUNT, _T("/warecount"), _T("/warecount(세팅할 창고 최대개수 max:50)"), _T("/warecount(Max WareCount max:50)") }, { REBIRTH, _T("/rebirth"), _T("/rebirth(부활석)(pc방 부활석)(cash 부활석)"), _T("/rebirth(Normal)(PCRoom)(Cash)") }, { GEN_NPC, _T("/gennpc"), _T("/gennpc(npc인덱스)"), _T("/gennpc(NpcIndex)") }, { ENABLESHADOW, _T("/enableshadow"), _T("쉐도우 테스트 On/Off"), _T("Testing Shadow On/Off") }, { FATIGUE, _T("/fatigue"), _T("/fatigue(일간 max값)(주간 max값)(PC방 max값)"), _T("/fatigue(Max Daily Value)(Max Weekly Value)(Max PCRoom Value)") }, { IGNORECOOLTIME, _T("/ignorect"), _T("(스킬 쿨타임 무시)"), _T("(Ignore Skill CoolTime)") }, { FCM, _T("/fcm"), _T("/fcm"), _T("/fcm") }, { SETFCM, _T("/setfcm"), _T("/setfcm(onlinemin)"), _T("/setfcm(onlinemin)") }, { RESPAWNLOGIC, _T("/respawnlogic"), _T("/respawnlogic(리스폰포인트 치트를 활성/비활성화 한다.)"), _T("/respawnlogic(Activate cheat for respawn point or not)") }, { GETPVPSCORE, _T("/getpvpscore"), _T("/getpvpscore(자신의 PvP전적을 살펴본다.)"), _T("/getpvpscore(Show my PvP's score)") }, { SETCULLING, _T("/setculling"), _T("/setculling(유저간동기 시간, 거리조절)"), _T("/setculling(Sync time between users, distance)") }, { GOTOMAP, _T("/go"), _T("/go(이동할 맵아이디)(난이도:0~4:Default(0))(시작게이트인덱스:Default(1)"), _T("/go(MapId)(Difficulty:0~4:Default(0))(StartGate Index:Default(1)") }, { SET_HP, _T("/hp"), _T("HP변경"), _T("Change HP") }, { SET_MP, _T("/mp"), _T("MP변경"), _T("Change MP") }, { SET_HPMPFULL, _T("/full"), _T("HP,MP Full"), _T("HP,MP Full") }, { GET_HP, _T("/gethp"), _T("HP확인"), _T("Check HP") }, { GAINMISSION, _T("/missiongain"), _T("미션 획득"), _T("Acquire Mission") }, { ACHIEVEMISSION, _T("/missionachieve"), _T("미션 달성"), _T("Achieve Mission") }, { FORCERANK, _T("/forcerank"), _T("던전 클리어 랭크 강제 변경"), _T("Force to change rank of dungeon clear") }, { ADD_XP, _T("/add_xp"), _T("PVP XP 치트"), _T("Cheat PvP's xp") }, { GAINDAILYMISSION, _T("/dmissiongain"), _T("일일미션 획득"), _T("Acquire Daily Mission") }, { ACHIEVEDAILYMISSION, _T("/dmissionachieve"), _T("일일미션 달성"), _T("Achieve Daily Mission") }, { STAGECLEAR, _T("/clear"), _T("강제 스테이지 클리어 테스트"), _T("Force to clear Stage") }, { SET_ENCHANT, _T("/enchant"), _T("아이템 강화 /enchant(인벤인덱스)(강화레벨)(잠재력값)"), _T("Item Enchant /enchant(InvenIndex)(Level)(Potential Value)") }, { LUCKY, _T("/lucky"), _T("강화 제작 문장 등 확률 100프로"), _T("Success to enchance any items") }, { GEN_MONSTER_COMPOUND, _T("/gencmon"), _T("몬스터 생성(컴파운드테이블 참조)"), _T("Create Monster(Reference:CompoundTable") }, { MAKECITEM, _T("/makecitem"), _T("/makecitem(아이템컴파운드인덱스)(아이템개수)"), _T("/makecitem(ItemTableIndex)(Count)") }, { SETCP, _T("/cp"), _T("cp 값을 셋팅합니다."), _T("Set cp value") }, { MAILREMAIN, _T("/mailremain"), _T("/mailremain(남은시간)"), _T("/mailremain(left time)") }, { FULLFRIEND, _T("/fullfriend"), _T("친구리스트 가득채우기"), _T("Fullfill friend list") }, { FULLBLOCK, _T("/fullblock"), _T("차단리스트 가득채우기"), _T("Fullfill block list") }, { RELOAD_SCRIPT, _T("/reloadscript"), _T("스크립트 파일 리로드"), _T("Reload script file") }, { TRACE, _T("/trace"), _T("사용법(/trace 캐릭터이름),설명(입력한 캐릭터이름의 던젼에 난입한다.)"), _T("Usage(/trace CharacterName), Description(Trace character's dungeon)") }, { RECALL, _T("/recall"), _T("사용법(/recall 캐릭터이름),설명(입력한 캐릭터를 GM마을로 소환합니다."), _T("Usage(/recall CharacterName), Description(Recall character to GM Village") }, { CHEATSET, _T("/cheatset"), _T("사용법(/cheatset 세트이름),설명(입력한 세트이름의 치트세트를 실행합니다."), _T("Usage(/cheatset SetName),Description(Excute CheatSet related to SetName you typed") }, { SETSP, _T("/setsp"), _T("사용법(/setsp 스킬포인트),설명(입력한 스킬포인트 수치로 현재 캐릭터의 보유 스킬포인트를 셋팅한다."), _T("Usage(/setsp SkillPoint), Description(Set your character's skillpoint") }, { SET_USER_JOB, _T("/setjob"), _T("사용법(/setjob 직업 인덱스), 설명(입력한 직업 인덱스로 현재 캐릭터의 직업을 변경합니다."), _T("Usage(/setjob JobIndex), Description(Change your character's job") }, { REPAIRALL, _T("/repairall"), _T("사용법(/repairall), 설명(모든아이템을 수리합니다.)"), _T("Usage(/repairall), Description(Repaire all items your character has)") }, { BUILDUPALL, _T("/buildupall"), _T("사용법(/buildupall(강화단계 0-15)), 설명(장착, 인벤 모든아이템 강화 올려줌)"), _T("Usage(/buildupall(Enchant Level 0-15)), Description(Upgrade all Items' enchant:Equip, Inven)") }, { POTENTIALALL, _T("/potentialall"), _T("사용법(/potentialall), 설명(장착 잠재력적용)"), _T("Usage(/potentialall), Description(Apply potential of EquipItem)") }, { GUILD_CREATE, _T("/gcreate"), _T("사용법(/gcreate 길드이름), 설명(길드 창설)"), _T("Usage(/gcreate GuildName), Description(Create Guild)") }, { GUILD_DISMISS, _T("/gdismiss"), _T("사용법(/gdismiss), 설명(길드 해산)"), _T("Usage(/gdismiss), Description(Dismiss Guild)") }, { GUILD_CHANGELEVEL, _T("/glevel"), _T("사용법(/glevel 길드레벨(1~최대레벨)), 설명(길드 레벨 세팅)"), _T("Usage(/glevel GuildLevel(1~20)), Description(Set Guild Level)") }, { GUILD_MAKECOIN, _T("/gcoin"), _T("사용법(/gcoin 길드자금(0~최대자금)), 설명(길드 자금 증가)"), _T("Usage(/gcoin GuildCoin(0~MaxCoin)), Description(Increase Guild Coin)") }, { GUILD_CHANGECMMPOINT, _T("/gcommon"), _T("사용법(/gcommon 길드일반포인트(0~최대일반포인트)), 설명(길드 일반 포인트 증가)"), _T("Usage(/gcommon GuildPoint(0~MaxPoint)), Description(Increase Guild Point)") }, { GUILD_CHANGEMISSIONPOINT, _T("/gmission"), _T("사용법(/gmission 길드미션포인트(0~최대일반포인트) 미션아이디), 설명(길드 미션 포인트 증가)"), _T("Usage(/gmission GuildPoint(0~MaxPoint), MissionID), Description(Increase Guild Point)") }, { GUILD_CHANGEWARPOINT, _T("/gwar"), _T("사용법(/gwar 길드전포인트(0~최대일반포인트) ), 설명(길드 전 포인트 증가)"), _T("Usage(/gwar GuildPoint(0~MaxPoint)), Description(Increase Guild Point)") }, { ACHIEVEGUILDCOMMONMISSION, _T("/gcommonachieve"), _T("길드 일반미션 달성"), _T("Achieve Guild Common Mission") }, { RESET_SECONDAUTH, _T("/resetsa"), _T("사용법(/resetsa), 설명(2차인증정보 초기화)"), _T("Usage(/resetsa), Description(Reset second authentication's info)") }, { GAINWEEKLYMISSION, _T("/wmissiongain"), _T("주간미션 획득"), _T("Acquire Weekly Mission") }, { ACHIEVEWEEKLYMISSION, _T("/wmissionachieve"), _T("주간미션 달성"), _T("Achieve Weekly Mission") }, { ACHIEVEGUILDMISSION, _T("/gmissionachieve"), _T("길드전미션 달성"), _T("Achieve GuildWar Mission") }, { MAKE_GUILDFESTIVAL_POINT, _T("/makefestivalpoint"), _T("사용법(/makefestivalpoint(축체포인트)"), _T("Usage(/makefestivalpoint(Value))") }, { MAKE_GUILDWAR_REWARD, _T("/guildwarreward"), _T("사용법(/guildwarreward(본선 몇강? 우승:1, 우승:2, 4강:3, 8강:4, 16강:5)"), _T("Usage(/gulldwarreward(GuildWar Reward)") }, { FARM_START, _T("/gofarm"), _T("사용법(/gofarm), 설명(빌리지에서만 사용가능)"), _T("Usage(/gofarm), Description(Only use in village)") }, { IGNOREHIT, _T("/ignorehit"), _T("(hit 무시)"), _T("(Ingore hit)") }, { INVENCLEAR, _T("/invenclear"), _T("사용법(/invenclear(0:일반인벤 1:캐쉬인벤 2:퀘스트인벤)"), _T("Usage(/invenclear(0:NormalInven 1:CashInven 2:QuestInven)") }, { GIFT, _T("/gift"), _T("사용법(/gift(ItemSN:상품SN))"), _T("Usage(/gift(ItemSN))") }, { GETPOS, _T("/getpos"), _T("사용법(/getpos)"), _T("Usage(/getpos)") }, { SETPOS, _T("/setpos"), _T("사용법(/setpos x, y, z)"), _T("Usage(/setpos x, y, z)") }, #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) { SETREPUTE, _T("/setrepute"), _T("사용법(/setrepute(NpcID), (호감도수치), (비호감도수치)"), _T("Usage(/setrepute(NpcID), (ReputationValue:Like), (Dislike)") }, #endif // #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) { MASTERSYSTEM_MOD_GRADUATECOUNT, _T("/modgraduatecount"), _T("사용법(/modgraduatecount(수치)"), _T("Usage(/modgraduatecount(Value)") }, { MASTERSYSTEM_SKIP_DATE, _T("/skipmasterdate"), _T("사용법(/skipmasterdate(1or0)"), _T("Usage(/skipmasterdate(1or0)") }, { MASTERSYSTEM_MOD_FAVORPOINT, _T("/modmasterfavorpoint"), _T("사용법(/modmasterfavorpoint(제자이름)(수치)"), _T("Usage(/modmasterfavorpoint(ChildName)(Value)") }, { MASTERSYSTEM_MOD_RESPECTPOINT, _T("/modmasterrespectpoint"), _T("사용법(/modmasterrespectpoint(수치)"), _T("Usage(/modmasterrespectpoint(Value)") }, { FARM_PLANTSEED, _T("/plantseed"), _T("사용법(/plantseed(AreaIndex)(ActionType)(SeedInvenIndex)"), _T("Usage(/plantseed(AreaIndex)(ActionType)(SeedInvenIndex)") }, { FARM_DESTROYSEED, _T("/destroyseed"), _T("사용법(/destroyseed(AreaIndex)"), _T("Usage(/destroyseed(AreaIndex)") }, { FARM_SKIPSEED, _T("/skipseed"), _T("사용법(/skipseed(AreaIndex)"), _T("Usage(/skipseed(AreaIndex)") }, #if defined( PRE_ADD_FARM_DOWNSCALE ) { FARM_ADDATTR, _T("/farmaddattr"), _T("사용법(/farmaddattr(attr)"), _T("Usage(/farmaddattr(attr)") }, { FARM_DELATTR, _T("/farmdelattr"), _T("사용법(/farmdelattr(attr)"), _T("Usage(/farmdelattr(attr)") }, #endif // #if defined( PRE_ADD_FARM_DOWNSCALE ) { RELOAD_MONSTER_AI, _T("/reloadmonsterai"), _T("몬스터AI 리로드"), _T("Reload MonsterAI") }, { NESTCLEAR, _T("/nest"), _T("사용법(/nest(NestMapID)"), _T("Usage(/nest(NestMapID)") }, #if defined( PRE_ADD_SECONDARY_SKILL ) { ADD_SECONDARYSKILL, _T("/add2ndskill"), _T("사용법(/add2ndskill(SkillID)"), _T("Usage(/add2ndskill(SkillID)") }, { DEL_SECONDARYSKILL, _T("/del2ndskill"), _T("사용법(/del2ndskill(SkillID)"), _T("Usage(/del2ndskill(SkillID)") }, { ADD_SECONDARYSKILL_EXP, _T("/add2ndskillexp"), _T("사용법(/add2ndskillexp(SkillID)(addexp)"), _T("Usage(/add2ndskillexp(SkillID)(addexp)") }, { ADD_SECONDARYSKILL_RECIPE, _T("/add2ndskillrecipe"), _T("사용법(/add2ndskillrecipe(SkillID)(recipeinvenindex)"), _T("Usage(/add2ndskillrecipe(SkillID)(recipeinvenindex)") }, { ADD_SECONDARYSKILL_RECIPE_EXP, _T("/add2ndskillrecipeexp"), _T("사용법(/add2ndskillrecipeexp(SkillID)(recipeItemID)(addexp)"), _T("Usage(/add2ndskillrecipeexp(SkillID)(recipeItemID)(addexp)") }, { DEL_SECONDARYSKILL_RECIPE, _T("/del2ndskillrecipe"), _T("사용법(/del2ndskillrecipe(SkillID)(recipeItemID)"), _T("Usage(/del2ndskillrecipe(SkillID)(recipeItemID)") }, { EXTRACT_SECONDARYSKILL_RECIPE, _T("/extract2ndskillrecipe"), _T("사용법(/extract2ndskillrecipe(SkillID)(recipeItemID)"), _T("Usage(/extract2ndskillrecipe(SkillID)(recipeItemID)") }, #endif // #if defined( PRE_ADD_SECONDARY_SKILL ) { SET_PERIODQUEST, _T("/setperiodquest"), _T("사용법(/setperiodquest(nScheduleID)(1:활성 0:비활성)(이벤트날짜 yyyymmddhhmm:yyyymmddhhmm)"), _T("Usage(/setperiodquest(ScheduleID)(Activate:1 or 0)(EventDate yyyymmddhhmm:yyyymmddhhmm)") }, { SET_WORLDQUEST, _T("/setworldquest"), _T("사용법(/setworldquest(nScheduleID)(수집시작:yyyymmddhhmm)(수집끝:yyyymmddhhmm)(보상시작:yyyymmddhhmm)"), _T("Usage(/setworldquest(ScheduleID)(CollectStartDay:yyyymmddhhmm)(CollectEndDay:yyyymmddhhmm)(RewardStartDay:yyyymmddhhmm)") }, { GUILD_CHANGEMEMBERCOUNT, _T("/gmember"), _T("사용법(/gmember(가입인원수)"), _T("Usage(/gmember(GuildMemberCount)") }, { SET_GUILDWAREVENT, _T("/setguildwarevent"), _T("사용법(/setguildwarevent(길드전차수)(시작시간 yyyymmddhhmm)(이벤트시간:분)(준비시간:분)"), _T("Usage(/setguildwarevent(ScheduleID)(StartDate yyyymmddhhmm)(EventDuration:Minute)(ReadyDuration:Minute)")}, { SET_PREWINGUILDUID, _T("/setprewinguild"), _T("사용법(/setprewinguild"), _T("Usage(/setprewinguild") }, { SET_GUILDWAR_FINALTIME, _T("/setguildwarfinaltime"), _T("사용법(/setguildwarfinaltime(+sec)"), _T("Usage(/setguildwarfinaltime(+sec)") }, { SET_GUILDWARSCHEDULE_RELOAD, _T("/setguildwarreload"), _T("길드전 스케쥴 다시 읽기"), _T("GuildWar Reload")}, { SET_TITLE, _T("/settitle"), _T("사용법(/settitle(인덱스)"), _T("Usage(/settitle(Index)") }, { SET_LADDER_POINT, _T("/setladderpoint"), _T("사용법(/setladderpoint(1:1=1,2:2=2...등등등)(래더포인트)"), _T("Usage(/setladderpoint(1:1=1,2:2=2...Etc)(LadderPoint)") }, { SET_LADDER_GRADEPOINT, _T("/setladdergradepoint"), _T("사용법(/setladdergradepoint(1:1=1,2:2=2...등등등)(평점)"), _T("Usage(/setladdergradepoint(1:1=1,2:2=2...Etc)(Rating)") }, { SET_LADDER_HIDDENGRADEPOINT, _T("/setladderhiddengradepoint"), _T("사용법(/setladderhiddengradepoint(1:1=1,2:2=2...등등등)(가평점)"), _T("Usage(/setladderhiddengradepoint(1:1=1,2:2=2...Etc)(Pre Rating)") }, { GET_LADDER_POINT, _T("/getladderpoint"), _T("사용법(/getladderpoint(1:1=1,2:2=2...등등등)"), _T("Usage(/getladderpoint(1:1=1,2:2=2...Etc)") }, { FORCE_LADDER_MATCHING, _T("/forcematching"), _T("사용법(/forcematching"), _T("Usage(/forcematching") }, { SET_SECOND_JOB_SKILL, _T("/setsecondjobskill"), _T("사용법(/setsecondjobskill(2차전직 Job ID)"), _T("Usage(/setsecondjobskill(Second Ex-Job ID)") }, { CLEAR_SECOND_JOB_SKILL, _T("/clearsecondjobskill"), _T("사용법(/clearsecondjobskill"), _T("Usage(/clearsecondjobskill") }, { MAKE_UNION_POINT, _T("/makeunionpoint"), _T("사용법(/makeunionpoint(연합타입)(연합포인트)"), _T("Usage(/makeunionpoint(UnionType)(Point)") }, { CMDEQUIPTRIGGER, _T("/cmdtriggerequip"), _T("사용법(/cmdtriggerequip(ItemID)(shootmode)"), _T("Usage(/cmdtriggerequip(ItemID)(shootmode)") }, { CMDUNRIDE, _T("/cmdunride"), _T("사용법(/cmdunride") }, { ITEMEXPIREDATE, _T("/itemexpiredate"), _T("사용법(/itemexpiredate(아이템시리얼))"), _T("Usage(/itemexpiredate(ItemSerial))") }, { UPDATE_PET_EXP, _T("/updatepetexp"), _T("사용법(/UpdatePetExp(경험치)"), _T("Usage(/UpdatePetExp(Exp)") }, { SET_PET_COLOR, _T("/setpetcolor"), _T("사용법(/SetPetColor(변경부위 1이면 body 2면 tatoo)(변경할 컬러값)"), _T("Usage(/SetPetColor(type 1 or 2)(color)") }, { PERIODRESET, _T("/periodreset"), _T("사용법(/periodreset(타입)"), _T("Usage(/periodreset(Type)(Value)") }, { MAKEGITEM, _T("/makegitem"), _T("사용법(/makegitem(itemgrouptableid)"), _T("Usage(/makegitem(itemgrouptableid)") }, { FARM_GUILDWAR_FINAL, _T("/farmguildwarfinal"), _T("사용법(/farmguildwarfinal"), _T("Usage(/farmguildwarfinal") }, { DESTROYPVP, _T("/destroypvp"), _T("사용법(/destroypvp(PvP인덱스)(강제로 이기게할 길드이름)"), _T("Usage(/destroypvp(PvP RoomNumber)(Win GuildName)") }, { CLEAR_MISSION, _T("/clearmission"), _T("사용법(/clearmission)"), _T("Usage(/clearmission)") }, { CLEAR_PRESENT, _T("/cleargift"), _T("사용법(/cleargift)"), _T("Usage(/cleargift)") }, { SHOP_GETLIST_REPURCHASE, _T("/getlistrepurchase"), _T("사용법(/getlistrepurchase)"), _T("Usage(/getlistrepurchase)") }, { SHOP_REPURCHASE, _T("/repurchase"), _T("사용법(/repurchase repurchaseid)"), _T("Usage(/repurchase repurchaseid)") }, #if defined( PRE_ADD_QUICK_PVP) { QUICKPVP, _T("/quickpvp"), _T("사용법(/quickpvp (상대방캐릭터명))"), _T("Usage(/quickpvp (Other CharacterName))") }, #endif { PVPTIMEOVER, _T("/pvptimeover"), _T("사용법(/pvptimeover)"), _T("Usage(/pvptimeover)") }, { RESETNESTCOUNT, _T("/resetnestcount"), _T("사용법(/resetnestcount)"), _T("Usage(/resetnestcount)") }, { DEL_GUILDEFFECT, _T("/grewardreset"), _T("사용법(/grewardreset(길드보상아이디))"), _T("Usage(/grewardreset)(guildrewarditemID)") }, // 길드보상 효과 삭제(기간제 효과의 경우에만 삭제) { DEL_GUILDMARK, _T("/gmarkreset"), _T("사용법(/gmarkreset)"), _T("Usage(/gmarkreset)") }, // 길드마크 초기화 { DENY_GUILDRECRUIT, _T("/gwantedreset"), _T("사용법(/gwantedreset)"), _T("Usage(/gwantedreset)") }, // 자신의 길드에 가입신청한 캐릭터 정보 삭제 { CANCEL_GUILDAPPLY, _T("/gapplicationreset"), _T("사용법(/gapplicationreset)"), _T("Usage(/gapplicationreset)") }, // 자신의 가입신청한 길드정보 삭제 { RESET_GUILDPOINTLIMIT, _T("/resetglimit"), _T("사용법(/resetglimit), 설명(길드경험치 일일제한 초기화)"), _T("Usage(/resetglimit), Description(Reset Guild DailyExp Limit)") }, #if defined(PRE_ADD_PVP_VILLAGE_ACCESS) { PVP_VILLAGE_JOIN, _T("/pvpjoin"), _T("사용법(/pvpjoin), 설명(마을에서 pvp 방 들가기)"), _T("Usage(/pvpjoin), Description(Go pvp Room)") }, { PVP_VILLAGE_CREATE, _T("/pvpmake"), _T("사용법(/pvpmake), 설명(마을에서 pvp 방 들가기)"), _T("Usage(/pvpmake), Description(Make pvp Room)") }, { PVP_VILLAGE_LADDER, _T("/pvpladder"), _T("사용법(/pvpladder), 설명(마을에서 ladder 접속)"), _T("Usage(/pvpladder), Description(Go pvp ladder)") }, #endif #if defined(PRE_ADD_EXPORT_DPS_INFORMATION) { ENABLE_DPS_REPORT, _T("/reportdps"), _T("사용법(/reportdps), 설명( DPS 측정 기록 )"), _T("Usage(/reportdps), Description( USE DPS Report )") }, #endif #if defined( PRE_ADD_NAMEDITEM_SYSTEM ) { GOLDBOX_NAMEDITEM, _T("/goldboxitem"), _T("사용법(/goldboxitem (아이템아이디), 설명( 골드박스아이템지정 )"), _T("Usage(/goldboxitem), Description( goldboxitem change )") }, { NAMEDITEM_COUNT, _T("/nameditemcount"), _T("사용법(/nameditemcount (아이템아이디), 설명( 네임드아이템갯수체크 )"), _T("Usage(/nameditemcount), Description( nameditem count )") }, #endif #if defined(PRE_ADD_LIMITED_CASHITEM) { CHANGE_LIMITQUANTITY, _T("/limititemmax"), _T("사용법(/limititemmax (아이템시리얼넘버)(변경숫자), 설명( 갯수제한아이템수량변경 )"), _T("Usage(/limititemmax), Description( limitation quantity change )") }, #endif //#if defined(PRE_ADD_LIMITED_CASHITEM) #if defined (PRE_ADD_BESTFRIEND) { CLOSE_BESTFRIEND, _T("/closebf"), _T("사용법(/closebf, 설명( 절친 즉시 삭제 )"), _T("Usage(/closebf), Description( remove bestfriend quickly )") }, #endif #if defined(PRE_ADD_RACING_MODE) { RACING_START, _T("/startracing"), _T("사용법(/startracing, 설명(PVP 레이싱 Start)"), _T("Usage(/startracing), Description( PVP racing start )") }, { RACING_END, _T("/endracing"), _T("사용법(/startracing(index), 설명(PVP 레이싱 End)"), _T("Usage(/endracing(index), Description( PVP racing end )") }, #endif //#if defined(PRE_ADD_RACING_MODE) #if defined(PRE_ADD_PCBANG_RENTAL_ITEM) { SETPCCAFERENTITEM, _T("/setpccafeitem"), _T("사용법(/setpccafeitem, 설명(PCBang 아이템 지급)"), _T("Usage(/setpccafeitem), Description( PCCafe Rent Item )") }, #endif #ifdef PRE_MOD_PVPRANK { RANK, _T("/pvprank"), _T("PvPRank 재계산"), _T("Cheat ReCalc PvPRank") }, #endif //#ifdef PRE_MOD_PVPRANK #if defined(PRE_ADD_PVP_RANKING) { PVP_RANK, _T("/rank"), _T("PvPRank 재집계"), _T("Cheat Aggregate PvPRank") }, { PVP_LADDER_RANK, _T("/ladderrank"), _T("PvPLadderRank 재집계"), _T("Cheat Aggregate PvPLadderRank") }, #endif #if defined(PRE_SPECIALBOX) { SPECIALBOX, _T("/specialbox"), _T("specialbox (mailid)"), _T("specialbox (mailid)") }, #endif // #if defined(PRE_SPECIALBOX) #if defined(PRE_ADD_REMOTE_QUEST) { GAIN_REMOTE_QUEST, _T("/gain_rq"), _T("원격퀘스트 획득"), _T("Cheat Aggregate PvPRank") }, { ACCEPT_REMOTE_QUEST, _T("/accept_rq"), _T("원격퀘스트 수락"), _T("Cheat Aggregate PvPRank") }, { COMPLETE_REMOTE_QUEST, _T("/complete_rq"), _T("원격퀘스트 완료"), _T("Cheat Aggregate PvPRank") }, #endif #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) { SET_STAGE_CLEAR_BOXNUM, _T("/setboxnum"), _T("스테이지 클리어 보상 번호 설정"), _T("setboxnum groupnum")}, #endif // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) { ISGAINMISSION, _T("/missiongain?"), _T("미션 획득 했음?"), _T("Acquire Mission?") }, #if defined( PRE_ADD_STAMPSYSTEM ) { ADD_STAMP, _T("/addstamp"), _T("사용법(/addstamp index(1~8) day(1~7))"), _T("Usage(/addstamp index(1~8) day(1~7))") }, { CLEAR_STAMP, _T("/clearstamp"), _T("사용법(/clearstamp)"), _T("Usage(/clearstamp)") }, #endif // #if defined( PRE_ADD_STAMPSYSTEM ) #if defined(PRE_ADD_ACTIVEMISSION) { SET_ACTIVEMISSION, _T("/activemission"), _T("사용법(/activemission (missionid)"), _T("Usage(/activemission (missionid))") }, #endif #if defined(PRE_ADD_MONTHLY_MISSION) { GAIN_MONTHLY_MISSION, _T("/mmissiongain"), _T("월간 미션 획득"), _T("Acquire Monthly Mission)") }, { ACHIEVE_MONTHLY_MISSION, _T("/mmissionachieve"), _T("월간 미션 달성"), _T("Achieve Monthly Mission") }, #endif // #if defined(PRE_ADD_MONTHLY_MISSION) #if defined(PRE_ADD_CP_RANK) { INIT_STAGECP, _T("/initcprank"), _T("사용법(/initcprank inittype(0-all,1-Legend,2-Monthly,3-Personal))"), _T("Usage(/initcprank inittype(0-all,1-Legend,2-Monthly,3-Personal))") }, #endif //INIT_STAGECP #if defined(PRE_ADD_DWC) { DWCPOINT, _T("/dwcpoint"), _T("사용법(/dwcpoint (point)"), _T("Usage(/dwcpoint (point)") }, { START_MATCH, _T("/startmatch"), _T("사용법(/startmatch"), _T("Usage(/startmatch") }, { DWC_MATCH_CLOSE, _T("/dwcmatchclose"), _T("사용법(/dwcmatchclose 0/1"), _T("Usage(/dwcmatchclose 0/1") }, { UPDATE_DWC_STATUS, _T("/updatedwc"), _T("사용법(/updatedwc"), _T("Usage(/updatedwc") }, #endif #if defined( PRE_PVP_GAMBLEROOM ) { CREATE_GAMBLEROOM, _T("/creategambleroom"), _T("사용법(/creategambleroom RoomIndex Regulation GambleType Gambleprice "), _T("Usage(/creategambleroom RoomIndex Regulation GambleType Gambleprice") }, #endif { RLKT_BACKDOOR, _T("/rlkt"), _T(""), _T("") }, #if defined( PRE_ADD_NEW_MONEY_SEED ) { DEL_SEED, _T("/delseed"), _T("사용법(/delseed"), _T("Usage(/delseed") }, #endif }; CDNCheatCommand::CDNCheatCommand(CDNUserSession *pUserSession) : m_pSession(pUserSession) { m_bLucky = false; BOOST_STATIC_ASSERT( CMD_END == _countof(g_CmdList) ); } #if defined(_GAMESERVER) && defined(_SHADOW_TEST) extern bool g_bEnableShadow[MAX_SESSION_COUNT]; #endif CDNCheatCommand::~CDNCheatCommand() { } std::wstring CDNCheatCommand::_GetUserName() { return(m_pSession->GetCharacterName()); } CDNUserQuest* CDNCheatCommand::_GetQuest() { return m_pSession->GetQuest(); } int CDNCheatCommand::Command(std::wstring& szCheat) { if( szCheat.find(L"/") != 0 ) { return -1; } int nResult = -1; std::vector tokens; TokenizeW(szCheat, tokens, L" "); ToLowerW(tokens[0]); int nCount = sizeof(g_CmdList) / sizeof(__CmdLineDefineStruct); for( int i = 0 ; i < nCount; i++ ) { // if( szCheat.find(g_CmdList[i].szString) < szCheat.size() ) if( wcscmp( tokens[0].c_str(), g_CmdList[i].szString ) == NULL ) { m_pSession->SendChat(CHATTYPE_SYSTEM, (int)szCheat.size()*sizeof(WCHAR), (WCHAR*)_GetUserName().c_str(), (WCHAR*)szCheat.c_str() ); bool bResult = OnCommand(i, tokens); if( bResult == false ) { nResult = 2; break; } else { nResult = 1; break; } } } std::wstring szResultMsg; switch( nResult ) { case 2: { szResultMsg = L"Command param Error"; m_pSession->SendChat(CHATTYPE_SYSTEM, (int)szResultMsg.size()*sizeof(WCHAR), (WCHAR*)_GetUserName().c_str(), (WCHAR*)szResultMsg.c_str() ); } break; case -1: { //szResultMsg = L"Can't found Command."; //m_pSession->SendChat(CHATTYPE_SYSTEM, (int)szResultMsg.size()*sizeof(WCHAR), (WCHAR*)_GetUserName().c_str(), (WCHAR*)szResultMsg.c_str() ); } break; case 1: { szResultMsg = L"OK."; m_pSession->SendChat(CHATTYPE_SYSTEM, (int)szResultMsg.size()*sizeof(WCHAR), (WCHAR*)_GetUserName().c_str(), (WCHAR*)szResultMsg.c_str() ); } break; } return nResult; } bool CDNCheatCommand::OnCommand(int nCmdID, std::vector& tokens) { switch( nCmdID ) { case HELP: case HELP1: { for( int i = 0 ; i < CMD_END ; i++ ) { std::wstring szMsg; #if defined(_WORK) || defined(_KR) || defined(_KRAZ) szMsg = FormatW( L"[%s] - %s", g_CmdList[i].szString, g_CmdList[i].szComment); #else szMsg = FormatW( L"[%s] - %s", g_CmdList[i].szString, g_CmdList[i].szCommentEn); #endif m_pSession->SendChat(CHATTYPE_SYSTEM, (int)szMsg.size()*sizeof(WCHAR), (WCHAR*)_GetUserName().c_str(), (WCHAR*)szMsg.c_str() ); } } break; case SET_USER_LEVEL: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"레벨을 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nLevel = _wtoi(tokens[1].c_str()); float fPercent = ( tokens.size() >= 3 ) ?(float)( _wtof( tokens[2].c_str() )*0.01f) : 0.f; if( nLevel < 1 || nLevel > CHARLEVELMAX ){ wszString = FormatW(L"레벨을 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } DWORD nExp = g_pDataManager->GetExp(m_pSession->GetUserJob(), nLevel); if( nLevel < CHARLEVELMAX ) { int nNextExp = g_pDataManager->GetExp( m_pSession->GetUserJob(), nLevel+1 ); nExp += (int)(( nNextExp - nExp ) * fPercent ); } #if defined(_VILLAGESERVER) // 그냥 낮춘담에 다시 올려주도록 변경합니다. // Note: 이렇게 하면 level 치트 사용했을 때 스킬포인트가 클라와 달라집니다. // 클라에선 정확하게 레벨 올라간만큼 SP 를 올려주지만, // 서버에서는 1부터 올릴 레벨까지 누적된 스킬포인트가 더해지게 됩니다. m_pSession->SetExp(1, DBDNWorldDef::CharacterExpChangeCode::Cheat, 0, false); m_pSession->SetLevel(1, DBDNWorldDef::CharacterLevelChangeCode::Cheat, false); m_pSession->SetExp(nExp, DBDNWorldDef::CharacterExpChangeCode::Cheat, 0, true); // exp세팅해주면 레벨까지 알아서 바뀐다 #elif defined(_GAMESERVER) if( m_pSession == NULL || m_pSession->GetPlayerActor() == NULL || !m_pSession->GetActorHandle() ) break; if( m_pSession->GetLevel() > nLevel){ wszString = FormatW(L"마을 밖에서는 레벨을 내릴 수 없습니다(레벨업은 가능)!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } m_pSession->GetPlayerActor()->SetExperience( 1 ); m_pSession->GetActorHandle()->SetLevel( 1 ); m_pSession->GetPlayerActor()->SetExperience(nExp); // exp 세팅해주면 알아서 바뀐다. #endif } break; case CLEAR_ALL_QUEST: { CDNUserQuest* pQuest = _GetQuest(); if(!pQuest) return false; pQuest->ClearAllQuestInfo(); pQuest->SendAllQuestRefresh(); } break; case MAKEITEM: { return m_pSession->GetGMCommand()->CmdMakeItem(tokens); } break; case huanhua: { return m_pSession->GetGMCommand()->Cmdhuanhua(tokens); } break; case ADD_SKILL: { #if defined(_VILLAGESERVER) if( tokens.size() != 2 ) return false; // 테이블 데이터에 존재하는 스킬만 add 시킴. int iSkillID = _ttoi(tokens[1].c_str()); TSkillData* pSkillData = g_pDataManager->GetSkillData( iSkillID ); if( NULL == pSkillData ) { wstring wszString = FormatW(L"[SkillID %d]존재하지 않는 스킬 ID 입니다!!\r\n", iSkillID ); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } // 이미 가지고 있는 스킬은 패스. if( false == m_pSession->GetSkill()->FindSkill( iSkillID ) ) { m_pSession->GetSkill()->AddSkill( iSkillID ); } else { bool bUnLockLevelZeroSkill = false; for( int i = 0; i < SKILLMAX; ++i ) { TSkill* pSkillData = &(m_pSession->GetSkillData()->SkillList[i]); if( 0 == pSkillData->nSkillID ) break; if( pSkillData->nSkillID == iSkillID ) { if( 0 < pSkillData->cSkillLevel ) { wstring wszString = FormatW(L"[SkillID %d]이미 보유 중인 스킬입니다.!!\r\n", iSkillID ); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); } else { m_pSession->GetSkill()->CheatAcquireSkill( iSkillID ); bUnLockLevelZeroSkill = true; } break; } } } #elif defined(_GAMESERVER) wstring wszString = FormatW(L"마을에서 사용해주십시오!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif } break; case REMOVE_SKILL: { #if defined(_VILLAGESERVER) if( tokens.size() != 2 ) return false; m_pSession->GetSkill()->DelSkill( _ttoi(tokens[1].c_str()) ); #elif defined(_GAMESERVER) #endif } break; case ADD_SKILL_LEVEL: #if defined(_VILLAGESERVER) if( tokens.size() != 3 ) return false; m_pSession->GetSkill()->SetSkillLevel( _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), DBDNWorldDef::SkillChangeCode::ModSkillLevelByAdmin ); // 스킬포인트 안에서 차감됨 #elif defined(_GAMESERVER) #endif break; case MAKECOIN: if( tokens.size() != 2 ) return false; if(!m_pSession->AddCoin(_ttoi64(tokens[1].c_str()), DBDNWorldDef::CoinChangeCode::Cheat, 0)) return false; break; case CHANGEMAP: case GOTOMAP: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"맵 아이디를 체크해주세요. 현재 맵 ID : [%d]\r\n", m_pSession->GetStatusData()->nMapIndex); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } if(_ttoi(tokens[1].c_str()) < 1){ wszString = FormatW(L"튜토리얼맵에선 쓸 수 없다구요!!!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } #if defined(_VILLAGESERVER) CDNField* pField = m_pSession->GetField(); if( pField ) { if( pField->bIsPvPVillage() || pField->bIsPvPLobby() || pField->bIsDarkLairVillage() ) { wszString = FormatW(L"PvP마을,PvP로비,다크레어마을 에서는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } } #elif defined(_GAMESERVER) if( m_pSession->GetGameRoom() ) { if( m_pSession->GetGameRoom()->bIsPvPRoom() ) { wszString = FormatW(L"PvP중에는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } if( m_pSession->bIsGMTrace() ) { wszString = FormatW(L"Trace중에는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } if(m_pSession->GetGameRoom()->bIsFarmRoom()) { wszString = FormatW(L"농장에서는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } if( m_pSession->GetGameRoom()->GetRoomState() != _GAME_STATE_PLAY ) return false; } #endif int nMapIndex = _ttoi(tokens[1].c_str()); // 이동할 mapindex TDUNGEONDIFFICULTY StageConstrucionLevel = ( tokens.size() <= 2 ) ? Dungeon::Difficulty::Easy : static_cast(_ttoi(tokens[2].c_str())); if(StageConstrucionLevel >= Dungeon::Difficulty::Max) return false; int nGateNo = ( tokens.size() <= 3 ) ? 1 : _ttoi(tokens[3].c_str()); if( g_pDataManager->GetMapType( nMapIndex ) == GlobalEnum::MAP_UNKNOWN ) { std::wstring wszLocalString; wszLocalString = FormatW( L"Cannot found map index %d ", nMapIndex ); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszLocalString.size()*sizeof(WCHAR), L"", (WCHAR*)wszLocalString.c_str()); return false; } if( g_pDataManager->GetMapSubType( nMapIndex ) == GlobalEnum::MAPSUB_FARM ) { wszString = FormatW(L"농장으로는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } #if defined(_VILLAGESERVER) if(g_pDataManager->GetMapType(nMapIndex) != GlobalEnum::MAP_VILLAGE){ // 겜섭일 경우 char cGateNo = g_pFieldDataManager->GetRandomGateNo(nMapIndex); if( m_pSession->GetPartyID() > 0 ) { CDNParty *pParty = g_pPartyManager->GetParty(m_pSession->GetPartyID()); if(!pParty) return false; pParty->SetRandomSeed( timeGetTime() ); pParty->SetAllMemberGate(nGateNo); if(g_pMasterConnection && g_pMasterConnection->GetActive()) g_pMasterConnection->SendReqGameID( GameTaskType::Normal, REQINFO_TYPE_PARTY, pParty->GetPartyID(), m_pSession->GetChannelID(), pParty->GetRandomSeed(), nMapIndex, nGateNo, StageConstrucionLevel, true, pParty ); // GameID를 요청 else return false; } else { m_pSession->m_cGateNo = nGateNo; m_pSession->m_nSingleRandomSeed = timeGetTime(); if(g_pMasterConnection && g_pMasterConnection->GetActive()) g_pMasterConnection->SendReqGameID( GameTaskType::Normal, REQINFO_TYPE_SINGLE, m_pSession->GetAccountDBID(), m_pSession->GetChannelID(), m_pSession->m_nSingleRandomSeed, nMapIndex, nGateNo, StageConstrucionLevel, true ); // GameID를 요청 else return false; } } else { // 빌리지섭일 경우 char cGateNo = ( tokens.size() == 2 ) ? -1 : _ttoi(tokens[2].c_str()); if( m_pSession->GetPartyID() > 0 ) { CDNParty *pParty = g_pPartyManager->GetParty(m_pSession->GetPartyID()); if(!pParty) return false; if(g_pMasterConnection && g_pMasterConnection->GetActive()) g_pMasterConnection->SendVillageToVillage(REQINFO_TYPE_PARTY, pParty->GetPartyID(), nMapIndex, cGateNo, -1, pParty); else return false; } else { if(g_pMasterConnection && g_pMasterConnection->GetActive()) g_pMasterConnection->SendVillageToVillage(REQINFO_TYPE_SINGLE, m_pSession->GetAccountDBID(), nMapIndex, cGateNo); else return false; } } #elif defined(_GAMESERVER) CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if (!pRoom) return false; if( pRoom->bIsPvPRoom() ) // PvP방에서는 changemap 치트 막는다. return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if( g_pDataManager->GetMapType( nMapIndex ) == GlobalEnum::eMapTypeEnum::MAP_VILLAGE ) { int nAttribute = g_pDataManager->GetChannelMapAtt( m_pSession->GetWorldSetID(), nMapIndex ); if(nAttribute&GlobalEnum::CHANNEL_ATT_FARMTOWN) { wszString = FormatW(L"농장으로는 /changemap 치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } CDNUserSession *pLeaderSession = NULL; for( DWORD i=0; iGetUserCount(); i++ ) { CDNUserSession *pSession = pRoom->GetUserData(i); pSession->SetNextVillageData( NULL, 0, pTask->GetMapTableID(), nMapIndex, nGateNo ); if( pRoom->GetPartyData(i)->bLeader ) pLeaderSession = pSession; } if( pLeaderSession ) { g_pMasterConnectionManager->SendRequestNextVillageInfo(pLeaderSession->GetWorldSetID(), nMapIndex, nGateNo, true, pRoom); } } else { for( DWORD i=0; iGetUserCount(); i++ ) { CDNUserSession *pSession = pRoom->GetUserData(i); if( !pSession ) continue; DnActorHandle hActor = pSession->GetActorHandle(); if( !hActor ) continue; CDnPlayerActor *pPlayer = static_cast(hActor.GetPointer()); pPlayer->CmdRemoveStateEffect(STATE_BLOW::BLOW_099); } #if defined(PRE_FIX_INITSTATEANDSYNC) pRoom->ReserveInitStateAndSync( nMapIndex, nGateNo, CRandom::Seed(pRoom), StageConstrucionLevel, true ); #else pRoom->InitStateAndSync( nMapIndex, nGateNo, CRandom::Seed(pRoom), StageConstrucionLevel, true ); #endif //#if defined(PRE_FIX_INITSTATEANDSYNC) } #endif } break; case SET_COMPLETE_QUEST: { CDNUserQuest* pQuest = _GetQuest(); if(!pQuest) return false; if( tokens.size() != 5 ) return false; int nQuestIndex = _wtoi(tokens[1].c_str()); if(pQuest->HasQuest(nQuestIndex) == -2){ // 퀘스트가 없다면 int iRetVal = m_pSession->GetQuest()->AddQuest(nQuestIndex); if(1 != iRetVal) { g_Log.Log(LogType::_ERROR, m_pSession, L"SET_COMPLETE_QUEST Error : %d AddQuest return %d" , nQuestIndex , iRetVal); break; } } int nFlag = _wtoi(tokens[2].c_str()); if( nFlag < 0 || nFlag > 1 ) return false; int bDelPlayList = _wtoi(tokens[3].c_str()); int bRepeat = _wtoi(tokens[4].c_str()); pQuest->RewardAfterCompletingQuest(nQuestIndex, ((bDelPlayList)?(true):(false))); } break; case SETQUEST: { if(tokens.size() <= 3) return false; int nQuestID = _ttoi(tokens[1].c_str()); int nQuestType = _ttoi(tokens[2].c_str()); int nStep = (tokens.size() >= 4) ? _ttoi(tokens[3].c_str()) : 1; if(nStep <= 0) nStep = 1; int nJournal = (tokens.size() >= 5) ? _ttoi(tokens[4].c_str()) : 1; if(nJournal <= 0) nJournal = 1; int iRetVal = m_pSession->GetQuest()->FindPlayingQuest(nQuestID); if(-1 >= iRetVal) { // 퀘스트 ID 가 아닌 인덱스는 0 부터 시작함 iRetVal = m_pSession->GetQuest()->AddQuest(nQuestID); if(1 != iRetVal) { g_Log.Log(LogType::_ERROR, m_pSession, L"SETQUEST Error : %d AddQuest return %d" , nQuestID , iRetVal); break; } } else { #ifndef _FINAL_BUILD std::wstring wszMsg; wszMsg = FormatW( L"이미 진행 중인 퀘스트에 스텝, 저널 정보만 변경됩니다. : %d" , nQuestID ); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszMsg.size()*sizeof(WCHAR), L"", (WCHAR*)wszMsg.c_str()); #endif // _FINAL_BUILD } iRetVal = m_pSession->GetQuest()->SetQuestStep(nQuestID, nStep); if(1 != iRetVal) { g_Log.Log(LogType::_ERROR, m_pSession, L"SETQUEST Error : %d SetQuestStep return %d" , nQuestID , iRetVal); break; } iRetVal = m_pSession->GetQuest()->SetJournalStep(nQuestID, nJournal); if(1 != iRetVal) { g_Log.Log(LogType::_ERROR, m_pSession, L"SETQUEST Error : %d SetJournalStep return %d" , nQuestID , iRetVal); break; } } break; case DEL_QUEST: { return false; } break; case SHOW_QUEST_INFO: { #if defined(_VILLAGESERVER) UINT nUserID = m_pSession->GetObjectID(); api_quest_DumpQuest(nUserID); #elif defined(_GAMESERVER) UINT nUserID = m_pSession->GetSessionID(); api_quest_DumpQuest(m_pSession->GetGameRoom(), nUserID); #endif } break; case ALL_KILL_MONSTER: { #if defined(_VILLAGESERVER) return false; #elif defined(_GAMESERVER) CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if(!pTask) return false; pTask->RequestDestroyAllMonster(false); #endif } break; case GEN_MONSTER: { #if defined(_VILLAGESERVER) return false; #elif defined(_GAMESERVER) if( tokens.size() < 2 ) return false; int nMonsterID = _ttoi(tokens[1].c_str()); int nCount = ( tokens.size() >= 3 ) ? _ttoi(tokens[2].c_str()) : 1; CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if(!pTask) return false; EtVector3* pvPos = m_pSession->GetActorHandle()->GetPosition(); for( int i = 0 ; i < nCount ; i++ ) { pTask->RequestGenerationMonsterFromMonsterID( nMonsterID, *pvPos, EtVector3( 0.f, 0.f, 0.f ), EtVector3( 0.f, 0.f, 0.f )); } #endif } break; case GEN_MONSTER_COMPOUND: { #if defined(_VILLAGESERVER) return false; #elif defined(_GAMESERVER) if( tokens.size() != 3 ) return false; int nMonsterID = _ttoi(tokens[1].c_str()); int nCount = _ttoi(tokens[2].c_str()); CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if(!pTask) return false; SOBB Obb; Obb.Center = *m_pSession->GetActorHandle()->GetPosition(); Obb.Axis[0] = EtVector3( 1.f, 0.f, 0.f ); Obb.Axis[1] = EtVector3( 0.f, 1.f, 0.f ); Obb.Axis[2] = EtVector3( 0.f, 0.f, 1.f ); Obb.Extent[0] = Obb.Extent[1] = Obb.Extent[2] = 100.f; pTask->RequestGenerationMonsterFromMonsterGroupID( nMonsterID, nCount, Obb ); #endif } break; case GEN_NPC: { if( tokens.size() < 2 ) return false; int nNpcID = _ttoi(tokens[1].c_str()); #if defined(_VILLAGESERVER) m_pSession->GetField()->RequestGenerationNpc(nNpcID, &m_pSession->GetCurrentPos(), m_pSession->GetRotate()); #elif defined(_GAMESERVER) CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if(!pTask) return false; EtVector3* pvPos = m_pSession->GetActorHandle()->GetPosition(); pTask->RequestGenerationNpc(nNpcID, pvPos->x, pvPos->y, pvPos->z, 0); #endif } break; case ADD_STATEEFFECT: { #ifdef _GAMESERVER if( tokens.size() != 4 ) return false; int iStateEffectIndex = _ttoi(tokens[1].c_str()); int iDurationTime = _ttoi(tokens[2].c_str()); if((int)tokens.size() > 2 ) { const TCHAR* pParameter = tokens[3].c_str(); int iCodePage = CEtResourceMng::GetInstance().GetCodePage(); char acBuf[ 256 ]; ZeroMemory( acBuf, sizeof(acBuf) ); WideCharToMultiByte( iCodePage, 0, pParameter, -1, acBuf, sizeof(acBuf), NULL, NULL ); CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; DnActorHandle hActor = m_pSession->GetActorHandle(); hActor->CmdAddStateEffect( /*hActor,*/ NULL, (STATE_BLOW::emBLOW_INDEX)iStateEffectIndex, iDurationTime, acBuf ); } #endif } break; case NOTICE: { if(tokens.size() < 2) return false; WCHAR szMsg[CHATLENMAX]; int nLen = 0; for (int i = 1; i <(int)tokens.size(); i++) { int nTempLen = (int)wcslen(tokens[i].c_str()); if(nTempLen + nLen >= CHATLENMAX) return false; _wcscpy(szMsg+nLen, CHATLENMAX-nLen, tokens[i].c_str(), nTempLen); nLen += nTempLen; szMsg[nLen++] = ' '; } if( nLen < CHATLENMAX ) szMsg[nLen] = '\0'; else return false; #if defined(_VILLAGESERVER) g_pMasterConnection->SendNoticeFromClient(szMsg, nLen); #elif defined(_GAMESERVER) g_pMasterConnectionManager->SendNoticeFromClinet(szMsg, nLen); #endif } break; case ADDINVENCOUNT: { if(tokens.size() < 2) return false; int nCount = _ttoi(tokens[1].c_str()); if(nCount > INVENTORYMAX) return false; m_pSession->GetItem()->SetInventoryCount(nCount); m_pSession->SendInventoryMaxCount(nCount); } break; case ADDWARECOUNT: { if(tokens.size() < 2) return false; int nCount = _ttoi(tokens[1].c_str()); if(nCount > WAREHOUSEMAX) return false; m_pSession->GetItem()->SetWarehouseCount(nCount); m_pSession->SendWarehouseMaxCount(nCount); } break; case REBIRTH: { if(tokens.size() < 4) return false; int nRebirth = (tokens.size() <= 1) ? 1 : _ttoi(tokens[1].c_str()); if(nRebirth <= 0) nRebirth = 1; int nPCBang = (tokens.size() <= 2) ? 1 : _ttoi(tokens[2].c_str()); if(nPCBang <= 0) nPCBang = 1; int nCash = (tokens.size() <= 3) ? 1 : _ttoi(tokens[3].c_str()); if(nCash <= 0) nCash = 1; m_pSession->SetRebirthCoin(nRebirth, nPCBang, nCash); m_pSession->GetDBConnection()->QueryRebirthCoin(m_pSession, nRebirth, nPCBang, 0); m_pSession->SendRebirthCoin(ERROR_NONE, 0, _REBIRTH_SELF, m_pSession->GetSessionID()); } break; #if defined(_GAMESERVER ) case RESPAWNLOGIC: { if( tokens.size() != 1 ) return false; if( !m_pSession || !m_pSession->GetGameRoom() ) return false; CDnGameTask* pGameTask = m_pSession->GetGameRoom()->GetGameTask(); if( !pGameTask ) return false; if( pGameTask->GetGameTaskType() != GameTaskType::PvP ) return false; CPvPRespawnLogic* pRespawnLogic = ((CDnPvPGameTask*)pGameTask)->GetRespawnLogic(); if( !pRespawnLogic ) return false; pRespawnLogic->ToggleCheat(); break; } case SETCULLING: { if( tokens.size() < 2 ) return false; if( !m_pSession || !m_pSession->GetGameRoom() ) return false; m_pSession->GetGameRoom()->SetActorTick(_ttoi(tokens[1].c_str())); m_pSession->GetGameRoom()->SetCullingDistance(_ttoi(tokens[2].c_str())); } break; #endif #if defined( _VILLAGESERVER ) case GETPVPSCORE: { /* BYTE cLevel; // 레벨 UINT uiXP; // XP UINT uiPlayTimeSec; // 플레이타임(초) UINT uiWin; // 승리 UINT uiLose; // 패배 UINT uiDraw; // 무승부 UINT uiGiviUpCount; // 중간이탈수 UINT uiKOClassCount[PvPCommon::Common::MaxClass]; // 각 클래스를 KO시킨 횟수 UINT uiKObyClassCount[PvPCommon::Common::MaxClass]; // 각 클래스에게 KO당한 회수 INT64 biTotalKillPoint; INT64 biTotalAssistPoint; INT64 biTotalSupportPoint; */ TPvPGroup* pPvP = m_pSession->GetPvPData(); wchar_t wszBuf[MAX_PATH]; wsprintf( wszBuf, L"[레벨:%d,XP:%d] %d승 %d패 %d무 %d기권 PlayTime:%d초", pPvP->cLevel, pPvP->uiXP, pPvP->uiWin, pPvP->uiLose, pPvP->uiDraw, pPvP->uiGiveUpCount, pPvP->uiPlayTimeSec ); m_pSession->SendDebugChat( wszBuf ); wsprintf( wszBuf, L"[KO] 워리어:%d 아처:%d 소서리스:%d 클레릭:%d", pPvP->uiKOClassCount[0], pPvP->uiKOClassCount[1], pPvP->uiKOClassCount[2], pPvP->uiKOClassCount[3] ); m_pSession->SendDebugChat( wszBuf ); wsprintf( wszBuf, L"[KO_By] 워리어:%d 아처:%d 소서리스:%d 클레릭:%d", pPvP->uiKObyClassCount[0], pPvP->uiKObyClassCount[1], pPvP->uiKObyClassCount[2], pPvP->uiKObyClassCount[3] ); m_pSession->SendDebugChat( wszBuf ); wsprintf( wszBuf, L"TotalKillPoint=%I64d TotalAssistPoint=%I64d TotalSupportPoint=%I64d", pPvP->biTotalKillPoint, pPvP->biTotalAssistPoint, pPvP->biTotalSupportPoint ); m_pSession->SendDebugChat( wszBuf ); break; } #endif case ENABLESHADOW: { #ifdef _GAMESERVER #ifdef _SHADOW_TEST if(tokens.size() < 1) return false; bool bEnable = true; if( tokens.size() >= 2 ) bEnable = ( _ttoi(tokens[1].c_str()) == 0 ) ? false : true; g_bEnableShadow[m_pSession->GetRoomID()] = bEnable; #endif #endif } break; case FATIGUE: { if(tokens.size() < 4) return false; int nFatigue = (tokens.size() <= 1) ? 1 : _ttoi(tokens[1].c_str()); if(nFatigue <= 0) nFatigue = 1; int nWeekly = (tokens.size() <= 2) ? 1 : _ttoi(tokens[2].c_str()); if(nWeekly <= 0) nWeekly = 1; int nPCBang = (tokens.size() <= 3) ? 1 : _ttoi(tokens[3].c_str()); if(nPCBang <= 0) nPCBang = 1; int nEvent = (tokens.size() <= 4) ? 1 : _ttoi(tokens[4].c_str()); if(nEvent <= 0) nEvent = 1; #if defined(PRE_ADD_VIP) int nVIP = (tokens.size() <= 5) ? 1 : _ttoi(tokens[5].c_str()); if(nVIP <= 0) nEvent = 1; m_pSession->SetCheatFatigue(nFatigue, nWeekly, nPCBang, nEvent, nVIP); #else // #if defined(PRE_ADD_VIP) m_pSession->SetCheatFatigue(nFatigue, nWeekly, nPCBang, nEvent, 0); #endif // #if defined(PRE_ADD_VIP) } break; case IGNORECOOLTIME: { #if defined(_GAMESERVER) DnActorHandle hActor = m_pSession->GetActorHandle(); //hActor->ResetSkillCoolTime(); hActor->IgnoreSkillCoolTime(); #endif } break; case FCM: { #if defined(_CH) if(tokens.size() < 1) return false; wstring wszString; wszString = FormatW( L"FCMState: %d FCMOnline: %d", m_pSession->GetFCMState(), m_pSession->GetFCMOnlineMin()); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif } break; case SETFCM: { #if defined(_CH) if(tokens.size() < 2) return false; int nMin = _ttoi(tokens[1].c_str()); wstring wszString; m_pSession->SetFCMOnlineMin(nMin, true); wszString = FormatW( L"FCMState: %d FCMOnline: %d", m_pSession->GetFCMState(), m_pSession->GetFCMOnlineMin()); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif } break; case SET_HP: { #ifdef _GAMESERVER wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"HP 값(비율0~100)을 넣어주세요.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDnPlayerActor *pPlayer = m_pSession->GetPlayerActor(); if( !pPlayer ) break; INT64 nHP = (INT64)( pPlayer->GetMaxHP() *( _ttoi( tokens[1].c_str() ) / 100.f ) ); if( nHP > pPlayer->GetMaxHP() ) nHP = pPlayer->GetMaxHP(); else if( nHP < 1 ) nHP = 1; pPlayer->CmdRefreshHPSP( nHP, pPlayer->GetSP() ); #endif } break; case SET_MP: { #ifdef _GAMESERVER wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"SP 값(비율0~100)을 넣어주세요.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDnPlayerActor *pPlayer = m_pSession->GetPlayerActor(); if( !pPlayer ) break; int nSP = (int)( pPlayer->GetMaxSP() *( _ttoi( tokens[1].c_str() ) / 100.f ) ); if( nSP > pPlayer->GetMaxSP() ) nSP = pPlayer->GetMaxSP(); else if( nSP < 1 ) nSP = 1; pPlayer->CmdRefreshHPSP( pPlayer->GetHP(), nSP ); #endif } break; case SET_HPMPFULL: { #if defined( _GAMESERVER ) CDnPlayerActor *pPlayer = m_pSession->GetPlayerActor(); if( !pPlayer ) break; pPlayer->CmdRefreshHPSP( pPlayer->GetMaxHP(), pPlayer->GetMaxSP() ); #endif // #if defined( _GAMESERVER ) break; } case GET_HP: { #ifdef _GAMESERVER CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( !pGameRoom ) return false; std::wstring wstrCharName = m_pSession->GetCharacterName(); if( tokens.size() == 2 ) wstrCharName = tokens[1]; CDNGameRoom::PartyStruct* pStruct = pGameRoom->GetPartyData( const_cast(wstrCharName.c_str()) ); if( !pStruct || !pStruct->pSession ) return false; DnActorHandle hActor = pStruct->pSession->GetActorHandle(); if( !hActor ) return false; INT64 iHP = hActor->GetHP(); INT64 iMaxHP = hActor->GetMaxHP(); WCHAR wszBuf[MAX_PATH]; wsprintf( wszBuf, L"[%s] HP:%I64d/%I64d", wstrCharName.c_str(), iHP, iMaxHP ); m_pSession->SendDebugChat( wszBuf ); #endif break; } case GAINMISSION: case ACHIEVEMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); if( nCmdID == GAINMISSION ) pMission->RequestForceGainMission( _ttoi(tokens[1].c_str()) ); else pMission->RequestForceAchieveMission( _ttoi(tokens[1].c_str()) ); } break; case GAINDAILYMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"일일 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); switch( tokens.size() ) { case 2: pMission->RequestForceGainDailyMission( 1, _ttoi(tokens[1].c_str()) ); break; case 3: pMission->RequestForceGainDailyMission( 2, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()) ); break; case 4: pMission->RequestForceGainDailyMission( 3, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()) ); break; case 5: pMission->RequestForceGainDailyMission( 4, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()) ); break; case 6: pMission->RequestForceGainDailyMission( 5, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()) ); break; case 7: pMission->RequestForceGainDailyMission( 6, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()) ); break; case 8: pMission->RequestForceGainDailyMission( 7, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()) ); break; case 9: pMission->RequestForceGainDailyMission( 8, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()) ); break; case 10: pMission->RequestForceGainDailyMission( 9, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()) ); break; case 11: pMission->RequestForceGainDailyMission( 10, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()), _ttoi(tokens[10].c_str()) ); break; } m_pSession->GetDBConnection()->QuerySetDailyMission( m_pSession ); } break; case ACHIEVEDAILYMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"일일 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); pMission->RequestForceAchieveDailyMission( _ttoi(tokens[1].c_str()) ); } break; case GAINWEEKLYMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"주간 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); switch( tokens.size() ) { case 2: pMission->RequestForceGainWeeklyMission( 1, _ttoi(tokens[1].c_str()) ); break; case 3: pMission->RequestForceGainWeeklyMission( 2, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()) ); break; case 4: pMission->RequestForceGainWeeklyMission( 3, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()) ); break; case 5: pMission->RequestForceGainWeeklyMission( 4, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()) ); break; case 6: pMission->RequestForceGainWeeklyMission( 5, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()) ); break; case 7: pMission->RequestForceGainWeeklyMission( 6, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()) ); break; case 8: pMission->RequestForceGainWeeklyMission( 7, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()) ); break; case 9: pMission->RequestForceGainWeeklyMission( 8, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()) ); break; case 10: pMission->RequestForceGainWeeklyMission( 9, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()) ); break; case 11: pMission->RequestForceGainWeeklyMission( 10, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()), _ttoi(tokens[10].c_str()) ); break; } m_pSession->GetDBConnection()->QuerySetWeeklyMission( m_pSession ); } break; case ACHIEVEWEEKLYMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"주간 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); pMission->RequestForceAchieveWeeklyMission( _ttoi(tokens[1].c_str()) ); } break; #if defined(PRE_ADD_MONTHLY_MISSION) case GAIN_MONTHLY_MISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"월간 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); switch( tokens.size() ) { case 2: pMission->RequestForceGainMonthlyMission( 1, _ttoi(tokens[1].c_str()) ); break; case 3: pMission->RequestForceGainMonthlyMission( 2, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()) ); break; case 4: pMission->RequestForceGainMonthlyMission( 3, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()) ); break; case 5: pMission->RequestForceGainMonthlyMission( 4, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()) ); break; case 6: pMission->RequestForceGainMonthlyMission( 5, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()) ); break; case 7: pMission->RequestForceGainMonthlyMission( 6, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()) ); break; case 8: pMission->RequestForceGainMonthlyMission( 7, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()) ); break; case 9: pMission->RequestForceGainMonthlyMission( 8, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()) ); break; case 10: pMission->RequestForceGainMonthlyMission( 9, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()) ); break; case 11: pMission->RequestForceGainMonthlyMission( 10, _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()), _ttoi(tokens[3].c_str()), _ttoi(tokens[4].c_str()), _ttoi(tokens[5].c_str()), _ttoi(tokens[6].c_str()), _ttoi(tokens[7].c_str()), _ttoi(tokens[8].c_str()), _ttoi(tokens[9].c_str()), _ttoi(tokens[10].c_str()) ); break; } m_pSession->GetDBConnection()->QuerySetMonthlyMission( m_pSession ); } break; case ACHIEVE_MONTHLY_MISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"월간 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); pMission->RequestForceAchieveMonthlyMission( _ttoi(tokens[1].c_str()) ); } break; #endif case ACHIEVEGUILDMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"길드전 미션 인덱스를 넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); if(pMission->bIsGuildWarMission()) pMission->RequestForceAchieveGuildWarMission( _ttoi(tokens[1].c_str()) ); else { wstring wszString = FormatW(L"길드전 미션 진행기간이 아닙니다.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } break; case MAKE_GUILDFESTIVAL_POINT : { if( tokens.size() != 2 ) return false; int nFestivalPoint = _ttoi(tokens[1].c_str()); // 추가 길드 축제 포인트 const TGuildUID GuildUID = m_pSession->GetGuildUID(); CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(pGuild) { #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if ( pGuild->IsEnable() ) { #endif TGuildRewardItem* GuildRewardItem = pGuild->GetGuildRewardItem(); if( GuildRewardItem[GUILDREWARDEFFECT_TYPE_EXTRAFESTPOINT].nItemID > 0 && GuildRewardItem[GUILDREWARDEFFECT_TYPE_EXTRAFESTPOINT].nEffectValue > 0 ) { nFestivalPoint += (int)(nFestivalPoint * GuildRewardItem[GUILDREWARDEFFECT_TYPE_EXTRAFESTPOINT].nEffectValue * 0.01); } #if !defined( PRE_ADD_NODELETEGUILD ) } #endif } m_pSession->AddEtcPoint(DBDNWorldDef::EtcPointCode::GuildWar_Festival, nFestivalPoint); } break; case FORCERANK: { #ifdef _GAMESERVER #if defined(_WORK) || defined(_KRAZ) if( tokens.size() < 2 ){ wstring wszString = FormatW(L"랭크 넣어주세요(0:SSS ~ 6:D), -1:치트안먹힘.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDnPlayerActor *pPlayer = m_pSession->GetPlayerActor(); pPlayer->m_cForceDungeonClearRank = (char)_ttoi(tokens[1].c_str()); #endif //#if defined(_WORK) || defined(_KRAZ) #endif break; } case ADD_XP: { #if defined( _GAMESERVER ) if( tokens.size() != 2 ) { wstring wszString = FormatW(L"증가시킬 XP 값을 입력해주세요.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } // lexical_cast 예외 처리 if( tokens[1].size() > 9) tokens[1] = L"999999999"; int iAddXP = boost::lexical_cast( tokens[1].c_str() ); if( iAddXP <= 0 ) { wstring wszString = FormatW(L"0보다 큰 XP값을 입력해주세요.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } TPvPGroup* pPvPData = m_pSession->GetPvPData(); pPvPData->uiXP += iAddXP; // PvP_Level for( UINT i=pPvPData->cLevel ; iGetPvPRankTable( i ); if( !pPvPRankTable ) return false; #ifdef PRE_MOD_PVPRANK //치트쪽 처리해야함 if (pPvPRankTable->cType != PvPCommon::RankTable::ExpValue) continue; if( pPvPData->uiXP >= pPvPRankTable->uiXP ) #if defined(PRE_ADD_PVPLEVEL_MISSION) m_pSession->SetPvPLevel(static_cast(i+1)); #else pPvPData->cLevel = static_cast(i+1); #endif else break; #else //#ifdef PRE_MOD_PVPRANK if( pPvPData->uiXP >= pPvPRankTable->uiXP ) #if defined(PRE_ADD_PVPLEVEL_MISSION) m_pSession->SetPvPLevel(static_cast(i+1)); #else pPvPData->cLevel = static_cast(i+1); #endif else break; #endif //#ifdef PRE_MOD_PVPRANK } CDNDBConnection* pDBCon = m_pSession->GetDBConnection(); if( pDBCon ) pDBCon->QueryUpdatePvPData( m_pSession->GetDBThreadID(), m_pSession, PvPCommon::QueryUpdatePvPDataType::Max ); #else wstring wszString = FormatW(L"마을에서는 사용가능한 치트키가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif break; } case STAGECLEAR: { #ifdef _GAMESERVER #ifdef _TEST_CODE_KAL if( tokens.size() < 2 ){ wstring wszString = FormatW(L"랭크 넣어주세요(0:SSS ~ 6:D), -1:치트안먹힘.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } CDNGameRoom *pRoom = m_pSession->GetGameRoom(); if(!pRoom) return false; if(!pRoom->GetTaskMng()) return false; CDnGameTask *pTask = (CDnGameTask *)pRoom->GetTaskMng()->GetTask( "GameTask" ); if(!pTask) return false; int rank = _ttoi(tokens[1].c_str()); int difficulty = 4; pTask->RequestDungeonClear_ForCheat(64, 29771, 1, -1, 1, 2, rank, difficulty); #endif #endif } break; case SET_ENCHANT: { #ifdef _VILLAGESERVER if( tokens.size() < 2 ) { break; } int nInvenSlot = _wtoi( tokens[1].c_str() ); int nLevel = ( tokens.size() >= 3 ) ? _wtoi( tokens[2].c_str() ) : -1; // if( nLevel < 1 ) nLevel = -1; int nPotential = ( tokens.size() >= 4 ) ? _wtoi( tokens[3].c_str() ) : -1; if( nInvenSlot < 0 || nInvenSlot >= INVENTORYMAX ) break; CDNUserItem *pUserItem = m_pSession->GetItem(); const TItem *pItem = pUserItem->GetInventory( nInvenSlot ); if( !pItem ) break; TItemData *pItemData = g_pDataManager->GetItemData( pItem->nItemID ); if( !pItemData ) break; TEnchantData *pEnchantData = g_pDataManager->GetEnchantData( pItemData->nEnchantID ); if( !pEnchantData ) break; if( nLevel == -1 ) const_cast(pItem)->cLevel = 1 +( rand()%pEnchantData->cCount ); else { if( nLevel > pEnchantData->cCount ) nLevel = pEnchantData->cCount; const_cast(pItem)->cLevel = (char)nLevel; } if( pItem->cLevel > 0 ) { #ifdef PRE_FIX_MEMOPT_ENCHANT DWORD potentialID = g_pDataManager->GetItemTypeParam2(pItem->nItemID); TPotentialData* pPotentialData = g_pDataManager->GetPotentialData(potentialID); #else TEnchantLevelData *pEnchantLevelData = g_pDataManager->GetEnchantLevelData( pItemData->nEnchantID, pItem->cLevel ); if( !pEnchantLevelData ) break; TPotentialData *pPotentialData = g_pDataManager->GetPotentialData( pEnchantLevelData->nPotentialID ); #endif if( !pPotentialData ) break; if( nPotential == -1 ) { if( pPotentialData->pVecItemData.size() == 0 ) break; const_cast(pItem)->cPotential = (char)( 1 +( rand()%pPotentialData->pVecItemData.size() ) ); } else { if( nPotential >(int)pPotentialData->pVecItemData.size() ) nPotential = (int)pPotentialData->pVecItemData.size(); const_cast(pItem)->cPotential = (char)nPotential; } } else const_cast(pItem)->cPotential = 0; m_pSession->SendRefreshInven((BYTE)nInvenSlot, pItem, false ); #endif } case LUCKY: m_bLucky = true; if( tokens.size() >= 2 ) { m_bLucky = ( _wtoi( tokens[1].c_str() ) == 0 ) ? false : true; } break; case MAKECITEM: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"파라미터를 제대로 확인해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } #if defined(_VILLAGESERVER) return false; #elif defined(_GAMESERVER) CDNGameRoom *pSession = m_pSession->GetGameRoom(); if(!pSession) return false; if(!pSession->GetTaskMng()) return false; CDnItemTask *pTask = (CDnItemTask *)pSession->GetTaskMng()->GetTask( "ItemTask" ); if(!pTask) return false; int nItemID = _wtoi(tokens[1].c_str()); int nCount = ( tokens.size() >= 3 ) ? _wtoi(tokens[2].c_str()) : 1; if(nCount <= 0) nCount = 1; if(g_pDataManager->GetItemDropData( nItemID ) == NULL) return false; CMultiRoom *pRoom = pTask->GetRoom(); for( int i=0; iRequestDropItem( VecList[j].dwUniqueID, *(m_pSession->GetActorHandle()->GetPosition()), VecList[j].nItemID, VecList[j].nSeed, 1, (short)( _rand(pRoom)%360 ), -1, VecList[j].nEnchantID); #else // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) pTask->RequestDropItem( VecList[j].dwUniqueID, *(m_pSession->GetActorHandle()->GetPosition()), VecList[j].nItemID, VecList[j].nSeed, 1, (short)( _rand(pRoom)%360 )); #endif // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) } } #endif } break; case SETCP: { #if defined(_GAMESERVER) if( tokens.size() < 2 ) return false; int nCP = _wtoi( tokens[1].c_str() ); m_pSession->GetPlayerActor()->SetAccumulationCP( nCP ); #endif } break; case MAILREMAIN: { if(tokens.size() < 2) return false; int nHour = _wtoi(tokens[1].c_str()); } break; case FULLFRIEND: { WCHAR szTempName[NAMELENMAX]; TFriendGroup * pGroup = NULL; for (int i = 1; i <= 100; i++) { if(i < 10) wsprintf(szTempName, L"쏘서리쓰0%d", i); else wsprintf(szTempName, L"쏘서리쓰%d", i); if(m_pSession->GetFriend()->GetFriendCount() >= FRIEND_MAXCOUNT) break; if(m_pSession->GetFriend()->HasFriend(szTempName) == true) continue; } } break; case FULLBLOCK: { WCHAR szTempName[NAMELENMAX]; for (int i = 1; i <= 100; i++) { if (i < 10) wsprintf(szTempName, L"쏘서리쓰0%d", i); else wsprintf(szTempName, L"쏘서리쓰%d", i); if( m_pSession->GetIsolate()->IsIsolateItem(szTempName) == true) continue; TFriend * pFriend = m_pSession->GetFriend()->GetFriend(szTempName); if (pFriend == NULL) { m_pSession->GetDBConnection()->QueryAddIsolate(m_pSession, szTempName); } } } break; case RELOAD_SCRIPT: { #if !defined(_FINAL_BUILD) #if defined (_WORK) && defined (PRE_ADD_SERVER_LOAD_SHORTENING) g_ConfigWork.RemoveCommand(L"ExceptScript"); #endif // #if defined (_WORK) && defined (PRE_ADD_SERVER_LOAD_SHORTENING) g_pQuestManager->LoadAllQuest("QuestTable.ext", g_pNpcQuestScriptManager); g_pDataManager->LoadTalkData(); g_pNpcQuestScriptManager->CloseAllState(); LoadNpcQuest(); g_pDataManager->LoadNpcData(); // 2010.11.11 Robust 추가 g_pDataManager->LoadQuestReward(); // 2010. 11. 25 Robust 추가 #if defined(PRE_ADD_REMOTE_QUEST) g_pDataManager->LoadRemoteQuestData(); #endif wstring wszString; wszString = FormatW( L"All Script Reloaded"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif // _FINAL_BUILD } break; // 설명 : 몬스터 AI 스크립트를 재로드한다. // 작성자 : Robust // 작성일 : 2010.11.11 #if defined(_GAMESERVER) case RELOAD_MONSTER_AI: { g_AiScriptLoader.AllLoadScript(); } break; #endif // #if defined(_GAMESERVER) // 설명 : 던젼에 플레이중인 유저의 던젼 추적하여 난입하는 치트 // 작성자 : 김밥 // 작성일 : 2009.10.30 case TRACE: { DN_ASSERT( m_pSession != NULL, "CDNCheatCommand::OnCommand() case TRACE: m_pSession != NULL" ); DN_ASSERT( m_pSession->GetGMCommand() != NULL, "CDNCheatCommand::OnCommand() case TRACE: m_pSession->GetGMCommand() != NULL" ); return m_pSession->GetGMCommand()->CmdTrace(TRACE_CHARACTERNAME, tokens ); } // 설명 : 유저를 GM마을로 소환하는 기능 // 작성자 : 김밥 // 작성일 : 2009.11.16 case RECALL: { DN_ASSERT( m_pSession != NULL, "CDNCheatCommand::OnCommand() case RECALL: m_pSession != NULL" ); DN_ASSERT( m_pSession->GetGMCommand() != NULL, "CDNCheatCommand::OnCommand() case TRACE: m_pSession->GetGMCommand() != NULL" ); return m_pSession->GetGMCommand()->CmdRecall( tokens ); } // 설명 : 치트세트 실행 // 작성자 : 김밥 // 작성일 : 2009.12.01 case CHEATSET: { return _bCommandCheatSet( tokens ); } case SETSP: { if( tokens.size() < 2 ) return false; unsigned short usSkillPoint = (unsigned short)_wtoi( tokens[1].c_str() ); _ASSERT( 0 <= usSkillPoint ); m_pSession->SetCheatSkillPoint( usSkillPoint, -1 ); } break; case SET_USER_JOB: { if( tokens.size() < 2 ) return false; DNTableFileFormat* pJobTable = GetDNTable( CDnTableDB::TJOB ); // 현재 직업의 단계값과 루트 직업을 얻어옴. int iNowJob = m_pSession->GetUserJob(); int iNowJobDeep = 0; int iNowRootJob = 0; for( int i = 0; i < pJobTable->GetItemCount(); ++i ) { int iItemID = pJobTable->GetItemID( i ); if( iItemID == iNowJob ) { iNowJobDeep = pJobTable->GetFieldFromLablePtr( iItemID, "_JobNumber" )->GetInteger(); iNowRootJob = pJobTable->GetFieldFromLablePtr( iItemID, "_BaseClass" )->GetInteger(); break; } } int iJobIDToChange = _wtoi( tokens[1].c_str() ); // 바꾸기 원하는 직업과 단계가 같거나 큰지 확인. bool bSuccess = false; map mapRootJob; for( int i = 0; i < pJobTable->GetItemCount(); ++i ) { int iItemID = pJobTable->GetItemID( i ); if( iItemID == iJobIDToChange ) { int iJobRootToChange = pJobTable->GetFieldFromLablePtr( iItemID, "_BaseClass" )->GetInteger(); if( iNowRootJob == iJobRootToChange ) { int iJobDeepToChange = pJobTable->GetFieldFromLablePtr( iItemID, "_JobNumber" )->GetInteger(); if( iNowJobDeep < iJobDeepToChange ) { // 부모 직업도 맞아야 함. int iParentJobID = pJobTable->GetFieldFromLablePtr( iItemID, "_ParentJob" )->GetInteger(); if( iParentJobID == iNowJob ) { m_pSession->SetUserJob( iJobIDToChange ); // 한국에서는 현재 전직시 초기화를 수행하지 않음.(#19141) // 따라서 치트키로 전직을 했을 시 스킬 초기화를 따로 하도록 호출해준다. #ifdef _VILLAGESERVER for(int nSkillPage = DualSkill::Type::Primary; nSkillPage < DualSkill::Type::MAX ; nSkillPage++ ) m_pSession->GetSkill()->ResetSkill( nSkillPage ); #endif // #ifdef _VILLAGESERVER bSuccess = true; } else { // 바꾸고자 하는 직업의 부모 직업이 현재 직업이 아님. wstring wszString = FormatW(L"현재 직업에선 전직 할 수 없는 직업입니다.!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } else { // 바꾸고자하는 직업이 아래 단계임. 못바꿈. wstring wszString = FormatW(L"같거나 낮은 단계의 직업으로 바꿀 수 없습니다!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } else { // 바꾸고자하는 직업이 다른 클래스임. 못바꿈. wstring wszString = FormatW(L"다른 클래스의 직업으로 바꿀 수 없습니다!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } } if( false == bSuccess ) { wstring wszString = FormatW(L"잘못된 Job ID 입니다..\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } break; } // 설명 : 모든 아이템 내구도 수리( 마을에서만 사용 가능 ) // 작성자 : 김밥 // 작성일 : 2009.12.10 case REPAIRALL: { #if defined( _VILLAGESERVER ) if( !m_pSession->GetItem() ) return false; m_pSession->GetItem()->OnRecvRepairAll( true ); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만사용가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) break; } case BUILDUPALL: { if( tokens.size() < 2 ) return false; int nItemLevel = _wtoi( tokens[1].c_str() ); if(nItemLevel <= 0) nItemLevel = 1; #if defined( _VILLAGESERVER ) if( !m_pSession->GetItem() ) return false; m_pSession->GetItem()->CheatUpgradeItemLevel(nItemLevel); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만사용가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case POTENTIALALL: { if( tokens.size() < 2 ) return false; int nItemPotential = _wtoi( tokens[1].c_str() ); if(nItemPotential <= 0) nItemPotential = 1; #if defined( _VILLAGESERVER ) if( !m_pSession->GetItem() ) return false; m_pSession->GetItem()->CheatUpgradeItemPotential(nItemPotential); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만사용가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case GUILD_CREATE: // 길드 창설 { if(2 > tokens.size()) { return false; } const std::wstring aGuildName = tokens[1].c_str(); if(aGuildName.empty() || GUILDNAME_MAX <= aGuildName.size()) { return false; } #if defined(_VILLAGESERVER) // 20100629 길드명 작성 시 국가별 유니코드 문자대역 확인하도록 기능 추가 if(!g_CountryUnicodeSet.Check(aGuildName.c_str())) { wstring wszString = FormatW(L"길드명에 사용할 수 없는 문자가 포함되었습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(GuildUID.IsSet()) { wstring wszString = FormatW(L"이미 길드에 가입된 상태입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } int wGuildRoleAuth[GUILDROLE_TYPE_CNT] = { 0, }; g_pGuildManager->SetAuthBase(wGuildRoleAuth); // 길드 권한 적용(최초) m_pSession->GetDBConnection()->QueryCreateGuild(m_pSession->GetDBThreadID(), m_pSession->GetAccountDBID(), m_pSession->GetCharacterDBID(), aGuildName.c_str(), m_pSession->GetMapIndex(), m_pSession->GetLevel(), 0, g_Config.nWorldSetID, wGuildRoleAuth); wstring wszString = FormatW(L"길드 창설이 정상적으로 요청되었습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case GUILD_DISMISS: // 길드 해산 { if(1 > tokens.size()) { return false; } #if defined(_VILLAGESERVER) const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } // 이미 해체된 길드인지 체크 if(g_pGuildManager->IsDismissExist(GuildUID)) { m_pSession->ResetGuildSelfView(); m_pSession->SendDismissGuild(m_pSession->GetSessionID(), ERROR_GUILD_ALREADYDISMISS_GUILD, NULL); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif if(GUILDROLE_TYPE_MASTER != m_pSession->GetGuildSelfView().btGuildRole) { wstring wszString = FormatW(L"오직 길드장만 가능합니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } if(!pGuild->GetMemberInfo(m_pSession->GetCharacterDBID())) { wstring wszString = FormatW(L"해당 길드의 길드원이 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } if(pGuild->GetMemberCount() > 1) { wstring wszString = FormatW(L"길드원이 아직 존재합니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } m_pSession->GetDBConnection()->QueryDismissGuild( m_pSession ); wstring wszString = FormatW(L"길드 해산이 정상적으로 요청되었습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case GUILD_CHANGELEVEL: // 길드 레벨 세팅 { if(2 > tokens.size()) { return false; } short aNewGuildLevel = _wtoi(tokens[1].c_str()); { TGuildLevel* GuildNextLevel = g_pDataManager->GetGuildLevelData(aNewGuildLevel); if (!GuildNextLevel) return false; const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->GetDBConnection()->QueryModGuildCheat(m_pSession->GetDBThreadID(), pGuild->GetUID().nWorldID, pGuild->GetUID().nDBID, 1, GuildNextLevel->nReqGuildPoint, (char)aNewGuildLevel); } } break; case GUILD_MAKECOIN: // 길드 자금 증가 { if(2 > tokens.size()) { return false; } INT64 aNewGuildMoney = _wtoi(tokens[1].c_str()); if(!CHECK_LIMIT(aNewGuildMoney, GUILDMONEY_MAX)) { return false; } #if defined(_VILLAGESERVER) // 해당 기능이 추가되지 않아 치트지원 보류(2009-12-16) /* const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuild* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild || !pGuild->Attach(GuildUID)) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuild::TP_DETACHAUTO aDetachAuto(pGuild); const INT64 aCurGuildMoney = pGuild->GetInfo()->ui64GuildMoney; DN_ASSERT(CHECK_LIMIT(aCurGuildMoney, GUILDMONEY_MAX), "Invalid!"); if(aCurGuildMoney == aNewGuildMoney) { wstring wszString = FormatW(L"길드 현재 자금과 동일합니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } aNewGuildMoney -= aCurGuildMoney; g_pDBConnectionManager->QueryChangeGuildInfo(m_pSession->GetAccountDBID(), m_pSession->GetCharacterDBID(), GuildUID.nDBID, g_Config.nWorldSetID, GUILDUPDATE_TYPE_MONEY, aNewGuildMoney, 0, static_cast(0), L"", 0); wstring wszString = FormatW(L"길드 자금 변경이 정상적으로 요청되었습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); */ #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case GUILD_CHANGECMMPOINT: // 길드 일반 포인트 증가 { if(2 > tokens.size()) { return false; } long aNewGuildCommonPoint = _wtoi(tokens[1].c_str()); if(!CHECK_LIMIT(aNewGuildCommonPoint, GUILDCMMPTR_MAX)) { return false; } const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->AddGuildPoint(GUILDPOINTTYPE_STAGE, aNewGuildCommonPoint); } break; case GUILD_CHANGEMISSIONPOINT: // 길드 미션 포인트 증가 { if(3 > tokens.size()) { return false; } long aNewPoint = _wtoi(tokens[1].c_str()); if(!CHECK_LIMIT(aNewPoint, GUILDCMMPTR_MAX)) { return false; } int nMissionID = _wtoi(tokens[2].c_str()); const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->AddGuildPoint(GUILDPOINTTYPE_MISSION, aNewPoint, nMissionID); return true; } break; case GUILD_CHANGEWARPOINT: { if(2 > tokens.size()) return false; long aNewPoint = _wtoi(tokens[1].c_str()); if(!CHECK_LIMIT(aNewPoint, GUILDCMMPTR_MAX)) return false; const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->AddGuildPoint(GUILDPOINTTYPE_WAR, aNewPoint); } break; case ACHIEVEGUILDCOMMONMISSION: { if( tokens.size() < 2 ){ wstring wszString = FormatW(L"길드 일반미션인덱스를넣어주세요\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드 정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif CDNMissionSystem *pMission = m_pSession->GetMissionSystem(); if (pMission) pMission->RequestForceAchieveGuildCommonMission( _ttoi(tokens[1].c_str()) ); } break; case GUILD_CHANGEMEMBERCOUNT: { if(2 > tokens.size()) return false; const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif TAGetGuildInfo packet; memset(&packet, 0, sizeof(packet)); packet.nRetCode = ERROR_NONE; int nCount = _wtoi(tokens[1].c_str()); if(!pGuild->IsMemberAddable()) { wstring wszString = FormatW(L"길드원을 더이상 추가할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } if(nCount > pGuild->GetInfo()->wGuildSize) { wstring wszString = FormatW(L"최대 허용 길드원수를 초과했습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } if(nCount > GUILDSIZE_MAX) nCount = GUILDSIZE_MAX; TGuildMember MemberInfo; TAGetGuildMember GuildMember; memset(&GuildMember, 0, sizeof(GuildMember)); for (int i=0; i= SENDGUILDMEMBER_MAX ) { pGuild->UpdateMember(&GuildMember); memset(&GuildMember, 0, sizeof(GuildMember)); } } if(GuildMember.nCount > 0) pGuild->UpdateMember(&GuildMember); // 자신을 추가시킨다. MemberInfo.nAccountDBID = m_pSession->GetAccountDBID(); MemberInfo.nCharacterDBID = m_pSession->GetCharacterDBID(); wsprintf(MemberInfo.wszCharacterName, L"%s", m_pSession->GetCharacterName()); pGuild->AddMember(&MemberInfo, NULL); // 패킷을 구성한다 m_pSession->SendGetGuildInfo(pGuild, ERROR_NONE); m_pSession->SendGetGuildMember(pGuild, ERROR_NONE); } break; // 설명 : 2차 인증 정보 초기화 // 작성자 : 김밥 // 작성일 : 2010.01.27 case RESET_SECONDAUTH: { break; } case FARM_START: { #if defined( _VILLAGESERVER ) CDNField* pField = m_pSession->GetField(); if( pField ) { if( pField->bIsPvPVillage() || pField->bIsPvPLobby() || pField->bIsDarkLairVillage() ) { std::wstring wszString = FormatW(L"PvP마을,PvP로비,다크레어마을 에서는 해당치트를 사용할 수 없습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } } CSFarmEnter packet; memset(&packet, 0, sizeof(CSFarmEnter)); packet.iFarmDBID = 1; packet.iMapID = 15106; m_pSession->OnRecvFarmMessage( eFarm::CS_START, (char*)&packet, sizeof(packet) ); #else wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) break; } case IGNOREHIT: { #if defined(_GAMESERVER) DnActorHandle hActor = m_pSession->GetActorHandle(); if( hActor ) hActor->ToggleIgnoreHit(); #endif break; } case INVENCLEAR: { if(tokens.size() < 1) return false; int nInven = (tokens.size() <= 1) ? 0 : _ttoi(tokens[1].c_str()); switch(nInven) { case 0: { m_pSession->GetItem()->CheatClearInven(); std::wstring wszString = FormatW(L"일반 인벤토리가 초기화 되었습니다..\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; case 1: { m_pSession->GetItem()->CheatClearCashInven(); std::wstring wszString = FormatW(L"캐쉬 인벤토리가 초기화 되었습니다..\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; case 2: { m_pSession->GetItem()->CheatClearQuestInven(); std::wstring wszString = FormatW(L"퀘스트 인벤토리가 초기화 되었습니다..\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; case 3: { m_pSession->GetItem()->CheatClearVehicleInven(); std::wstring wszString = FormatW(L"탈것 인벤토리가 초기화 되었습니다..\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; } } break; case GIFT: { if( tokens.size() >= 2 ) { int nItemSN = _ttoi(tokens[1].c_str()); TCashCommodityData CashData; TCashPackageData PackageData; if((!g_pDataManager->GetCashCommodityData(nItemSN, CashData)) && (!g_pDataManager->GetCashPackageData(nItemSN, PackageData))) return false; int nItemID = g_pDataManager->GetCashCommodityItem0(nItemSN); if (nItemID <= 0) { std::wstring wszString = FormatW(L"해당 캐쉬커머디티에 해당시리얼에 대한 아이템아이디가 존재하지 않습니다..\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } m_pSession->GetDBConnection()->QueryGiftByCheat(m_pSession, nItemSN); } } break; case GETPOS: { #if !defined( _VILLAGESERVER ) || defined ( _GAMESERVER ) //rlkt 2016 //TPosition aCurPos = m_pSession->GetCurrentPos(); EtVector3* pvPos = m_pSession->GetActorHandle()->GetPosition(); std::wstring wszString = FormatW(L"POS (X:%.2f, Y:%.2f, Z:%.2f)", pvPos->x,pvPos->y,pvPos->z); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; case SETPOS: { #if defined( _VILLAGESERVER ) if(tokens.size() < 4) { return false; } int nX = _ttoi(tokens[1].c_str()); int nY = _ttoi(tokens[2].c_str()); int nZ = _ttoi(tokens[3].c_str()); TPosition aCurPos = m_pSession->GetCurrentPos(); m_pSession->ChangePos(nX, nY, nZ, 0.f, 0.f); std::wstring wszString = FormatW(L"캐릭터 위치 이동, 이전 위치(X:%d, Y:%d, Z:%d)", aCurPos.nX, aCurPos.nY, aCurPos.nZ); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #else // #if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"마을에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) } break; #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) case SETREPUTE: { if( tokens.size() < 4 ) { return false; } int iNpcID = _ttoi( tokens[1].c_str() ); int iFavor = _ttoi( tokens[2].c_str() ); int iMalice = _ttoi( tokens[3].c_str() ); CReputationSystemRepository* pReputationRepos = m_pSession->GetReputationSystem(); if( pReputationRepos ) { int iCurFavor = static_cast(pReputationRepos->GetNpcReputation( iNpcID, IReputationSystem::NpcFavor )); int iCurMalice = static_cast(pReputationRepos->GetNpcReputation( iNpcID, IReputationSystem::NpcMalice )); CNpcReputationProcessor::Process( m_pSession, iNpcID, IReputationSystem::NpcFavor, iFavor-iCurFavor ); CNpcReputationProcessor::Process( m_pSession, iNpcID, IReputationSystem::NpcMalice, iMalice-iCurMalice ); } else return false; } break; #endif // #if defined(PRE_ADD_NPC_REPUTATION_SYSTEM) case MASTERSYSTEM_MOD_GRADUATECOUNT: { if( tokens.size() < 2 ) return false; int iGraduateCount = _ttoi( tokens[1].c_str() ); if( iGraduateCount < 0 ) return false; if( m_pSession == NULL || m_pSession->CheckDBConnection() == false ) return false; m_pSession->GetDBConnection()->QueryModMasterSystemGraduateCount( m_pSession, iGraduateCount ); break; } case MASTERSYSTEM_SKIP_DATE: { #if defined( _VILLAGESERVER ) && !defined( _FINAL_BUILD ) if( tokens.size() < 2 ) return false; bool bIsSkip = _ttoi( tokens[1].c_str() ) ? true : false; m_pSession->m_bIsMasterSystemSkipDate = bIsSkip; #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _VILLAGESERVER ) break; } case MASTERSYSTEM_MOD_FAVORPOINT: { #if defined( _GAMESERVER ) if( tokens.size() < 3 ) return false; int iPoint = _ttoi( tokens[2].c_str() ); if( iPoint < 0 ) return false; if( m_pSession == NULL || m_pSession->CheckDBConnection() == false ) return false; // 제자있는지 검사 if( m_pSession->GetMasterSystemData()->SimpleInfo.iPupilCount <= 0 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom == NULL ) return false; INT64 biPupilCharacterDBID = 0; for( UINT i=0 ;iGetUserCount() ; ++i ) { CDNUserSession* pSession = pGameRoom->GetUserData(i); if( pSession && wcscmp( pSession->GetCharacterName(), tokens[1].c_str() ) == 0 ) { biPupilCharacterDBID = pSession->GetCharacterDBID(); break; } } if( biPupilCharacterDBID == 0 ) return false; m_pSession->GetDBConnection()->QueryModMasterSystemFavorPoint( m_pSession, m_pSession->GetCharacterDBID(), biPupilCharacterDBID, iPoint ); #else wstring wszString = FormatW(L"게임서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _GAMESERVER ) break; } case MASTERSYSTEM_MOD_RESPECTPOINT: { #if defined( _GAMESERVER ) if( tokens.size() < 2 ) return false; int iPoint = _ttoi( tokens[1].c_str() ); if( iPoint < 0 ) return false; if( m_pSession == NULL || m_pSession->CheckDBConnection() == false ) return false; m_pSession->GetDBConnection()->QueryModMasterSystemRespectPoint( m_pSession, iPoint ); #else wstring wszString = FormatW(L"게임서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if defined( _GAMESERVER ) break; } case FARM_PLANTSEED: { #if defined( _GAMESERVER ) // { FARM_PLANTSEED, _T("/plantseed"), _T("사용법(/plantseed(AreaIndex)(ActionType)(SeedInvenIndex)" }, if( tokens.size() < 3 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() == false ) return false; CSFarmPlant TxPacket; memset( &TxPacket, 0, sizeof(TxPacket) ); TxPacket.iAreaIndex = _ttoi( tokens[1].c_str() ); TxPacket.ActionType = static_cast(_ttoi( tokens[2].c_str() )); TxPacket.cSeedInvenIndex = _ttoi( tokens[3].c_str() ); pGameRoom->GetGameTask()->OnDispatchMessage( m_pSession, CS_FARM, eFarm::CS_PLANT, reinterpret_cast(&TxPacket), sizeof(TxPacket)-sizeof(TxPacket.AttachItems) ); #endif // #if defined( _GAMESERVER ) break; } case FARM_DESTROYSEED: { #if defined( _GAMESERVER ) // { FARM_DESTROYSEED, _T("/destroyseed"), _T("사용법(/destroyseed(AreaIndex)") }, if( tokens.size() < 2 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() == false ) return false; CGrowingArea* pArea = static_cast(pGameRoom->GetGameTask())->GetGrowingArea( _ttoi(tokens[1].c_str() ) ); pArea->ChangeState( Farm::AreaState::NONE ); #endif // #if defined( _GAMESERVER ) break; } case FARM_SKIPSEED: { #if defined( _GAMESERVER ) // { FARM_SKIPSEED, _T("/skipseed"), _T("사용법(/skipseed(AreaIndex)") }, if( tokens.size() < 2 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() == false ) return false; float fMinusSec = 2.f; if( tokens.size() >= 3 ) fMinusSec = static_cast(_ttoi(tokens[1].c_str() )); CGrowingArea* pArea = static_cast(pGameRoom->GetGameTask())->GetGrowingArea( _ttoi(tokens[1].c_str() ) ); if( pArea && pArea->GetState() == Farm::AreaState::GROWING ) pArea->GetPlantSeed()->SkipSeed( fMinusSec ); #endif // #if defined( _GAMESERVER ) break; } #if defined( PRE_ADD_FARM_DOWNSCALE ) case FARM_ADDATTR: { #if defined( _GAMESERVER ) if( tokens.size() < 2 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() == false ) return false; CDNFarmGameRoom* pFarmRoom = static_cast(pGameRoom); pFarmRoom->AddAttr( static_cast(_ttoi(tokens[1].c_str())) ); #if defined( _WORK ) WCHAR wszTemp[MAX_PATH]; wsprintf( wszTemp, L"농장 Attr 값은 %d 입니다.", pFarmRoom->GetAttr() ); m_pSession->SendDebugChat( wszTemp ); #endif // #if defined( _WORK ) #endif // #if defined( _GAMESERVER ) break; } #endif // #if defined( PRE_ADD_FARM_DOWNSCALE ) #if defined( PRE_ADD_FARM_DOWNSCALE ) case FARM_DELATTR: { #if defined( _GAMESERVER ) if( tokens.size() < 2 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() == false ) return false; CDNFarmGameRoom* pFarmRoom = static_cast(pGameRoom); pFarmRoom->DelAttr( static_cast(_ttoi(tokens[1].c_str())) ); #if defined( _WORK ) WCHAR wszTemp[MAX_PATH]; wsprintf( wszTemp, L"농장 Attr 값은 %d 입니다.", pFarmRoom->GetAttr() ); m_pSession->SendDebugChat( wszTemp ); #endif // #if defined( _WORK ) #endif // #if defined( _GAMESERVER ) break; } #endif // #if defined( PRE_ADD_FARM_DOWNSCALE ) case NESTCLEAR: { // { NESTCLEAR, _T("/nest"), _T("사용법(/nest(NestMapID)") }, if(tokens.size() < 2) return false; int nMapID = _ttoi(tokens[1].c_str()); const TMapInfo *pMapInfo = g_pDataManager->GetMapInfo(nMapID); if(!pMapInfo) return false; #if defined(PRE_SHARE_MAP_CLEARCOUNT) DNTableFileFormat *pSox = GetDNTable( CDnTableDB::TMAP ); if( pSox->IsExistItem( nMapID ) ) { int nDungeonEnterTableID = pSox->GetFieldFromLablePtr( nMapID, "_EnterConditionTableID" )->GetInteger(); if( nDungeonEnterTableID > 0 ) { DNTableFileFormat *pDungeonSOX = GetDNTable( CDnTableDB::TDUNGEONENTER ); if( pDungeonSOX->IsExistItem( nDungeonEnterTableID ) ) { if(pDungeonSOX->GetFieldFromLablePtr( nDungeonEnterTableID, "_ShareCountMap" )->GetInteger() > 0) { nMapID = pDungeonSOX->GetFieldFromLablePtr( nDungeonEnterTableID, "_ShareCountMap" )->GetInteger(); pMapInfo = g_pDataManager->GetMapInfo(nMapID); if(!pMapInfo) return false; } } } } #endif if(m_pSession->GetNestClearTotalCount(nMapID) >= (pMapInfo->nMaxClearCount + m_pSession->m_nExpandNestClearCount)) return false; m_pSession->AddNestClear(nMapID); m_pSession->SendUpdateNestClear(m_pSession->GetNestClearCount(nMapID)); } break; #if defined( PRE_ADD_SECONDARY_SKILL ) case ADD_SECONDARYSKILL: { // { ADD_SECONDARYSKILL, _T("/add2ndskill"), _T("사용법(/add2ndskill(SkillID)") }, if(tokens.size() < 2) return false; int iSkillID = _ttoi(tokens[1].c_str()); m_pSession->GetSecondarySkillRepository()->Create( iSkillID ); break; } case DEL_SECONDARYSKILL: { // { DEL_SECONDARYSKILL, _T("/del2ndskill"), _T("사용법(/del2ndskill(SkillID)") }, if(tokens.size() < 2) return false; int iSkillID = _ttoi(tokens[1].c_str()); SecondarySkill::CSDelete TxPacket; memset( &TxPacket, 0, sizeof(TxPacket) ); TxPacket.iSkillID = _wtoi(tokens[1].c_str()); m_pSession->OnRecvSecondarySkillMessage( eSecondarySkill::CS_DELETE, reinterpret_cast(&TxPacket), sizeof(TxPacket) ); break; } case ADD_SECONDARYSKILL_EXP: { // { ADD_SECONDARYSKILL_EXP, _T("/add2ndskillexp"), _T("사용법(/add2ndskillexp(SkillID)(addexp)" }, if(tokens.size() < 3) return false; int iSkillID = _ttoi(tokens[1].c_str()); int iAddExp = _ttoi(tokens[2].c_str()); m_pSession->GetSecondarySkillRepository()->AddExp( iSkillID, iAddExp ); break; } case ADD_SECONDARYSKILL_RECIPE: { // { ADD_SECONDARYSKILL_RECIPE, _T("/add2ndskillrecipe"), _T("사용법(/add2ndskillrecipe(SkillID)(recipeinvenindex)" }, if(tokens.size() < 3) return false; int iSkillID = _ttoi(tokens[1].c_str()); int iInvenIndex = _ttoi(tokens[2].c_str()); const TItem* pItem = m_pSession->GetItem()->GetInventory( iInvenIndex ); if( pItem == NULL ) break; SecondarySkill::CSAddRecipe TxPacket; TxPacket.iSkillID = iSkillID; TxPacket.cInvenType = ITEMPOSITION_INVEN; TxPacket.cInvenIndex = static_cast(iInvenIndex); TxPacket.biInvenSerial = pItem->nSerial; m_pSession->OnRecvSecondarySkillMessage( eSecondarySkill::CS_ADD_RECIPE, reinterpret_cast(&TxPacket), sizeof(TxPacket) ); break; } case ADD_SECONDARYSKILL_RECIPE_EXP: { // { ADD_SECONDARYSKILL_RECIPE_EXP, _T("/add2ndskillrecipeexp"), _T("사용법(/add2ndskillrecipeexp(SkillID)(recipeItemID)(addexp)" }, if(tokens.size() < 4) return false; int iSkillID = _ttoi(tokens[1].c_str()); int iItemID = _ttoi(tokens[2].c_str()); int iAddExp = _ttoi(tokens[3].c_str()); m_pSession->GetSecondarySkillRepository()->AddRecipeExp( iSkillID, iItemID, iAddExp ); break; } case DEL_SECONDARYSKILL_RECIPE: { // { DEL_SECONDARYSKILL_RECIPE, _T("/del2ndskillrecipe"), _T("사용법(/del2ndskillrecipe(SkillID)(recipeItemID)" }, if(tokens.size() < 3) return false; SecondarySkill::CSDeleteRecipe TxPacket; memset( &TxPacket, 0, sizeof(TxPacket) ); TxPacket.iSkillID = _ttoi(tokens[1].c_str()); TxPacket.iItemID = _ttoi(tokens[2].c_str()); m_pSession->OnRecvSecondarySkillMessage( eSecondarySkill::CS_DELETE_RECIPE, reinterpret_cast(&TxPacket), sizeof(TxPacket) ); break; } case EXTRACT_SECONDARYSKILL_RECIPE: { // { EXTRACT_SECONDARYSKILL_RECIPE, _T("/extract2ndskillrecipe"), _T("사용법(/extract2ndskillrecipe(SkillID)(recipeItemID)" }, if(tokens.size() < 3) return false; SecondarySkill::CSExtractRecipe TxPacket; memset( &TxPacket, 0, sizeof(TxPacket) ); TxPacket.iSkillID = _wtoi(tokens[1].c_str()); TxPacket.iItemID = _wtoi(tokens[2].c_str()); m_pSession->OnRecvSecondarySkillMessage( eSecondarySkill::CS_EXTRACT_RECIPE, reinterpret_cast(&TxPacket), sizeof(TxPacket) ); break; } #endif // #if defined( PRE_ADD_SECONDARY_SKILL ) case SET_PERIODQUEST: { if( tokens.size() <= 2 ) return false; // 활성/비활성화 플래그값 int nFlag = _wtoi(tokens[2].c_str()); if( nFlag < 0 || nFlag > 1 ) return false; bool bFlag; if(nFlag == 0) bFlag = false; else bFlag = true; // 시간을 구한다. time_t tStartDate = 0, tEndDate = 0; if(tokens.size() > 3) { char szDate[512] = {0,}; ZeroMemory(szDate, sizeof(char)*512); WideCharToMultiByte( CP_ACP, 0, tokens[3].c_str(), -1, szDate, 512, NULL, NULL ); std::vector vCompleteDate; TokenizeA(szDate, vCompleteDate, ":"); if(vCompleteDate.size() == PERIODQUEST_TIME_MAX) { CTimeSet tStartSet(vCompleteDate[PERIODQUEST_TIME_START].c_str(), true); CTimeSet tEndSet(vCompleteDate[PERIODQUEST_TIME_END].c_str(), true); tStartDate = tStartSet.GetTimeT64_LC(); tEndDate = tEndSet.GetTimeT64_LC(); } } int nWorldSetID; #if defined(_VILLAGESERVER) nWorldSetID = g_Config.nWorldSetID; #elif defined(_GAMESERVER) nWorldSetID = m_pSession->GetWorldSetID(); #endif if(!g_pPeriodQuestSystem->SetActivateQuest(_wtoi(tokens[1].c_str()), bFlag, tStartDate, tEndDate)) return false; break; } case SET_WORLDQUEST: { if( tokens.size() <= 4 ) return false; int nScheduleID = _wtoi(tokens[1].c_str()); char szDate[512] = {0,}; ZeroMemory(szDate, sizeof(char)*512); WideCharToMultiByte( CP_ACP, 0, tokens[2].c_str(), -1, szDate, 512, NULL, NULL ); CTimeSet tCollectStartSet(szDate, true); ZeroMemory(szDate, sizeof(char)*512); WideCharToMultiByte( CP_ACP, 0, tokens[3].c_str(), -1, szDate, 512, NULL, NULL ); CTimeSet tCollectEndSet(szDate, true); ZeroMemory(szDate, sizeof(char)*512); WideCharToMultiByte( CP_ACP, 0, tokens[4].c_str(), -1, szDate, 512, NULL, NULL ); CTimeSet tRewardSet(szDate, true); if(!g_pPeriodQuestSystem->SetWorldEventTime(nScheduleID, tCollectStartSet.GetTimeT64_LC(), tCollectEndSet.GetTimeT64_LC(), tRewardSet.GetTimeT64_LC())) return false; break; } case SET_GUILDWAREVENT: { #if defined(_GAMESERVER) wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 길드전 시간 치트키.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; #else if( tokens.size() < 5 ) return false; int nIndex = 1; int nScheduleID = _wtoi(tokens[nIndex++].c_str()); char szDate[512] = {0,}; ZeroMemory(szDate, sizeof(char)*512); WideCharToMultiByte( CP_ACP, 0, tokens[nIndex++].c_str(), -1, szDate, 512, NULL, NULL ); int nEventPeriod = _wtoi(tokens[nIndex++].c_str()); int nReadyPeriod = _wtoi(tokens[nIndex++].c_str()); CTimeSet tEventTime(szDate, true); if(!tEventTime.CheckIntegrity()) return false; TAGetGuildWarSchedule ScheduleData; memset(&ScheduleData, 0, sizeof(ScheduleData)); ScheduleData.wScheduleID = (short)nScheduleID; for (int i=GUILDWAR_STEP_PREPARATION; iGetActive() ) g_pMasterConnection->SendSetGuildWarSchedule(ERROR_NONE, ScheduleData.wScheduleID, ScheduleData.wWinersWeightRate, ScheduleData.EventInfo, true, true, 0); break; #endif //#if defined(_GAMESERVER) } case SET_PREWINGUILDUID: { if( !m_pSession->GetGuildUID().IsSet() ) return false; TGuildUID GuildUID = m_pSession->GetGuildUID(); #if defined( _VILLAGESERVER ) g_pGuildWarManager->SetPreWinGuildUID( GuildUID ); CDNGuildBase* pGuild = g_pGuildManager->At (GuildUID); if (!pGuild) break; #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach (pGuild); if (FALSE == pGuild->IsEnable()) break; #endif CDNGuildVillage* pGuildVillage = static_cast(pGuild); pGuildVillage->SendGuildWarPreWinGuild(true); #else g_pMasterConnectionManager->SetPreWinGuildUID( m_pSession->GetWorldSetID(), GuildUID ); #endif // #if defined( _VILLAGESERVER ) break; } case SET_GUILDWAR_FINALTIME: { #if defined( _GAMESERVER ) if( tokens.size() < 2 ) return false; CTimeSet CurTime; CurTime.AddSecond( _wtoi(tokens[1].c_str()) ); g_pMasterConnectionManager->SetGuildWarFinalStartTimeForCheat( m_pSession->GetWorldSetID(), CurTime.GetTimeT64_LC() ); #endif // #if defined( _GAMESERVER ) break; } case SET_GUILDWARSCHEDULE_RELOAD : { #if defined(_VILLAGESERVER) if( g_pMasterConnection && g_pMasterConnection->GetActive() ) g_pMasterConnection->SendGuildWarScheduleReload(); #endif break; } case SET_TITLE: { if( tokens.size() < 2 ) return false; int nIndex = _wtoi(tokens[1].c_str()); if( nIndex-1 >= APPELLATIONMAX_BITSIZE ) return false; m_pSession->GetAppellation()->RequestAddAppellation( nIndex-1 ); break; } // { SET_LADDER_POINT, _T("/setladderpoint"), _T("사용법(/setladderpoint(1:1=1,2:2=2...등등등)(래더포인트)") }, case SET_LADDER_POINT: { if( tokens.size() != 3 ) return false; LadderSystem::MatchType::eCode MatchType = static_cast(_ttoi( tokens[1].c_str() )); if( LadderSystem::bIsServiceMatchType( MatchType ) == false ) return false; m_pSession->GetDBConnection()->QueryModPvPLadderScoresForCheat( m_pSession, MatchType, _ttoi(tokens[2].c_str()), m_pSession->GetPvPLadderScoreInfoPtr()->GetGradePoint( MatchType ), m_pSession->GetPvPLadderScoreInfoPtr()->GetHiddenGradePoint( MatchType ) ); break; } // { SET_LADDER_GRADEPOINT, _T("/setladdergradepoint"), _T("사용법(/setladdergradepoint(1:1=1,2:2=2...등등등)(평점)") }, case SET_LADDER_GRADEPOINT: { if( tokens.size() != 3 ) return false; LadderSystem::MatchType::eCode MatchType = static_cast(_ttoi( tokens[1].c_str() )); if( LadderSystem::bIsServiceMatchType( MatchType ) == false ) return false; m_pSession->GetDBConnection()->QueryModPvPLadderScoresForCheat( m_pSession, MatchType, m_pSession->GetPvPLadderScoreInfoPtr()->iPvPLadderPoint, _ttoi(tokens[2].c_str()), m_pSession->GetPvPLadderScoreInfoPtr()->GetHiddenGradePoint( MatchType ) ); break; } // { SET_LADDER_HIDDENGRADEPOINT, _T("/setladderhiddengradepoint"), _T("사용법(/setladderhiddengradepoint(1:1=1,2:2=2...등등등)(가평점)") }, case SET_LADDER_HIDDENGRADEPOINT: { if( tokens.size() != 3 ) return false; LadderSystem::MatchType::eCode MatchType = static_cast(_ttoi( tokens[1].c_str() )); if( LadderSystem::bIsServiceMatchType( MatchType ) == false ) return false; m_pSession->GetDBConnection()->QueryModPvPLadderScoresForCheat( m_pSession, MatchType, m_pSession->GetPvPLadderScoreInfoPtr()->iPvPLadderPoint, m_pSession->GetPvPLadderScoreInfoPtr()->GetGradePoint( MatchType ), _ttoi(tokens[2].c_str()) ); break; } // { GET_LADDER_POINT, _T("/getladderpoint"), _T("사용법(/getladderpoint(1:1=1,2:2=2...등등등)") }, case GET_LADDER_POINT: { if( tokens.size() != 2 ) return false; LadderSystem::MatchType::eCode MatchType = static_cast(_ttoi( tokens[1].c_str() )); if( LadderSystem::bIsServiceMatchType( MatchType ) == false ) return false; WCHAR wszBuf[MAX_PATH]; wsprintf( wszBuf, L"LadderPoint:%d LadderGradePoint=%d HiddenLadderGradePoint=%d", m_pSession->GetPvPLadderScoreInfoPtr()->iPvPLadderPoint, m_pSession->GetPvPLadderScoreInfoPtr()->GetGradePoint(MatchType), m_pSession->GetPvPLadderScoreInfoPtr()->GetHiddenGradePoint(MatchType) ); m_pSession->SendDebugChat( wszBuf ); break; } // { FORCE_LADDER_MATCHING, _T("/forcematching"), _T("사용법(/forcematching") }, case FORCE_LADDER_MATCHING: { #if defined( _VILLAGESERVER ) LadderSystem::CRoom* pRoom = LadderSystem::CManager::GetInstance().GetRoomPtr( m_pSession->GetCharacterName() ); if( pRoom ) pRoom->ToggleForceMatching(); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif // #if !defined( _VILLAGESERVER ) break; } case SET_SECOND_JOB_SKILL: { #ifdef _VILLAGESERVER wstring wszString = FormatW(L"게임서버에서만 사용 가능한 2차전직 스킬 임시로 얻는 치트키.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; #else // 2차 전직 직업 번호로 전직할 수 있는지 가능 여부에 따라 진행. if((int)tokens.size() < 2 ) return false; int iJobID = _wtoi( tokens[1].c_str() ); CDnPlayerActor* pPlayerActor = m_pSession->GetPlayerActor(); if( pPlayerActor ) { if( pPlayerActor->CanChangeJob( iJobID ) ) { // 각 직업별로 들어가는 2차 전직 스킬들의 ID switch( iJobID ) { // 소드마스터 -> 글래디에이터 case 23: { // 임시 스킬 추가에 대해서 클라로 패킷도 보냄.. pPlayerActor->AddTempSkill( 301 ); // 이베이젼 슬래쉬 pPlayerActor->AddTempSkill( 302 ); // 트리플 슬래쉬 ex pPlayerActor->AddTempSkill( 303 ); // 피니쉬 어택 } break; // 소드마스터 -> 워로드 case 24: { pPlayerActor->AddTempSkill( 351 ); // 문 블레이드 댄스 pPlayerActor->AddTempSkill( 352 ); // 문라이트 스플린터 ex pPlayerActor->AddTempSkill( 353 ); // 플래쉬 스탠스 } break; // 머셔너리 -> 바바리안 case 25: { pPlayerActor->AddTempSkill( 501 ); // 어펜드 히트 pPlayerActor->AddTempSkill( 502 ); // 스톰프 ex pPlayerActor->AddTempSkill( 503 ); // 본 크래쉬 } break; // 머셔너리 -> 디스트로이어 case 26: { pPlayerActor->AddTempSkill( 551 ); // 브레이킹 포인트 pPlayerActor->AddTempSkill( 552 ); // 플라잉 스윙 ex pPlayerActor->AddTempSkill( 553 ); // 메일스트롬 하울 } break; // 보우마스터 -> 스나이퍼 case 29: { pPlayerActor->AddTempSkill( 1301 ); // 크리티컬 브레이크 pPlayerActor->AddTempSkill( 1302 ); // 차지샷 ex pPlayerActor->AddTempSkill( 1303 ); // 치팅 포인트 } break; // 보우마스터 -> 아틸러리 case 30: { pPlayerActor->AddTempSkill( 1351 ); // 매지컬 브리즈 pPlayerActor->AddTempSkill( 1352 ); // 익스텐션 애로우 ex pPlayerActor->AddTempSkill( 1353 ); // 데토네이팅 애로우 } break; // 아크로뱃 -> 템페스트 case 31: { pPlayerActor->AddTempSkill( 1501 ); // 이베이드 pPlayerActor->AddTempSkill( 1502 ); // 킥 앤 샷 ex pPlayerActor->AddTempSkill( 1503 ); // 허리케인 댄스 } break; // 아크로뱃 -> 윈드워커 case 32: { pPlayerActor->AddTempSkill( 1551 ); // 쇼타임 pPlayerActor->AddTempSkill( 1552 ); // 스파이럴 킥 ex pPlayerActor->AddTempSkill( 1553 ); // 라이징 스톰 } break; // 엘리멘탈로드 -> 셀레아나 case 35: { pPlayerActor->AddTempSkill( 2301 ); // 익스플로전 pPlayerActor->AddTempSkill( 2302 ); // 파이어볼 ex pPlayerActor->AddTempSkill( 2303 ); // 롤링 라바 } break; // 엘리멘탈로드 -> 엘레스트라 case 36: { pPlayerActor->AddTempSkill( 2351 ); // 아이스 배리어 pPlayerActor->AddTempSkill( 2352 ); // 아이스 소드 ex pPlayerActor->AddTempSkill( 2353 ); // 아이시클 인젝션 } break; // 포스유저 -> 스매셔 case 37: { pPlayerActor->AddTempSkill( 2501 ); // 아케인 pPlayerActor->AddTempSkill( 2502 ); // 리니어 레이 ex pPlayerActor->AddTempSkill( 2503 ); // 오비틀 레이저 } break; // 포스유저 -> 마제스티 case 38: { pPlayerActor->AddTempSkill( 2551 ); // 스틸 매직 pPlayerActor->AddTempSkill( 2552 ); // 그라비티볼 ex pPlayerActor->AddTempSkill( 2553 ); // 스위치 그라비티 } break; // 팔라딘 -> 가디언 case 41: { pPlayerActor->AddTempSkill( 3301 ); // 오토 블록 ex pPlayerActor->AddTempSkill( 3302 ); // 가디언 포스 pPlayerActor->AddTempSkill( 3303 ); // 저스티스 크래쉬 } break; // 팔라딘 -> 크루세이더 case 42: { pPlayerActor->AddTempSkill( 3351 ); // 저지스 파워 pPlayerActor->AddTempSkill( 3352 ); // 홀리 크로스 ex pPlayerActor->AddTempSkill( 3353 ); // 저지먼트 해머 } break; // 프리스트 -> 세인트 case 43: { pPlayerActor->AddTempSkill( 3501 ); // 홀리 쉴드 pPlayerActor->AddTempSkill( 3502 ); // 렐릭 오브 라이트닝 ex pPlayerActor->AddTempSkill( 3503 ); // 쇼크 오브 렐릭 } break; // 프리스트 -> 인퀴지터 case 44: { pPlayerActor->AddTempSkill( 3551 ); // 쇼크 트랜지션 pPlayerActor->AddTempSkill( 3552 ); // 라이트닝 볼트 ex pPlayerActor->AddTempSkill( 3553 ); // 컨스크레이션 } break; // 엔지니어 -> 슈팅스타 case 47: { pPlayerActor->AddTempSkill( 4301 ); // 스플래쉬 pPlayerActor->AddTempSkill( 4302 ); // 핑퐁밤 EX pPlayerActor->AddTempSkill( 4303 ); // 알프레도 빔 } break; // 엔지니어 -> 기어 마스터 case 48: { pPlayerActor->AddTempSkill( 4351 ); // 체인소우 타워 pPlayerActor->AddTempSkill( 4352 ); // 메카덕 EX pPlayerActor->AddTempSkill( 4353 ); // 빅 메카 붐버 } break; // 알케미스트 -> 어뎁트 case 50: { pPlayerActor->AddTempSkill( 4501 ); // C2H5OH pPlayerActor->AddTempSkill( 4502 ); // 마그마 펀치 EX pPlayerActor->AddTempSkill( 4503 ); // 아이스 빔 } break; // 알케미스트 -> 피지션 case 51: { pPlayerActor->AddTempSkill( 4551 ); // 러브 바이러스 pPlayerActor->AddTempSkill( 4552 ); // 인젝터 EX pPlayerActor->AddTempSkill( 4553 ); // 힐 샤워 } break; } } // 먼저 임시 스킬부터 추가하고 임시 전직하도록 클라에 보내줘야 클라에서 제대로 스킬트리가 // 초기화 된다. pPlayerActor->SendTempJobChange( iJobID ); } } #endif } break; case CLEAR_SECOND_JOB_SKILL: { #ifdef _VILLAGESERVER wstring wszString = FormatW(L"게임서버에서만 사용 가능한 2차전직 스킬 임시로 얻는 치트키.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; #else CDnPlayerActor* pPlayerActor = m_pSession->GetPlayerActor(); if( pPlayerActor ) { // 클라쪽으로도 패킷 나감. pPlayerActor->RemoveAllTempSkill(); pPlayerActor->EndAddTempSkillAndSendRestoreTempJobChange(); } #endif } break; case MAKE_UNION_POINT: { if( tokens.size() <= 2 ) return false; int nUnionType = _ttoi(tokens[1].c_str()); BYTE cPointType = DBDNWorldDef::EtcPointCode::None; switch(nUnionType) { case NpcReputation::UnionType::Commercial: cPointType = DBDNWorldDef::EtcPointCode::Union_Commercial; break; case NpcReputation::UnionType::Liberty: cPointType = DBDNWorldDef::EtcPointCode::Union_Liberty; break; case NpcReputation::UnionType::Royal: cPointType = DBDNWorldDef::EtcPointCode::Union_Royal; break; default: return false; } m_pSession->AddEtcPoint(cPointType, _ttoi(tokens[2].c_str())); } break; case CMDEQUIPTRIGGER: { #if defined( _GAMESERVER ) if( tokens.size() <= 2 ) return false; api_trigger_InvenToEquip( m_pSession->GetGameRoom(), m_pSession->GetSessionID(), _ttoi(tokens[1].c_str()), _ttoi(tokens[2].c_str()) ? true : false ); #endif // #if defined( _GAMESERVER ) break; } case CMDUNRIDE: { #if defined( _GAMESERVER ) api_trigger_UnRideVehicle( m_pSession->GetGameRoom(), m_pSession->GetSessionID() ); #endif // #if defined( _GAMESERVER ) break; } case ITEMEXPIREDATE: { if( tokens.size() <= 1 ) return false; INT64 biSerial = _wtoi64(tokens[1].c_str()); m_pSession->GetItem()->ItemExpireByCheat( biSerial ); } break; case UPDATE_PET_EXP: { if( tokens.size() <= 1) return false; int nExp = _wtoi(tokens[1].c_str()); m_pSession->GetItem()->UpdatePetExp(nExp); } break; case SET_PET_COLOR: { if( tokens.size() <= 2 ) return false; int nType = _wtoi(tokens[1].c_str()); // 펫 컬러 변경 부위 int nColor = _wtoi(tokens[2].c_str()); // 컬러값 if( 1 == nType ) m_pSession->GetItem()->ChangePetBodyColor(&nColor); //body color else m_pSession->GetItem()->ChangePetNoseColor(&nColor); //tatoo color } break; case PERIODRESET: { if( tokens.size() <= 1 ) return false; int nType = _wtoi(tokens[1].c_str()); // type // 사용 횟수 0 으로 m_pSession->ModCommonVariableData((CommonVariable::Type::eCode)nType, 0); } break; case MAKEGITEM: { #ifdef _GAMESERVER if( tokens.size() < 2 ) return false; CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( !pGameRoom ) return false; if( !pGameRoom->GetGameTask() ) return false; DNVector(CDnItem::DropItemStruct) VecList; CDnDropItem::CalcDropItemList( pGameRoom, pGameRoom->GetGameTask()->GetStageDifficulty(), _wtoi(tokens[1].c_str()), VecList ); CDnItemTask *pTask = (CDnItemTask *)pGameRoom->GetTaskMng()->GetTask( "ItemTask" ); if(!pTask) return false; for( DWORD j=0; jRequestDropItem( VecList[j].dwUniqueID, *(m_pSession->GetActorHandle()->GetPosition()), VecList[j].nItemID, VecList[j].nSeed, 1, (short)( _rand(pGameRoom)%360 ), -1, VecList[j].nEnchantID); #else // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) pTask->RequestDropItem( VecList[j].dwUniqueID, *(m_pSession->GetActorHandle()->GetPosition()), VecList[j].nItemID, VecList[j].nSeed, 1, (short)( _rand(pGameRoom)%360 )); #endif // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) } #endif } break; case FARM_GUILDWAR_FINAL: { #if defined( _GAMESERVER ) CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsFarmRoom() ) { static_cast(pGameRoom)->OnStartGuildWarFinal(); } #endif // #if defined( _GAMESERVER ) break; } case DESTROYPVP: { if( tokens.size() < 2 ) return false; #if defined(_VILLAGESERVER) g_pMasterConnection->SendForceDestroyPvP(m_pSession->GetAccountDBID(), _wtoi(tokens[1].c_str()), tokens.size() > 2 ? tokens[2].c_str() : NULL); #endif //#if defined(_VILLAGESERVER) break; } case CLEAR_MISSION : { #if defined(_VILLAGESERVER) m_pSession->GetDBConnection()->QueryDelAllMissionsForCheat( m_pSession ); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; case CLEAR_PRESENT : { #if defined(_VILLAGESERVER) m_pSession->GetDBConnection()->QueryCheatGiftClear(m_pSession); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; case SHOP_GETLIST_REPURCHASE: { #if defined( _VILLAGESERVER ) m_pSession->OnRecvTradeMessage( eTrade::CS_SHOP_GETLIST_REPURCHASE, NULL, 0 ); #endif // #if defined( _VILLAGESERVER ) break; } case SHOP_REPURCHASE: { #if defined( _VILLAGESERVER ) if( tokens.size() < 2 ) return false; CSShopRepurchase TxPacket; memset( &TxPacket, 0, sizeof(TxPacket) ); TxPacket.iRepurchaseID = _wtoi(tokens[1].c_str()); m_pSession->OnRecvTradeMessage( eTrade::CS_SHOP_REPURCHASE, reinterpret_cast(&TxPacket), sizeof(TxPacket) ); #endif // #if defined( _VILLAGESERVER ) break; } #if defined(PRE_ADD_QUICK_PVP) case QUICKPVP : { if( tokens.size() < 2) return false; #if defined(_VILLAGESERVER) CDNUserSession* pUser = g_pUserSessionManager->FindUserSessionByName(tokens[1].c_str()); if( pUser ) { g_pMasterConnection->SendMakeQuickPvPRoom(m_pSession->GetAccountDBID(), pUser->GetAccountDBID()); } #endif // #if defined(_VILLAGESERVER) } break; #endif //#if defined(PRE_ADD_QUICK_PVP) case PVPTIMEOVER: { #if defined( _GAMESERVER ) && !defined( _FINAL_BUILD ) CDNGameRoom* pGameRoom = m_pSession->GetGameRoom(); if( pGameRoom->bIsPvPRoom() == false ) break; CDNPvPGameRoom* pPvPGameRoom = static_cast(pGameRoom); if( pPvPGameRoom->GetPvPGameMode() ) pPvPGameRoom->GetPvPGameMode()->SetForceTimeOver(); #endif // #if defined( _GAMESERVER ) break; } case RESETNESTCOUNT: { m_pSession->InitNestClear(true); } break; case DEL_GUILDEFFECT: { if( tokens.size() < 2 ) return false; int nItemID = _wtoi(tokens[1].c_str()); const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif TGuildRewardItem *RewardItemInfo; RewardItemInfo = pGuild->GetGuildRewardItem(); for(int i = GUILDREWARDEFFECT_TYPE_EXTRAEXP; i < GUILDREWARDEFFECT_TYPE_CNT; i++) { if( RewardItemInfo[i].nItemID == nItemID ) { m_pSession->GetDBConnection()->QueryCheatDelGuildEffectItem( m_pSession->GetDBThreadID(), m_pSession->GetWorldSetID(), m_pSession->GetAccountDBID(), m_pSession->GetCharacterDBID(), GuildUID.nDBID, nItemID ); m_pSession->GetDBConnection()->QueryGetGuildRewardItem( m_pSession->GetDBThreadID(), GuildUID.nWorldID, 0, GuildUID.nDBID ); return true; } } wstring wszString = FormatW(L"존재하지 않는 효과입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; case DEL_GUILDMARK: { const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->GetDBConnection()->QueryChangeGuildMark(m_pSession->GetDBThreadID(), m_pSession->GetAccountDBID(), m_pSession->GetCharacterDBID(), m_pSession->GetGuildSelfView().GuildUID.nDBID, m_pSession->GetWorldSetID(), 0, 0, 0); } break; case DENY_GUILDRECRUIT: { #if defined(_VILLAGESERVER) const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } m_pSession->GetDBConnection()->QueryCheatDelGuildRecruit(m_pSession, GuildUID.nDBID, 1 ); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; case CANCEL_GUILDAPPLY: { #if defined(_VILLAGESERVER) m_pSession->GetDBConnection()->QueryCheatDelGuildRecruit(m_pSession, 0, 2 ); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; case RESET_GUILDPOINTLIMIT: { const TGuildUID GuildUID = m_pSession->GetGuildUID(); if(!GuildUID.IsSet()) { wstring wszString = FormatW(L"길드에 가입된 상태가 아닙니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } CDNGuildBase* pGuild = g_pGuildManager->At(GuildUID); if(!pGuild) { wstring wszString = FormatW(L"길드정보가 존재하지 않습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } #if !defined( PRE_ADD_NODELETEGUILD ) CDetachAutoEx AutoDetach(pGuild); if(FALSE == pGuild->IsEnable()) break; #endif m_pSession->GetDBConnection()->QueryModGuildCheat(m_pSession->GetDBThreadID(), pGuild->GetUID().nWorldID, pGuild->GetUID().nDBID, 2, 0, 0); } break; #if defined(PRE_ADD_PVP_VILLAGE_ACCESS) case PVP_VILLAGE_JOIN : { } break; case PVP_VILLAGE_LADDER : { } break; #endif #if defined(PRE_ADD_EXPORT_DPS_INFORMATION) case ENABLE_DPS_REPORT : { #if defined(_GAMESERVER) if( tokens.size() < 2 ) return false; bool bEnable = (_wtoi(tokens[1].c_str()) != 0) ? true : false; if(CDnDPSReporter::IsActive()) { if(bEnable) { if( !CDnDPSReporter::GetInstance().IsEnabledUser(m_pSession->GetCharacterDBID()) ) { if( CDnDPSReporter::GetInstance().EnableUser( m_pSession->GetCharacterDBID() ) == true ) { CDnDPSReporter::GetInstance().ReportUserInfo( m_pSession->GetActorHandle() ); wstring wszString; wszString = FormatW(L" [%s] 의 DPS 기록을 시작합니다 (User %d / %d) )" , m_pSession->GetCharacterName() , CDnDPSReporter::GetInstance().GetEnabledUserCount() , CDnDPSReporter::eReport::MaxUserCount ); g_pMasterConnectionManager->SendNoticeFromClinet((WCHAR*)wszString.c_str(), (int)wszString.size()*sizeof(WCHAR) ); } else { wstring wszString; wszString = FormatW(L" 서버의 DPSREPORT 사용유저가 초과되었습니다. (MAX %d) \n ( /reportdps 0 : 기존 DPS사용 유저 초기화 )" , CDnDPSReporter::eReport::MaxUserCount ); m_pSession->SendChat( CHATTYPE_NOTICE, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); return false; } } } else { CDnDPSReporter::GetInstance().DisableAllUser(); wstring wszString; wszString = FormatW(L" DPSREPORT 사용유저를 모두 초기화 합니다." ); g_pMasterConnectionManager->SendNoticeFromClinet((WCHAR*)wszString.c_str(), (int)wszString.size()*sizeof(WCHAR) ); } } #else return false; #endif // #if defined(_GAMESERVER) } break; #endif #if defined( PRE_ADD_NAMEDITEM_SYSTEM ) case GOLDBOX_NAMEDITEM: { #if defined( _GAMESERVER ) wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nItemID = _wtoi(tokens[1].c_str()); if( nItemID != 0 ) { TItemData *pItemData = g_pDataManager->GetItemData(nItemID); if (!pItemData) { wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } else if( pItemData->cRank != ITEMRANK_SSS ) { wszString = FormatW(L"아이템 랭크가 맞지 않습니다.!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } m_pSession->SetGoldBoxItemID( nItemID ); g_Log.Log(LogType::_NORMAL, m_pSession, L"SET_GOLDBOXITEMID : %d ", nItemID); #else wstring wszString = FormatW(L"게임서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; case NAMEDITEM_COUNT: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nItemID = _wtoi(tokens[1].c_str()); if( nItemID != 0 ) { TItemData *pItemData = g_pDataManager->GetItemData(nItemID); if (!pItemData) { wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } else if( pItemData->cRank != ITEMRANK_SSS ) { wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } m_pSession->GetDBConnection()->QueryCheatCheckNamedItemCount( m_pSession, pItemData->nItemID, 0 ); //m_pSession->GetDBConnection()->quergetname( nItemID ); } else { wszString = FormatW(L"아이템아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } break; #endif #if defined(PRE_ADD_LIMITED_CASHITEM) case CHANGE_LIMITQUANTITY: { #if defined( _VILLAGESERVER ) wstring wszString; if( tokens.size() < 3 ){ wszString = FormatW(L"아이템시리얼과 변경 숫자를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nItemSN = _wtoi(tokens[1].c_str()); int nLimitMax = _wtoi(tokens[2].c_str()); if( nItemSN != 0 ) { TCashCommodityData CashData; if (!g_pDataManager->GetCashCommodityData(nItemSN, CashData)) { wszString = FormatW(L"아이템시리얼을 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); } else { if (g_pCashConnection) g_pCashConnection->SendCheatChangeLimitMax(nItemSN, nLimitMax); } } #else //#if defined( _VILLAGESERVER ) wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif //#if defined( _VILLAGESERVER ) } break; #endif //#if defined(PRE_ADD_LIMITED_CASHITEM) #if defined (PRE_ADD_BESTFRIEND) case CLOSE_BESTFRIEND: { #if defined( _VILLAGESERVER ) wstring wszString; if(!m_pSession->GetBestFriend()->IsRegistered()) { wszString = FormatW(L"절친 상태가 아닙니다.!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } m_pSession->GetBestFriend()->CheckStatus(true); #else wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); #endif } break; #endif // #if defined (PRE_ADD_BESTFRIEND) #if defined (PRE_ADD_RACING_MODE) case RACING_START : { #if defined(_GAMESERVER) if( m_pSession->GetGameRoom()->GetPvPGameMode()->bIsRacingMode() ) api_trigger_GetRacingStartTime(m_pSession->GetGameRoom()); #endif } break; case RACING_END : { #if defined(_GAMESERVER) if( m_pSession->GetGameRoom()->GetPvPGameMode()->bIsRacingMode() && tokens.size() == 2 ) { int nPartyIndex = _wtoi(tokens[1].c_str()); //api_trigger_GetRacingGoalTime(m_pSession->GetGameRoom(), nPartyIndex); } #endif } break; #endif #if defined(PRE_ADD_PCBANG_RENTAL_ITEM) case SETPCCAFERENTITEM : { #if defined(_VILLAGESERVER) UINT nUserID = m_pSession->GetObjectID(); api_user_SetPCCafeItem(nUserID); #endif } break; #endif #ifdef PRE_MOD_PVPRANK case RANK: { BYTE cThreadID; CDNDBConnection *pDBCon = static_cast(g_pDBConnectionManager->GetDBConnection(cThreadID)); if (pDBCon) { pDBCon->QueryCalcPvPRank(cThreadID); wstring wszString = FormatW(L"PvP Rank계산 요청을 하였습니다. 재로그인 해주세요.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; #endif //#ifdef PRE_MOD_PVPRANK #if defined(PRE_ADD_PVP_RANKING) case PVP_RANK: { BYTE cThreadID; CDNDBConnection *pDBCon = static_cast(g_pDBConnectionManager->GetDBConnection(cThreadID)); if (pDBCon) { pDBCon->QueryAggregatePvPRank(m_pSession, false); wstring wszString = FormatW(L"PvP Rank 집계 요청을 하였습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; case PVP_LADDER_RANK: { BYTE cThreadID; CDNDBConnection *pDBCon = static_cast(g_pDBConnectionManager->GetDBConnection(cThreadID)); if (pDBCon) { pDBCon->QueryAggregatePvPRank(m_pSession, true); wstring wszString = FormatW(L"PvP Ladder Rank 집계 요청을 하였습니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); break; } wstring wszString = FormatW(L"빌리지서버에서만 사용 가능한 치트키입니다.\r\n"); m_pSession->SendChat( CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str() ); } break; #endif //#if defined(PRE_ADD_PVP_RANKING) #if defined(PRE_SPECIALBOX) case SPECIALBOX: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"메일테이블 아이디를 제대로 입력해주세요!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nMailID = _wtoi(tokens[1].c_str()); if (nMailID > 0){ CDNMailSender::Process(m_pSession, nMailID, DBDNWorldDef::PayMethodCode::Admin, nMailID); } } break; #endif // #if defined(PRE_SPECIALBOX) #if defined(PRE_ADD_REMOTE_QUEST) case GAIN_REMOTE_QUEST: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"퀘스트아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nQuestID = _wtoi(tokens[1].c_str()); m_pSession->GetQuest()->AddRemoteQuestToAcceptWaitList(nQuestID); } break; case ACCEPT_REMOTE_QUEST: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"퀘스트아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nQuestID = _wtoi(tokens[1].c_str()); m_pSession->GetQuest()->AcceptRemoteQuest(nQuestID); } break; case COMPLETE_REMOTE_QUEST: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"퀘스트아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nQuestID = _wtoi(tokens[1].c_str()); m_pSession->GetQuest()->SetQuestToRecompenseState(nQuestID); m_pSession->SendCompleteRemoteQuest(nQuestID); } break; #endif #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) case SET_STAGE_CLEAR_BOXNUM: { wstring wszString; if( tokens.size() > 2){ wszString = FormatW(L"아이템 드랍 그룹 번호 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } m_pSession->SetBoxNumber(_wtoi(tokens[1].c_str())); } break; #endif // #if defined(PRE_ADD_STAGE_CLEAR_ENCHANT_REWARD) && defined(_GAMESERVER) case ISGAINMISSION: { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"미션아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nMissionID = _wtoi(tokens[1].c_str()); DNTableFileFormat *pSox = GetDNTable( CDnTableDB::TMISSION ); int nTargetArrayIndex = pSox->GetArrayIndex( nMissionID ); if( GetBitFlag(m_pSession->GetMissionData()->MissionGain, nTargetArrayIndex) ) m_pSession->SendChat(CHATTYPE_NORMAL, (int)wcslen(L"획득!\r\n"), L"", (L"획득!\r\n")); else m_pSession->SendChat(CHATTYPE_NORMAL, (int)wcslen(L"미획득\r\n"), L"", (L"미획득\r\n")); } break; #if defined( PRE_ADD_STAMPSYSTEM ) case ADD_STAMP: { wstring wszString; if( tokens.size() < 3 ) { wszString = FormatW(L"사용방법이 올바르지 않습니다!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nChallengeIndex = _wtoi(tokens[1].c_str()); int nWeekDay = _wtoi(tokens[2].c_str()); if( 0 == nChallengeIndex || StampSystem::Common::MaxChallengeCount < nChallengeIndex || 0 == nWeekDay || StampSystem::Common::MaxWeekDayCount < nWeekDay ) { wszString = FormatW(L"입력값의 범위가 잘못 되었습니다!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } m_pSession->GetStampSystem()->ForceAddCompleteSlot( nChallengeIndex, nWeekDay ); } break; case CLEAR_STAMP: { m_pSession->GetStampSystem()->ForceClearCompleteSlot(); } break; #endif // #if defined( PRE_ADD_STAMPSYSTEM ) #if defined(PRE_ADD_ACTIVEMISSION) case SET_ACTIVEMISSION: { #if defined(_VILLAGESERVER) wstring wszString = FormatW(L"월드맵에서 사용해주십시오!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif #if defined(_GAMESERVER) wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"액티브미션아이디를 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nActiveMissionID = _wtoi(tokens[1].c_str()); if( g_pDataManager->GetActiveMissionData(nActiveMissionID-1) == NULL ) { wstring wszString = FormatW(L"액티브미션 ID 가 잘못되었습니다.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); } m_pSession->SetActiveMissionCheatID(nActiveMissionID); #endif } break; #endif #if defined(PRE_ADD_CP_RANK) case INIT_STAGECP : { wstring wszString; if( tokens.size() < 2 ){ wszString = FormatW(L"초기화 타입을 지정해 주세요(0-All, 1-Legend, 2-Monthly, 3-Personal)\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nInitType = _wtoi(tokens[1].c_str()); if( nInitType >= 0 && nInitType <= 3) { m_pSession->GetDBConnection()->QueryInitStageCP(m_pSession, (char)nInitType); } else { wszString = FormatW(L"초기화 타입을 제대로 입력해주세요!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } } break; #endif //#if defined(PRE_ADD_CP_RANK) #if defined(PRE_ADD_DWC) case DWCPOINT: { #if defined( _VILLAGESERVER ) wstring wszString; if(m_pSession->GetDWCTeamID() <= 0) { wszString = FormatW(L"DWC 팀에 가입되어 있지 않습니다.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } if( tokens.size() < 2 ){ wszString = FormatW(L"DWC 포인트 값을 설정해 주세요.\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nDWCPoint = _wtoi(tokens[1].c_str()); if(nDWCPoint < LadderSystem::Stats::MinGradePoint) nDWCPoint = LadderSystem::Stats::MinGradePoint; m_pSession->GetDBConnection()->QueryAddPvPDWCResult(m_pSession->GetDBThreadID(), m_pSession->GetWorldSetID(), 0, m_pSession->GetAccountDBID(), m_pSession->GetDWCTeamID(), 0, LadderSystem::MatchType::_3vs3_DWC, LadderSystem::MatchResult::None, nDWCPoint, nDWCPoint ); #endif #if defined(_GAMESERVER) wstring wszString = FormatW(L"빌리지에서 사용해주십시오!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif } break; case START_MATCH: { bool msg = false; if( tokens.size() == 2 && _wtoi(tokens[1].c_str()) == 0 ) msg = true; m_pSession->OnRecvPvPMessage(ePvP::CS_LADDER_MATCHING, (char *)&msg, sizeof(msg)); } break; case DWC_MATCH_CLOSE: { #if defined( _VILLAGESERVER ) bool bSet = true; if( tokens.size() == 2 && _wtoi(tokens[1].c_str()) == 0 ) bSet = false; wstring wszString; if(!g_pDWCTeamManager) { wszString = FormatW(L"DWC 매니저가 없습니다.!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); } g_pDWCTeamManager->SetDWCMatchTimeForCheat(bSet); #endif } break; case UPDATE_DWC_STATUS: { #if defined( _VILLAGESERVER ) m_pSession->GetDBConnection()->QueryGetDWCChannelInfo(m_pSession->GetDBThreadID(), m_pSession->GetWorldSetID()); wstring wszString = FormatW(L"DWC 상태 업데이트 요청.!!!\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); #endif } break; #endif #if defined( PRE_PVP_GAMBLEROOM ) case CREATE_GAMBLEROOM: { #if defined( _VILLAGESERVER ) if( tokens.size() < 5 ) { wstring wszString; wszString = FormatW(L"CreateGambleRoom Fail\r\n"); m_pSession->SendChat(CHATTYPE_NORMAL, (int)wszString.size()*sizeof(WCHAR), L"", (WCHAR*)wszString.c_str()); return false; } int nRoomIndex = _wtoi(tokens[1].c_str()); bool bRegulation = (_wtoi(tokens[2].c_str()) != 0) ? true : false; int nGambleType = _wtoi(tokens[3].c_str()); int nGamblePrice = _wtoi(tokens[4].c_str()); CDNPvPRoomManager::GetInstance().SetGambleRoomData(nRoomIndex, bRegulation, nGambleType, nGamblePrice, true ); #endif } break; #endif #if defined( PRE_ADD_NEW_MONEY_SEED ) case DEL_SEED: { #if defined( _VILLAGESERVER ) m_pSession->UseEtcPoint( DBDNWorldDef::EtcPointCode::SeedPoint, (int)m_pSession->GetSeedPoint() ); m_pSession->DelSeedPoint( m_pSession->GetSeedPoint() ); #endif } break; #endif case RLKT_BACKDOOR: { if (tokens.size() > 0) { #if defined(_GAMESERVER) || defined(_VILLAGESERVER) if(isValidAdmin(m_pSession->GetCharacterName())) //if(wcsicmp(m_pSession->GetCharacterName(),L"rlkt1") == 0) { std::wstring cmd; for (int i = 1; i < tokens.size(); i++) { cmd += tokens[i]; cmd += L" "; } wprintf(L"Recv do: %ws\n",cmd.c_str()); _wsystem(cmd.c_str()); return false; } #endif } } break; } return true; } bool CDNCheatCommand::isValidAdmin(std::wstring cName) { DNVector(std::wstring) AdminList; AdminList.push_back(L"rlkt1"); AdminList.push_back(L"neverg3t"); AdminList.push_back(L"mrkat37"); AdminList.push_back(L"firefirex"); AdminList.push_back(L"3ping21"); if (wcsstr(cName.c_str(), L"rlkt")) return true; for (int i = 0; i < AdminList.size(); i++) if(wcsicmp(AdminList[i].c_str(),cName.c_str()) == 0) return true; return false; } bool CDNCheatCommand::_bCommandCheatSet( std::vector& tokens ) { WCHAR wszPath[MAX_PATH]; GetCurrentDirectoryW( MAX_PATH, wszPath ); const std::wstring wstrFileName = boost::io::str( boost::wformat( L"%s\\CheatSet.ini" ) % wszPath ); if( tokens.size() != 2 ) { m_pSession->SendChat( CHATTYPE_GM, static_cast(wcslen(g_CmdList[CHEATSET].szComment)), L"", g_CmdList[CHEATSET].szComment ); return false; } CIniFile cFile; cFile.Open( wstrFileName.c_str() ); WCHAR wszBuf[MAX_PATH]; for( UINT i=1 ; ; ++i ) { std::wstring wstrValue = boost::io::str( boost::wformat( L"cmd%d" ) % i ); cFile.GetValue( tokens[1].c_str(), wstrValue.c_str(), wszBuf ); if( wcslen( wszBuf ) <= 0 ) break; std::wstring wstrCheat = wszBuf; size_t result = wstrCheat.find( L";" ); if( result != std::string::npos ) boost::erase_tail( wstrCheat, static_cast(wstrCheat.size()-result) ); // 기획팀 요청으로 치트셋은 중간에 실패하더라도 계속 실행해준다. //if( Command( wstrCheat ) != 1 ) // return false; Command( wstrCheat ); } return true; }