#include "stdafx.h" #include "PvPRespawnModeScoreSystem.h" #include "DnActor.h" #ifdef _DEBUG #define new new(_NORMAL_BLOCK,__FILE__,__LINE__) #endif void CPvPRespawnModeScoreSystem::OnDie( DnActorHandle hActor, DnActorHandle hHitter ) { if( !hActor ) return; int iTeam = hActor->GetTeam(); switch( iTeam ) { case PvPCommon::Team::A: { ++m_uiScore[PvPCommon::TeamIndex::B]; break; } case PvPCommon::Team::B: { ++m_uiScore[PvPCommon::TeamIndex::A]; break; } } }