#include "StdAfx.h" #include "Task.h" #include "FrameSync.h" CTask::CTask(CDNGameRoom * pRoom) { Initialize( pRoom ); m_dwHandle = -1; m_bUseThread = false; m_hThreadHandle = NULL; m_dwThreadID = 0; m_PrevLocalTime = 0; m_fDelta = 0.f; m_bDestroyTask = false; m_bDeleteThis = false; m_bEnableTaskProcess = true; m_PrevLocalTime = m_LocalTime = 0; m_bResetTimer = false; m_pFrameSync = new CFrameSync(); } CTask::~CTask() { SAFE_DELETE( m_pFrameSync ); } void CTask::ResetTimer() { m_bResetTimer = true; m_PrevLocalTime = m_LocalTime = 0; if( m_pFrameSync ) m_pFrameSync->Reset(); } void CTask::SetLocalTimeSpeed( float fSpeed, DWORD dwDelay ) { m_pFrameSync->SetTimeSpeed( fSpeed, dwDelay ); } bool CTask::IsPartyLeader( CDNUserSession* pSession ) { CDNGameRoom::PartyStruct* pStruct = GetPartyData( pSession ); if( pStruct && pStruct->bLeader ) return true; return false; }