DragonNest/Client/DnLauncher2/ResourceTest/ResourceTest.rc
2024-12-19 09:48:26 +08:00

307 lines
13 KiB
Text

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Çѱ¹¾î resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "CompanyName", "EYEDENTITY GAMES. Inc."
VALUE "FileDescription", "DragonNest Launcher"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "DnLauncher.exe"
VALUE "LegalCopyright", "EYEDENTITY GAMES. Inc. All rights reserved."
VALUE "OriginalFilename", "DnLauncher.exe"
VALUE "ProductName", "DragonNest Launcher"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#ifdef _TEST
IDR_MAINFRAME ICON "ResourceTest\\res\\DnLauncher.ico"
#else
IDR_MAINFRAME ICON "res\\DnLauncher.ico"
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DNLAUNCHER_DIALOG DIALOGEX 0, 0, 320, 200
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CLIPCHILDREN
EXSTYLE WS_EX_APPWINDOW
FONT 9, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Cancel",IDC_BTN_CANCEL,256,16,50,14
PUSHBUTTON "Start",IDC_BTN_GAMESTART,256,35,50,14
PUSHBUTTON "Option",IDC_BTN_OPTION,256,54,50,14
PUSHBUTTON "Close",IDC_BTN_CLOSE,256,92,50,14
PUSHBUTTON "Minimum",IDC_BTN_MINIMUM,256,130,50,14
PUSHBUTTON "SelectPartition",IDC_BTN_SELECT_PARTITION,256,73,50,14
PUSHBUTTON "StartPatch",IDC_BTN_START_PATCH,256,111,50,14
PUSHBUTTON "DownloadInfo",IDC_BUTTON_DOWNLOADINFO,197,7,50,14
LTEXT "Version",IDC_LAUNCHER_VERSION,7,7,70,8,0,WS_EX_TRANSPARENT
LTEXT "File Name",IDC_FILE_NAME,7,20,70,8,0,WS_EX_TRANSPARENT
LTEXT "File Size",IDC_FILE_SIZE,7,33,70,8,0,WS_EX_TRANSPARENT
RTEXT "Time Left",IDC_TIME_LEFT,7,46,70,8,0,WS_EX_TRANSPARENT
LTEXT "File Count",IDC_FILE_COUNT,7,59,70,8,0,WS_EX_TRANSPARENT
LTEXT "Download Percentage",IDC_DOWNLOAD_PERCENTAGE,7,72,70,8,0,WS_EX_TRANSPARENT
LTEXT "Download State",IDC_DOWNLOAD_STATE,7,85,70,8,0,WS_EX_TRANSPARENT
LTEXT "Direct Start",IDC_DIRECT_START,7,98,70,8,0,WS_EX_TRANSPARENT
LTEXT "Select Partition",IDC_SELECT_PARTITION,7,137,70,8,0,WS_EX_TRANSPARENT
LTEXT "Select Partition Name",IDC_SELECT_PARTITION_NAME,7,124,70,8,0,WS_EX_TRANSPARENT
LTEXT "Select Partition Guide",IDC_SELECT_PARTITION_GUIDE,7,111,70,8,0,WS_EX_TRANSPARENT
CONTROL "Static Progress Download",IDC_STATIC_PROGRESS_DOWNLOAD,
"Static",SS_LEFTNOWORDWRAP | WS_GROUP,7,150,80,8
CONTROL "Static Progress Count",IDC_STATIC_PROGRESS_COUNT,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,7,163,68,8
CONTROL "Direct Game Start",IDC_CHECK_DIRECT_GAMESTART,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,234,168,72,10
PUSHBUTTON "OpenPath",IDC_BTN_OPENPATH,256,149,50,14
LTEXT "ClientPath",IDC_CLIENT_PATH,7,176,86,8,0,WS_EX_TRANSPARENT
END
IDD_OPTION_DIALOG DIALOGEX 0, 0, 184, 144
STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_BORDER
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
COMBOBOX IDC_GRAPHICQ_COMBO,83,46,83,23,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR
COMBOBOX IDC_RESOLUTION_COMBO,83,28,83,16,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR
LTEXT "WMode",IDC_OPTION_WINDOW_MODE,32,87,72,14,0,WS_EX_RTLREADING
LTEXT "Graphic Quality",IDC_OPTION_GRAPHIC_QUALITY,16,48,64,11,0,WS_EX_RTLREADING
LTEXT "Resolution",IDC_OPTION_RESOLUTION,16,30,64,9,0,WS_EX_RTLREADING
PUSHBUTTON "Ok",IDC_OPTION_BUTTON_OK,35,115,56,17,BS_VCENTER | BS_FLAT
PUSHBUTTON "Cancel",IDC_OPTION_BUTTON_CANCEL,98,115,54,17,BS_VCENTER | BS_FLAT
CONTROL "",IDC_WINDOWED_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,84,10,13,WS_EX_RTLREADING
LTEXT "Texture Quality",IDC_OPTION_TEXTURE_QUALITY,16,66,64,11,0,WS_EX_RTLREADING
COMBOBOX IDC_TEXTUREQ_COMBO,83,64,83,23,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP,WS_EX_LEFTSCROLLBAR
GROUPBOX "Option",IDC_OPTION_GAME_OPTION,8,7,167,129
CONTROL "",IDC_VSYNC_CHECK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,98,10,13,WS_EX_RTLREADING
LTEXT "VSync",IDC_OPTION_VSYNC_MODE,32,100,72,14,0,WS_EX_RTLREADING
END
IDD_DIALOG_FIRSTPATCH DIALOGEX 0, 0, 395, 97
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
CAPTION "Dragon Nest Launcher"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
LTEXT "Progress bar",IDC_STATIC_FIRSTPATCH_PROGRESS,34,57,328,16
CONTROL "Dragon Nest First Patch",IDC_STATIC_FIRSTPATCH_TEXT,
"Static",SS_CENTER | WS_GROUP | 0x20,80,17,214,24
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_DNLAUNCHER_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
BOTTOMMARGIN, 193
END
IDD_OPTION_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 121
END
IDD_DIALOG_FIRSTPATCH, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 388
TOPMARGIN, 7
BOTTOMMARGIN, 90
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// JPG
//
#ifdef _TEST
IDR_JPG_OPTION_ON JPG "ResourceTest\\res\\Image\\OptionButtonOn.jpg"
IDR_JPG_OPTION_CLICK JPG "ResourceTest\\res\\Image\\OptionButtonClick.jpg"
IDR_JPG_OPTION JPG "ResourceTest\\res\\Image\\OptionButton.jpg"
IDR_JPG_MINIMUM_ON JPG "ResourceTest\\res\\Image\\MinimumButtonOn.jpg"
IDR_JPG_MINIMUM_CLICK JPG "ResourceTest\\res\\Image\\MinimumButtonClick.jpg"
IDR_JPG_MINIMUM JPG "ResourceTest\\res\\Image\\MinimumButton.jpg"
IDR_JPG_GAMESTART_ON JPG "ResourceTest\\res\\Image\\StartButtonOn.jpg"
IDR_JPG_GAMESTART_CLICK JPG "ResourceTest\\res\\Image\\StartButtonClick.jpg"
IDR_JPG_GAMESTART JPG "ResourceTest\\res\\Image\\StartButton.jpg"
IDR_JPG_CLOSE_ON JPG "ResourceTest\\res\\Image\\CloseButtonOn.jpg"
IDR_JPG_CLOSE_CLICK JPG "ResourceTest\\res\\Image\\CloseButtonClick.jpg"
IDR_JPG_CLOSE JPG "ResourceTest\\res\\Image\\CloseButton.jpg"
IDR_JPG_CANCEL_ON JPG "ResourceTest\\res\\Image\\CancelButtonOn.jpg"
IDR_JPG_CANCEL_CLICK JPG "ResourceTest\\res\\Image\\CancelButtonClick.jpg"
IDR_JPG_CANCEL JPG "ResourceTest\\res\\Image\\CancelButton.jpg"
IDR_JPG_BACK_GROUND JPG "ResourceTest\\res\\Image\\PatchBackBase.jpg"
IDR_JPG_PARTCHSTART_ON JPG "ResourceTest\\res\\Image\\PatchStartButtonOn.jpg"
IDR_JPG_PARTCHSTART_CLICK JPG "ResourceTest\\res\\Image\\PatchStartButtonClick.jpg"
IDR_JPG_PARTCHSTART JPG "ResourceTest\\res\\Image\\PatchStartButton.jpg"
IDR_JPG_SELECT_PARTITION_ON JPG "ResourceTest\\res\\Image\\SelectPartitionButtonOn.jpg"
IDR_JPG_SELECT_PARTITION_CLICK JPG "ResourceTest\\res\\Image\\SelectPartitionButtonClick.jpg"
IDR_JPG_SELECT_PARTITION JPG "ResourceTest\\res\\Image\\SelectPartitionButton.jpg"
IDR_JPG_OPEN_PATH_ON JPG "ResourceTest\\res\\Image\\OpenPathButtonOn.jpg"
IDR_JPG_OPEN_PATH_CLICK JPG "ResourceTest\\res\\Image\\OpenPathButtonClick.jpg"
IDR_JPG_OPEN_PATH JPG "ResourceTest\\res\\Image\\OpenPathButton.jpg"
#else //_TEST
IDR_JPG_OPTION_ON JPG "res\\Image\\OptionButtonOn.jpg"
IDR_JPG_OPTION_CLICK JPG "res\\Image\\OptionButtonClick.jpg"
IDR_JPG_OPTION JPG "res\\Image\\OptionButton.jpg"
IDR_JPG_MINIMUM_ON JPG "res\\Image\\MinimumButtonOn.jpg"
IDR_JPG_MINIMUM_CLICK JPG "res\\Image\\MinimumButtonClick.jpg"
IDR_JPG_MINIMUM JPG "res\\Image\\MinimumButton.jpg"
IDR_JPG_GAMESTART_ON JPG "res\\Image\\StartButtonOn.jpg"
IDR_JPG_GAMESTART_CLICK JPG "res\\Image\\StartButtonClick.jpg"
IDR_JPG_GAMESTART JPG "res\\Image\\StartButton.jpg"
IDR_JPG_CLOSE_ON JPG "res\\Image\\CloseButtonOn.jpg"
IDR_JPG_CLOSE_CLICK JPG "res\\Image\\CloseButtonClick.jpg"
IDR_JPG_CLOSE JPG "res\\Image\\CloseButton.jpg"
IDR_JPG_CANCEL_ON JPG "res\\Image\\CancelButtonOn.jpg"
IDR_JPG_CANCEL_CLICK JPG "res\\Image\\CancelButtonClick.jpg"
IDR_JPG_CANCEL JPG "res\\Image\\CancelButton.jpg"
IDR_JPG_BACK_GROUND JPG "res\\Image\\PatchBackBase.jpg"
IDR_JPG_PARTCHSTART_ON JPG "res\\Image\\PatchStartButtonOn.jpg"
IDR_JPG_PARTCHSTART_CLICK JPG "res\\Image\\PatchStartButtonClick.jpg"
IDR_JPG_PARTCHSTART JPG "res\\Image\\PatchStartButton.jpg"
IDR_JPG_SELECT_PARTITION_ON JPG "res\\Image\\SelectPartitionButtonOn.jpg"
IDR_JPG_SELECT_PARTITION_CLICK JPG "res\\Image\\SelectPartitionButtonClick.jpg"
IDR_JPG_SELECT_PARTITION JPG "res\\Image\\SelectPartitionButton.jpg"
IDR_JPG_OPEN_PATH_ON JPG "res\\Image\\OpenPathButtonOn.jpg"
IDR_JPG_OPEN_PATH_CLICK JPG "res\\Image\\OpenPathButtonClick.jpg"
IDR_JPG_OPEN_PATH JPG "res\\Image\\OpenPathButton.jpg"
#endif //_TEST
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
#ifdef _TEST
IDB_BITMAP_PROGRESS_DOWNLOAD BITMAP "ResourceTest\\res\\Image\\ProgressBarDownload.bmp"
IDB_BITMAP_PROGRESS_COUNT BITMAP "ResourceTest\\res\\Image\\ProgressBarCount.bmp"
#else //_TEST
IDB_BITMAP_PROGRESS_DOWNLOAD BITMAP "res\\Image\\ProgressBarDownload.bmp"
IDB_BITMAP_PROGRESS_COUNT BITMAP "res\\Image\\ProgressBarCount.bmp"
#endif //_TEST
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
//
// XML
//
#ifdef _TEST
IDR_XML_FIRSTPATCH_DATA XML "ResourceTest\\res\\Xml\\FirstPatchControlData.xml"
IDR_XML_CONTROL_DATA XML "ResourceTest\\res\\Xml\\ControlPositionList.xml"
#else //_TEST
IDR_XML_FIRSTPATCH_DATA XML "res\\Xml\\FirstPatchControlData.xml"
IDR_XML_CONTROL_DATA XML "res\\Xml\\ControlPositionList.xml"
#endif //_TEST
#endif // Çѱ¹¾î resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
LANGUAGE 18, 1
#pragma code_page(949)
#include "res\ResourceTest.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED