6 lines
319 B
C++
6 lines
319 B
C++
#pragma once
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std::vector<std::string> GetShaderFileNameList( CString szPath );
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std::vector< D3DXMACRO > GetStringToMacro(CString str );
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LONG GetRegistryString(HKEY hKey, char *pSubKey, char *pValueName, char *pValue, int nMaxLength );
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LONG SetRegistryString(HKEY hKey, char *pSubKey, char *pValueName, char *pValue );
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