DragonNest/Common/EtInterface/EtUICheckBox.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

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#include "StdAfx.h"
#include "EtUICheckBox.h"
#include "EtUIDialog.h"
#include "EtUITemplate.h"
#include "EtUIXML.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CEtUICheckBox::CEtUICheckBox( CEtUIDialog *pParent )
: CEtUIButton( pParent )
{
m_Property.UIType = UI_CONTROL_CHECKBOX;
m_bChecked = false;
}
CEtUICheckBox::~CEtUICheckBox(void)
{
}
void CEtUICheckBox::SetCheckedInternal( bool bChecked, bool bFromInput, bool bProcessCommand )
{
m_bChecked = bChecked;
ASSERT( m_pParent != NULL );
if( bProcessCommand && m_pParent ) m_pParent->ProcessCommand( EVENT_CHECKBOX_CHANGED, bFromInput, this );
}
void CEtUICheckBox::Initialize( SUIControlProperty *pProperty )
{
CEtUIControl::Initialize( pProperty );
if( ( pProperty ) && ( pProperty->CheckBoxProperty.nStringIndex > 0 ) )
{
SetText( m_pParent->GetUIString( CEtUIXML::idCategory1, pProperty->CheckBoxProperty.nStringIndex ) );
}
UpdateRects();
}
bool CEtUICheckBox::HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam )
{
if( !IsEnable() || !IsShow() )
{
return false;
}
switch( uMsg )
{
case WM_KEYDOWN:
{
switch( wParam )
{
case VK_SPACE:
m_bPressed = true;
return true;
}
}
case WM_KEYUP:
{
switch( wParam )
{
case VK_SPACE:
if( m_bPressed )
{
m_bPressed = false;
SetCheckedInternal( !m_bChecked, true );
}
return true;
}
}
}
return false;
}
bool CEtUICheckBox::HandleMouse( UINT uMsg, float fX, float fY, WPARAM wParam, LPARAM lParam )
{
if( !IsEnable() || !IsShow() )
{
return false;
}
switch( uMsg )
{
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
{
if( IsInside( fX, fY ) )
{
m_bPressed = true;
SetCapture( m_pParent->GetHWnd() );
if( !m_bFocus )
{
m_pParent->RequestFocus( this );
}
return true;
}
break;
}
case WM_LBUTTONUP:
{
if( m_bPressed )
{
m_bPressed = false;
ReleaseCapture();
if( IsInside( fX, fY ) )
{
SetCheckedInternal( !m_bChecked, true );
}
return true;
}
break;
}
}
return false;
}
void CEtUICheckBox::OnHotkey()
{
m_pParent->RequestFocus( this );
SetCheckedInternal( !m_bChecked, true );
}
void CEtUICheckBox::SetButtonRects( int nAllign )
{
m_ButtonCoord = m_Property.UICoord;
switch( nAllign )
{
case 0: // Left
m_ButtonCoord.fWidth = m_Property.UICoord.fHeight * 0.75f; // DEFAULT_UI_SCREEN_WIDTH / DEFAULT_UI_SCREEN_HEIGHT
m_TextCoord = m_Property.UICoord;
m_TextCoord.fX += ( m_ButtonCoord.fWidth + m_Property.CheckBoxProperty.fSpace );
m_TextCoord.fWidth -= ( m_ButtonCoord.fWidth + m_Property.CheckBoxProperty.fSpace );
break;
case 1: // Center
m_TextCoord = m_Property.UICoord;
break;
case 2: // Right
m_ButtonCoord.fWidth = m_Property.UICoord.fHeight * 0.75f;
m_ButtonCoord.fX = m_Property.UICoord.Right() - m_ButtonCoord.fWidth;
m_TextCoord = m_Property.UICoord;
m_TextCoord.fWidth -= ( m_ButtonCoord.fWidth + m_Property.CheckBoxProperty.fSpace );
break;
}
}
void CEtUICheckBox::UpdateRects()
{
SetButtonRects( m_Property.CheckBoxProperty.nAllign );
}
void CEtUICheckBox::Process( float fElapsedTime )
{
m_CurrentState = UI_STATE_NORMAL;
if( !IsShow() )
{
m_CurrentState = UI_STATE_HIDDEN;
}
else if( !IsEnable() )
{
m_CurrentState = UI_STATE_DISABLED;
}
else if( m_bPressed )
{
m_CurrentState = UI_STATE_PRESSED;
}
else if( m_bMouseEnter )
{
m_CurrentState = UI_STATE_MOUSEENTER;
}
else if( m_bFocus )
{
m_CurrentState = UI_STATE_FOCUS;
}
}
void CEtUICheckBox::Render( float fElapsedTime )
{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5B6A7><EFBFBD><EFBFBD> <20><>¦<EFBFBD>̴<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
UpdateBlendRate();
SUIElement *pElement = GetElement(0);
if( ( m_CurrentState == UI_STATE_MOUSEENTER ) && ( m_Template.m_vecElement.size() >= 3 ) )
{
pElement = GetElement(2);
}
pElement->TextureColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate );
if( m_bExistTemplateTexture )
m_pParent->DrawSprite( m_Template.m_hTemplateTexture, pElement->TemplateUVCoord, pElement->TextureColor.dwCurrentColor, m_ButtonCoord );
else
m_pParent->DrawSprite( pElement->UVCoord, pElement->TextureColor.dwCurrentColor, m_ButtonCoord );
UI_CONTROL_STATE SelectState(m_CurrentState);
if( !m_bChecked )
{
SelectState = UI_STATE_HIDDEN;
}
pElement = GetElement(1);
pElement->TextureColor.Blend( SelectState, fElapsedTime, m_fBlendRate );
if( m_bExistTemplateTexture )
m_pParent->DrawSprite( m_Template.m_hTemplateTexture, pElement->TemplateUVCoord, pElement->TextureColor.dwCurrentColor, m_ButtonCoord );
else
m_pParent->DrawSprite( pElement->UVCoord, pElement->TextureColor.dwCurrentColor, m_ButtonCoord );
if( m_bChecked )
{
pElement = GetElement(1);
}
else
{
pElement = GetElement(0);
}
if( pElement )
{
pElement->FontColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate );
pElement->ShadowFontColor.Blend( m_CurrentState, fElapsedTime, m_fBlendRate );
m_pParent->DrawDlgText( m_szText.c_str(), pElement, pElement->FontColor.dwCurrentColor, m_TextCoord );
}
}