DragonNest/Common/EternityEngine/D3DDevice9/EtDDSLoader.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

353 lines
9.4 KiB
C++

#include "StdAfx.h"
#include "EtDDSLoader.h"
BOOL CEtDDSLoader::LoadTextureDataFromFile( CHAR* szFileName, BYTE** ppHeapData, DDSURFACEDESC2_32BIT** ppSurfDesc,
BYTE** ppBitData, UINT* pBitSize )
{
*ppHeapData = NULL;
*ppSurfDesc = NULL;
*ppBitData = NULL;
*pBitSize = 0;
// open the file
HANDLE hFile = CreateFile( szFileName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, NULL );
if( INVALID_HANDLE_VALUE == hFile )
return FALSE;
// Get the file size
LARGE_INTEGER FileSize;
GetFileSizeEx( hFile, &FileSize );
// create enough space for the file data
*ppHeapData = new BYTE[ FileSize.LowPart ];
if( !( *ppHeapData ) )
return FALSE;
// read the data in
DWORD BytesRead;
if( !ReadFile( hFile, *ppHeapData, FileSize.LowPart, &BytesRead, NULL ) )
return FALSE;
// DDS files always start with the same magic number
DWORD dwMagicNumber = *( DWORD* )( *ppHeapData );
if( dwMagicNumber != 0x20534444 )
return FALSE;
// setup the pointers in the process request
*ppSurfDesc = ( DDSURFACEDESC2_32BIT* )( *ppHeapData + sizeof( DWORD ) );
*ppBitData = *ppHeapData + sizeof( DWORD ) + sizeof( DDSURFACEDESC2_32BIT );
*pBitSize = FileSize.LowPart - sizeof( DWORD ) - sizeof( DDSURFACEDESC2_32BIT );
CloseHandle( hFile );
return TRUE;
}
//--------------------------------------------------------------------------------------
// Return the BPP for a particular format
//--------------------------------------------------------------------------------------
UINT CEtDDSLoader::BitsPerPixel( D3DFORMAT fmt )
{
UINT fmtU = ( UINT )fmt;
switch( fmtU )
{
case D3DFMT_A32B32G32R32F:
return 128;
case D3DFMT_A16B16G16R16:
case D3DFMT_Q16W16V16U16:
case D3DFMT_A16B16G16R16F:
case D3DFMT_G32R32F:
return 64;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
case D3DFMT_A2B10G10R10:
case D3DFMT_A8B8G8R8:
case D3DFMT_X8B8G8R8:
case D3DFMT_G16R16:
case D3DFMT_A2R10G10B10:
case D3DFMT_Q8W8V8U8:
case D3DFMT_V16U16:
case D3DFMT_X8L8V8U8:
case D3DFMT_A2W10V10U10:
case D3DFMT_D32:
case D3DFMT_D24S8:
case D3DFMT_D24X8:
case D3DFMT_D24X4S4:
case D3DFMT_D32F_LOCKABLE:
case D3DFMT_D24FS8:
case D3DFMT_INDEX32:
case D3DFMT_G16R16F:
case D3DFMT_R32F:
return 32;
case D3DFMT_R8G8B8:
return 24;
case D3DFMT_A4R4G4B4:
case D3DFMT_X4R4G4B4:
case D3DFMT_R5G6B5:
case D3DFMT_L16:
case D3DFMT_A8L8:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_A8R3G3B2:
case D3DFMT_V8U8:
case D3DFMT_CxV8U8:
case D3DFMT_L6V5U5:
case D3DFMT_G8R8_G8B8:
case D3DFMT_R8G8_B8G8:
case D3DFMT_D16_LOCKABLE:
case D3DFMT_D15S1:
case D3DFMT_D16:
case D3DFMT_INDEX16:
case D3DFMT_R16F:
case D3DFMT_YUY2:
return 16;
case D3DFMT_R3G3B2:
case D3DFMT_A8:
case D3DFMT_A8P8:
case D3DFMT_P8:
case D3DFMT_L8:
case D3DFMT_A4L4:
return 8;
case D3DFMT_DXT1:
return 4;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
return 8;
// From DX docs, reference/d3d/enums/d3dformat.asp
// (note how it says that D3DFMT_R8G8_B8G8 is "A 16-bit packed RGB format analogous to UYVY (U0Y0, V0Y1, U2Y2, and so on)")
case D3DFMT_UYVY:
return 16;
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directshow/htm/directxvideoaccelerationdxvavideosubtypes.asp
case MAKEFOURCC( 'A', 'I', '4', '4' ):
case MAKEFOURCC( 'I', 'A', '4', '4' ):
return 8;
case MAKEFOURCC( 'Y', 'V', '1', '2' ):
return 12;
default:
assert( FALSE ); // unhandled format
return 0;
}
}
//--------------------------------------------------------------------------------------
// Get surface information for a particular format
//--------------------------------------------------------------------------------------
void CEtDDSLoader::GetSurfaceInfo( UINT width, UINT height, D3DFORMAT fmt, UINT* pNumBytes, UINT* pRowBytes, UINT* pNumRows )
{
UINT numBytes = 0;
UINT rowBytes = 0;
UINT numRows = 0;
// From the DXSDK docs:
//
// When computing DXTn compressed sizes for non-square textures, the
// following formula should be used at each mipmap level:
//
// max(1, width ?4) x max(1, height ?4) x 8(DXT1) or 16(DXT2-5)
//
// The pitch for DXTn formats is different from what was returned in
// Microsoft DirectX 7.0. It now refers the pitch of a row of blocks.
// For example, if you have a width of 16, then you will have a pitch
// of four blocks (4*8 for DXT1, 4*16 for DXT2-5.)"
if( fmt == D3DFMT_DXT1 || fmt == D3DFMT_DXT2 || fmt == D3DFMT_DXT3 || fmt == D3DFMT_DXT4 || fmt == D3DFMT_DXT5 )
{
// Note: we support width and/or height being 0 in order to compute
// offsets in functions like CBufferLockEntry::CopyBLEToPerfectSizedBuffer().
int numBlocksWide = 0;
if( width > 0 )
numBlocksWide = max( 1, width / 4 );
int numBlocksHigh = 0;
if( height > 0 )
numBlocksHigh = max( 1, height / 4 );
//int numBlocks = numBlocksWide * numBlocksHigh;
int numBytesPerBlock = ( fmt == D3DFMT_DXT1 ? 8 : 16 );
rowBytes = numBlocksWide * numBytesPerBlock;
numRows = numBlocksHigh;
}
else
{
UINT bpp = BitsPerPixel( fmt );
rowBytes = ( width * bpp + 7 ) / 8; // round up to nearest byte
numRows = height;
}
numBytes = rowBytes * numRows;
if( pNumBytes != NULL )
*pNumBytes = numBytes;
if( pRowBytes != NULL )
*pRowBytes = rowBytes;
if( pNumRows != NULL )
*pNumRows = numRows;
}
//--------------------------------------------------------------------------------------
#define ISBITMASK( r,g,b,a ) ( ddpf.dwRBitMask == r && ddpf.dwGBitMask == g && ddpf.dwBBitMask == b && ddpf.dwRGBAlphaBitMask == a )
//--------------------------------------------------------------------------------------
D3DFORMAT CEtDDSLoader::GetD3D9Format( DDPIXELFORMAT ddpf )
{
if( ddpf.dwFlags & DDPF_RGB ) //rgb codes
// Only do the more common formats
{
if( 32 == ddpf.dwRGBBitCount )
{
if( ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0xff000000) )
return D3DFMT_A8R8G8B8;
if( ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0x00000000) )
return D3DFMT_X8R8G8B8;
if( ISBITMASK(0x000000ff,0x00ff0000,0x0000ff00,0xff000000) )
return D3DFMT_A8B8G8R8;
if( ISBITMASK(0x000000ff,0x00ff0000,0x0000ff00,0x00000000) )
return D3DFMT_X8B8G8R8;
if( ISBITMASK(0xffffffff,0x00000000,0x00000000,0x00000000) )
return D3DFMT_R32F;
}
if( 24 == ddpf.dwRGBBitCount )
{
if( ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0x00000000) )
return D3DFMT_R8G8B8;
}
if( 16 == ddpf.dwRGBBitCount )
{
if( ISBITMASK(0x0000F800,0x000007E0,0x0000001F,0x00000000) )
return D3DFMT_R5G6B5;
}
}
else if( ddpf.dwFlags & DDPF_LUMINANCE )
{
if( 8 == ddpf.dwRGBBitCount )
{
return D3DFMT_L8;
}
}
else if( ddpf.dwFlags & DDPF_ALPHA )
{
if( 8 == ddpf.dwRGBBitCount )
{
return D3DFMT_A8;
}
}
else if( ddpf.dwFlags & DDPF_FOURCC ) //fourcc codes (dxtn)
{
if( MAKEFOURCC( 'D', 'X', 'T', '1' ) == ddpf.dwFourCC )
return D3DFMT_DXT1;
if( MAKEFOURCC( 'D', 'X', 'T', '2' ) == ddpf.dwFourCC )
return D3DFMT_DXT2;
if( MAKEFOURCC( 'D', 'X', 'T', '3' ) == ddpf.dwFourCC )
return D3DFMT_DXT3;
if( MAKEFOURCC( 'D', 'X', 'T', '4' ) == ddpf.dwFourCC )
return D3DFMT_DXT4;
if( MAKEFOURCC( 'D', 'X', 'T', '5' ) == ddpf.dwFourCC )
return D3DFMT_DXT5;
}
return D3DFMT_UNKNOWN;
}
//--------------------------------------------------------------------------------------
HRESULT CEtDDSLoader::CreateTextureFromDDS( LPDIRECT3DDEVICE9 pDev, DDSURFACEDESC2_32BIT* pSurfDesc, BYTE* pBitData, UINT BitSize,
LPDIRECT3DTEXTURE9* ppTex )
{
HRESULT hr = S_OK;
D3DLOCKED_RECT LockedRect;
UINT iWidth = pSurfDesc->dwWidth;
UINT iHeight = pSurfDesc->dwHeight;
UINT iMipCount = pSurfDesc->dwMipMapCount;
if( 0 == iMipCount )
iMipCount = 1;
D3DFORMAT fmt = GetD3D9Format( pSurfDesc->ddpfPixelFormat );
// Create the texture
LPDIRECT3DTEXTURE9 pTexture;
LPDIRECT3DTEXTURE9 pStagingTexture;
hr = pDev->CreateTexture( iWidth,
iHeight,
iMipCount,
0, // usage
fmt,
D3DPOOL_DEFAULT,
&pTexture,
NULL );
if( FAILED( hr ) )
return hr;
hr = pDev->CreateTexture( iWidth,
iHeight,
iMipCount,
0, // usage
fmt,
D3DPOOL_SYSTEMMEM,
&pStagingTexture,
NULL );
if( FAILED( hr ) )
return hr;
// Lock, fill, unlock
UINT RowBytes, NumRows;
BYTE* pSrcBits = pBitData;
for( UINT i = 0; i < iMipCount; i++ )
{
GetSurfaceInfo( iWidth, iHeight, fmt, NULL, &RowBytes, &NumRows );
if( SUCCEEDED( pStagingTexture->LockRect( i, &LockedRect, NULL, 0 ) ) )
{
BYTE* pDestBits = ( BYTE* )LockedRect.pBits;
// Copy stride line by line
for( UINT h = 0; h < NumRows; h++ )
{
CopyMemory( pDestBits, pSrcBits, RowBytes );
pDestBits += LockedRect.Pitch;
pSrcBits += RowBytes;
}
pStagingTexture->UnlockRect( i );
}
iWidth = iWidth >> 1;
iHeight = iHeight >> 1;
if( iWidth == 0 )
iWidth = 1;
if( iHeight == 0 )
iHeight = 1;
}
hr = pDev->UpdateTexture( pStagingTexture, pTexture );
SAFE_RELEASE( pStagingTexture );
if( FAILED( hr ) )
return hr;
// Set the result
*ppTex = pTexture;
return hr;
}
HRESULT CEtDDSLoader::CreateDDSTextureFromFile( LPDIRECT3DDEVICE9 pDev, CHAR* szFileName, LPDIRECT3DTEXTURE9* ppTex )
{
BYTE* pHeapData = NULL;
DDSURFACEDESC2_32BIT* pSurfDesc = NULL;
BYTE* pBitData = NULL;
UINT BitSize = 0;
if( !LoadTextureDataFromFile( szFileName, &pHeapData, &pSurfDesc, &pBitData, &BitSize ) )
return E_FAIL;
HRESULT hr = CreateTextureFromDDS( pDev, pSurfDesc, pBitData, BitSize, ppTex );
SAFE_DELETEA( pHeapData );
return hr;
}