DragonNest/Common/EternityEngine/EtInstancingMng.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

333 lines
9.6 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "StdAfx.h"
#include "EtInstancingMng.h"
#include "EtOptionController.h"
#include "EtMRTMng.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#define MAX_INSTANCING_COUNT 1024
bool NormalRenderInstancingSort( SRenderStackElement *Element1, SRenderStackElement *Element2 )
{
if( Element1->renderPriority != Element2->renderPriority )
{
if( Element1->renderPriority < Element2->renderPriority )
return true;
else
return false;
}
#ifdef PRE_FIX_MATERIAL_DUMP
else if( Element1->hMaterial && Element2->hMaterial && Element1->hMaterial != Element2->hMaterial )
#else
else if( Element1->hMaterial != Element2->hMaterial )
#endif
{
int nRef1, nRef2;
nRef1 = Element1->hMaterial->GetRefCount();
nRef2 = Element2->hMaterial->GetRefCount();
if( nRef1 > nRef2 )
{
return true;
}
else if (nRef1 < nRef2 )
{
return false;
}
else
{
return Element1->hMaterial.GetIndex() > Element2->hMaterial.GetIndex();
}
}
else if( Element1->nTechniqueIndex != Element2->nTechniqueIndex )
{
if( Element1->nTechniqueIndex < Element2->nTechniqueIndex )
{
return true;
}
else
{
return false;
}
}
else if( Element1->pRenderSubMesh != Element2->pRenderSubMesh )
{
if( Element1->pRenderSubMesh < Element2->pRenderSubMesh )
{
return true;
}
else
{
return false;
}
}
else if( Element1->fDirLightAttenuation != Element2->fDirLightAttenuation )
{
if( Element1->fDirLightAttenuation < Element2->fDirLightAttenuation )
{
return true;
}
else
{
return false;
}
}
else
{
if( Element1->fDist < Element2->fDist )
{
return true;
}
else
{
return false;
}
}
}
CEtInstancingMng::CEtInstancingMng()
{
m_bInit = false;
m_bEnable = false;
m_pWorldViewMatVB = NULL;
memset(m_nVertexDecl, 0, sizeof(m_nVertexDecl));
}
CEtInstancingMng::~CEtInstancingMng()
{
SAFE_RELEASE( m_pWorldViewMatVB );
SAFE_RELEASE_SPTR( m_hMaterial );
SAFE_RELEASE_SPTR( m_hSourceMaterial );
}
void CEtInstancingMng::Enable( bool bEnable )
{
if( bEnable ) {
int nVSVersion = ( GetEtDevice()->GetVSVersion() & 0xffff ) >> 8;
int nPSVersion = ( GetEtDevice()->GetPSVersion() & 0xffff ) >> 8;
if( ( nVSVersion < 3 ) || ( nPSVersion < 3 ) ) { // <20><><EFBFBD>̴<EFBFBD> 3.0 <20>̻󿡼<CCBB><F3BFA1BC><EFBFBD> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD><CFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>..
m_bEnable = false;
OutputDebug("Gpu does not support instancing.\n");
}
else {
m_bEnable = true;
/*OutputDebug("Instancing Enable\n");*/
}
}
else {
m_bEnable = false;
/*OutputDebug("Instancing Disable\n");*/
}
}
void CEtInstancingMng::Initialize()
{
if( m_bInit ) {
return;
}
m_pWorldViewMatVB = GetEtDevice()->CreateVertexBuffer( sizeof(EtMatrix) * MAX_INSTANCING_COUNT, 0 );
D3DVERTEXELEMENT9 VertexElement0[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
{2, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{3, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{3, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
{3, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
D3DDECL_END() };
D3DVERTEXELEMENT9 VertexElement1[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{2, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{2, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{2, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
{2, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
D3DDECL_END() };
D3DVERTEXELEMENT9 VertexElement2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
{1, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
{1, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
{1, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
D3DDECL_END() };
m_nVertexDecl[ 0 ] = GetEtDevice()->CreateVertexDeclaration( VertexElement0 );
m_nVertexDecl[ 1 ] = GetEtDevice()->CreateVertexDeclaration( VertexElement1 );
m_nVertexDecl[ 2 ] = GetEtDevice()->CreateVertexDeclaration( VertexElement2 );
m_hMaterial = LoadResource( "DiffuseInstancing.fx", RT_SHADER );
m_hSourceMaterial = LoadResource( "Diffuse.fx", RT_SHADER);
m_bInit = true;
}
void CEtInstancingMng::ClassifyBlock( std::vector< SRenderStackElement* > &vecBlock, std::vector< SRenderStackElement* > &vecInstancingBlock )
{
if( !m_bEnable || vecBlock.empty() || !CEtCamera::GetActiveCamera() ) {
return;
}
Initialize();
std::sort( vecBlock.begin(), vecBlock.end(), NormalRenderInstancingSort );
int i ;
ASSERT( vecInstancingBlock.empty() );
int nDup = 0;
for( i = 0; i< ( int )vecBlock.size()-1; i++)
{
SRenderStackElement *pBlock = vecBlock[ i ];
SRenderStackElement *pNextBlock = vecBlock[ i + 1 ];
int nLight = 0;
for( nLight = 0; nLight < MAX_POINT_LIGHT_COUNT + MAX_SPOT_LIGHT_COUNT; nLight++) {
if( pBlock->pInfluenceLight[ nLight ] == NULL && pNextBlock->pInfluenceLight[ nLight ] == NULL ) {
nLight = MAX_POINT_LIGHT_COUNT + MAX_SPOT_LIGHT_COUNT;
break;
}
if( pBlock->pInfluenceLight[ nLight ] != pNextBlock->pInfluenceLight[ nLight ] ) {
break;
}
}
bool bSameLight = ( nLight == MAX_POINT_LIGHT_COUNT + MAX_SPOT_LIGHT_COUNT );
if( bSameLight &&
pBlock->hMaterial == m_hSourceMaterial &&
pBlock->nSaveMatIndex == -1 &&
pBlock->pRenderMeshStream == NULL &&
pBlock->pRenderSubMesh == pNextBlock->pRenderSubMesh &&
pBlock->fDirLightAttenuation == pNextBlock->fDirLightAttenuation &&
pBlock->nTechniqueIndex == pNextBlock->nTechniqueIndex ) {
nDup++;
vecInstancingBlock.push_back( pBlock );
bool bLastElement = (i == vecBlock.size() - 2);
if( bLastElement ) {
pNextBlock->bLastElement = true;
vecInstancingBlock.push_back( pNextBlock );
vecBlock.erase( vecBlock.begin() + i );
}
vecBlock.erase( vecBlock.begin() + i );
i--;
}
else {
if( nDup != 0 ) {
vecBlock[i]->bLastElement = true;
vecInstancingBlock.push_back( vecBlock[i] );
vecBlock.erase( vecBlock.begin() + i );
i--;
}
nDup = 0;
}
}
if( vecInstancingBlock.empty() ) {
return;
}
ASSERT( vecInstancingBlock.size() <= MAX_INSTANCING_COUNT );
EtMatrix *pLockedPtr = NULL;
m_pWorldViewMatVB->Lock( 0, sizeof(EtMatrix)*(int)vecInstancingBlock.size(), (void**)&pLockedPtr, 0);
int nSize = (int)vecInstancingBlock.size();
for( i = 0; i < nSize; i++) {
EtMatrixMultiply( &pLockedPtr[ i ], &vecInstancingBlock[ i ]->WorldMat, CEtCamera::GetActiveCamera()->GetViewMat() );
}
m_pWorldViewMatVB->Unlock();
}
void CEtInstancingMng::RenderDepth( std::vector< SRenderStackElement* > &vecBlock )
{
if( !m_bEnable || vecBlock.empty() ) {
return;
}
if( !CEtRenderStack::IsDepthRender() ) {
return;
}
Initialize();
int i, nPasses;
int nDup = 0;
int nStartIndex = 0;
EtMatrix IdentMat;
EtMatrixIdentity( &IdentMat );
CEtMRTMng::GetInstance().BeginDepthTarget();
for( i = 0; i < ( int )vecBlock.size(); i++ )
{
nDup++;
SRenderStackElement *pCurBlock = vecBlock[ i ];
if( !pCurBlock->bLastElement ) {
continue;
}
ASSERT( pCurBlock->nBakeDepthIndex == DT_NORMAL || pCurBlock->nBakeDepthIndex == DT_OPAQUE || pCurBlock->nBakeDepthIndex == DT_VOLUME );
int nTechnique = (pCurBlock->nBakeDepthIndex == DT_OPAQUE ) ? 2 : 1;
m_hMaterial->SetTechnique( nTechnique );
m_hMaterial->BeginEffect( nPasses );
m_hMaterial->BeginPass( 0 );
m_hMaterial->SetGlobalParams();
m_hMaterial->SetWorldMatParams( &IdentMat, &IdentMat );
if( pCurBlock->pvecCustomParam ) {
m_hMaterial->SetCustomParamList( *pCurBlock->pvecCustomParam );
}
m_hMaterial->CommitChanges();
pCurBlock->pRenderSubMesh->GetMeshStream()->DrawInstancing( m_nVertexDecl[ nTechnique ] , m_pWorldViewMatVB, nStartIndex, nDup );
nStartIndex += nDup;
nDup = 0;
m_hMaterial->EndPass();
m_hMaterial->EndEffect();
}
CEtMRTMng::GetInstance().EndDepthTarget();
}
void CEtInstancingMng::Render( std::vector< SRenderStackElement* > &vecBlock )
{
if( !m_bEnable || vecBlock.empty() ) {
return;
}
Initialize();
int i, nPasses;
EtMatrix IdentMat;
EtMatrixIdentity( &IdentMat );
m_hMaterial->SetTechnique( 0 );
m_hMaterial->BeginEffect( nPasses );
m_hMaterial->BeginPass( 0 );
m_hMaterial->SetGlobalParams();
int nDup = 0;
int nStartIndex = 0;
for( i = 0; i< ( int )vecBlock.size(); i++) {
nDup++;
SRenderStackElement *pCurBlock = vecBlock[ i ];
if( !pCurBlock->bLastElement ) {
continue;
}
CEtLight::SetInfluenceLight( pCurBlock->pInfluenceLight );
CEtLight::SetDirLightAttenuation( pCurBlock->fDirLightAttenuation );
m_hMaterial->SetWorldMatParams( &IdentMat, &IdentMat );
if( pCurBlock->pvecCustomParam ) {
m_hMaterial->SetCustomParamList( *pCurBlock->pvecCustomParam );
}
m_hMaterial->CommitChanges();
pCurBlock->pRenderSubMesh->GetMeshStream()->DrawInstancing( m_nVertexDecl[ 0 ], m_pWorldViewMatVB, nStartIndex, nDup );
nStartIndex += nDup;
nDup = 0;
}
m_hMaterial->EndPass();
m_hMaterial->EndEffect();
vecBlock.clear();
}