DragonNest/GameCommon/DnAccelBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

197 lines
No EOL
4.7 KiB
C++

#include "StdAfx.h"
#include "DnAccelBlow.h"
#include "DnBasicBlow.h"
#ifndef USE_BOOST_MEMPOOL
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif
CDnAccelBlow::CDnAccelBlow(DnActorHandle hActor, const char *szValue) : CDnBlow(hActor)
,m_IntervalChecker( hActor, GetMySmartPtr() )
,m_pMoveSpeedBlow(NULL)
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_220;
SetValue(szValue);
m_fIncValue = 0.0f;
SetInfo(szValue);
}
CDnAccelBlow::~CDnAccelBlow(void)
{
SAFE_DELETE( m_pMoveSpeedBlow );
}
void CDnAccelBlow::SetInfo(const char* szValue)
{
std::string str = szValue;//"[수치1;수치2]";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. 구분
TokenizeA(str, tokens, delimiters);
if (tokens.size() != 2)
{
SetState( STATE_BLOW::STATE_END );
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
}
else
{
m_fStartValue = m_fValue = (float)atof(tokens[0].c_str()) * 0.01f;
m_fEndValue = (float)atof(tokens[1].c_str()) * 0.01f;
//값 설정에 따른 증감 값 설정..
if (m_fStartValue <= m_fEndValue)
m_fIncValue = 0.1f;
else
m_fIncValue = -0.1f;
}
}
bool CDnAccelBlow::CanBegin( void )
{
//대상에게 이동속도/프레임/동상?상태효과 적용되어 있으면 Accel상태효과는 적용 되지 않는다.
bool bCanBegin = m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_076 ) ||
m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_025) ||
m_hActor->IsAppliedThisStateBlow( STATE_BLOW::BLOW_144);
return !bCanBegin;
}
void CDnAccelBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
//1초에 한번씩 Frame/속도 비율을 10%씩 증가 시킨다...
m_IntervalChecker.OnBegin( LocalTime, 1000);
m_hActor->UpdateFPS();
char buff[64];
sprintf_s(buff, "%f", m_fValue);
m_pMoveSpeedBlow = new CDnBasicBlow( m_hActor, buff );
m_pMoveSpeedBlow->SetBlow( STATE_BLOW::BLOW_076 ); // 이동속도 변화 비율.
m_pMoveSpeedBlow->SetParentSkillInfo(&m_ParentSkillInfo);
m_pMoveSpeedBlow->SetDurationTime(m_StateBlow.fDurationTime);
m_pMoveSpeedBlow->OnBegin(LocalTime, fDelta);
OutputDebug( "%s, Value:%f \n", __FUNCTION__, m_fValue );
}
void CDnAccelBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process(LocalTime, fDelta);
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->Process(LocalTime, fDelta);
m_IntervalChecker.Process( LocalTime, fDelta );
}
bool CDnAccelBlow::OnCustomIntervalProcess( void )
{
//갱신되기전 값을 임시로 저장해 놓는다..
float fOldValue = m_fValue;
//1초에 한번씩 증가.
m_fValue += m_fIncValue;
//EndValue를 넘어 가지 않도록
if (m_fIncValue >= 0.0f)
m_fValue = min(m_fEndValue, m_fValue);
else
m_fValue = max(m_fEndValue, m_fValue);
//값이 변경이 있을때만 다시 계산 되도록한다..
if (m_fValue != fOldValue)
{
if (m_hActor)
m_hActor->UpdateFPS();
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->SetModifyFloatValue(m_fValue);
}
return true;
}
void CDnAccelBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
SetState( STATE_BLOW::STATE_END );
m_hActor->UpdateFPS();
if (m_pMoveSpeedBlow)
m_pMoveSpeedBlow->OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
}
// 일단 아무것도 안하도록 설정해 두겠습니다.
void CDnAccelBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
{
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAccelBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fStartValue[2] = {0.0f, };
float fEndValue[2] = {0.0f, };
std::vector<string> vlTokens[2];
string strArgument[2];
std::string delimiters = ";";
//////////////////////////////////////////////////////////////////////////
//첫번째 값
strArgument[0] = szOrigValue;
//1. 구분
TokenizeA(strArgument[0], vlTokens[0], delimiters);
if( vlTokens[0].size() == 2 )
{
fStartValue[0] = (float)atof(vlTokens[0][0].c_str());
fEndValue[0] = (float)atof(vlTokens[0][1].c_str());
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
strArgument[1] = szAddValue;
TokenizeA(strArgument[1], vlTokens[1], delimiters);
if( vlTokens[1].size() == 2 )
{
fStartValue[1] = (float)atof(vlTokens[1][0].c_str());
fEndValue[1] = (float)atof(vlTokens[1][1].c_str());
}
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultStartValue = fStartValue[0] + fStartValue[1];
float fResultEndValue = fEndValue[0] + fEndValue[1];
sprintf_s(szBuff, "%f;%f", fResultStartValue, fResultEndValue);
szNewValue = szBuff;
}
void CDnAccelBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW