DragonNest/GameCommon/DnAddDamageOnStateBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

176 lines
No EOL
4.9 KiB
C++

#include "StdAfx.h"
#include "DnAddDamageOnStateBlow.h"
#include "DnSkill.h"
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnAddDamageOnStateBlow::CDnAddDamageOnStateBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_166;
SetValue( szValue );
m_nDestStateBlowIndex = -1;
m_fAddDamageRate = 0.0f;
std::string str = szValue;//"상태효과인덱스;추가데미지비율";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. 상태효과 인덱스 리스트와 적용 레벨 구분
TokenizeA(str, tokens, delimiters);
if (2 == tokens.size())
{
m_nDestStateBlowIndex = atoi( tokens[0].c_str() );
m_fAddDamageRate = (float)atof( tokens[1].c_str() );
}
else
OutputDebug("%s Invalid value!!!\n", __FUNCTION__);
#ifdef _GAMESERVER
AddCallBackType( SB_ONTARGETHIT );
#endif
}
CDnAddDamageOnStateBlow::~CDnAddDamageOnStateBlow(void)
{
}
void CDnAddDamageOnStateBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
}
void CDnAddDamageOnStateBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process(LocalTime, fDelta);
}
void CDnAddDamageOnStateBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
}
#if defined(_GAMESERVER)
void CDnAddDamageOnStateBlow::OnTargetHit( DnActorHandle hTargetActor )
{
//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
if (!hTargetActor || hTargetActor->IsDie())
return;
CDnDamageBase::SHitParam* pHitParam = hTargetActor->GetHitParam();
if (hTargetActor->IsAppliedThisStateBlow((STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex))
{
int nAddDamage = (int)(pHitParam->nCalcDamage * m_fAddDamageRate);
//hTargetActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fAddDamage);
char buffer[65];
_itoa_s(nAddDamage, buffer, 65, 10 );
hTargetActor->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false);
}
}
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAddDamageOnStateBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
//필요한 값 변수
int nDestStateBlowIndex[2] = {0, };
float fAddDamageRate[2] = {0.0f, };
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
nDestStateBlowIndex[0] = atoi( vlTokens[0][0].c_str() );
fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
nDestStateBlowIndex[1] = atoi( vlTokens[1][0].c_str() );
fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
int nResultDestBlowIndex = nDestStateBlowIndex[0];
float fResultAddDamageRate = fAddDamageRate[0] + fAddDamageRate[1];
sprintf_s(szBuff, "%d;%f", nResultDestBlowIndex, fResultAddDamageRate);
szNewValue = szBuff;
}
void CDnAddDamageOnStateBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
//필요한 값 변수
int nDestStateBlowIndex[2] = {0, };
float fAddDamageRate[2] = {0.0f, };
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
nDestStateBlowIndex[0] = atoi( vlTokens[0][0].c_str() );
fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
nDestStateBlowIndex[1] = atoi( vlTokens[1][0].c_str() );
fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
int nResultDestBlowIndex = nDestStateBlowIndex[0];
float fResultAddDamageRate = fAddDamageRate[0] - fAddDamageRate[1];
sprintf_s(szBuff, "%d;%f", nResultDestBlowIndex, fResultAddDamageRate);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW