176 lines
No EOL
4.9 KiB
C++
176 lines
No EOL
4.9 KiB
C++
#include "StdAfx.h"
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#include "DnAddDamageOnStateBlow.h"
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#include "DnSkill.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnAddDamageOnStateBlow::CDnAddDamageOnStateBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_166;
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SetValue( szValue );
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m_nDestStateBlowIndex = -1;
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m_fAddDamageRate = 0.0f;
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std::string str = szValue;//"상태효과인덱스;추가데미지비율";
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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//1. 상태효과 인덱스 리스트와 적용 레벨 구분
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TokenizeA(str, tokens, delimiters);
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if (2 == tokens.size())
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{
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m_nDestStateBlowIndex = atoi( tokens[0].c_str() );
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m_fAddDamageRate = (float)atof( tokens[1].c_str() );
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}
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else
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OutputDebug("%s Invalid value!!!\n", __FUNCTION__);
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#ifdef _GAMESERVER
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AddCallBackType( SB_ONTARGETHIT );
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#endif
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}
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CDnAddDamageOnStateBlow::~CDnAddDamageOnStateBlow(void)
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{
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}
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void CDnAddDamageOnStateBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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}
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void CDnAddDamageOnStateBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process(LocalTime, fDelta);
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}
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void CDnAddDamageOnStateBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(_GAMESERVER)
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void CDnAddDamageOnStateBlow::OnTargetHit( DnActorHandle hTargetActor )
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{
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//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
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if (!hTargetActor || hTargetActor->IsDie())
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return;
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CDnDamageBase::SHitParam* pHitParam = hTargetActor->GetHitParam();
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if (hTargetActor->IsAppliedThisStateBlow((STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex))
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{
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int nAddDamage = (int)(pHitParam->nCalcDamage * m_fAddDamageRate);
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//hTargetActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fAddDamage);
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char buffer[65];
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_itoa_s(nAddDamage, buffer, 65, 10 );
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hTargetActor->CmdAddStateEffect(&m_ParentSkillInfo, STATE_BLOW::BLOW_177, 0, buffer, false, false);
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}
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}
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#endif // _GAMESERVER
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAddDamageOnStateBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//파싱에 필요한 변수 선언
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std::vector<string> vlTokens[2];
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string strArgument[2];
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//필요한 값 변수
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int nDestStateBlowIndex[2] = {0, };
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float fAddDamageRate[2] = {0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//첫번째 문자열 파싱.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 )
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{
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nDestStateBlowIndex[0] = atoi( vlTokens[0][0].c_str() );
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fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째 문자열 파싱
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 )
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{
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nDestStateBlowIndex[1] = atoi( vlTokens[1][0].c_str() );
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fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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int nResultDestBlowIndex = nDestStateBlowIndex[0];
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float fResultAddDamageRate = fAddDamageRate[0] + fAddDamageRate[1];
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sprintf_s(szBuff, "%d;%f", nResultDestBlowIndex, fResultAddDamageRate);
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szNewValue = szBuff;
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}
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void CDnAddDamageOnStateBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//파싱에 필요한 변수 선언
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std::vector<string> vlTokens[2];
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string strArgument[2];
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//필요한 값 변수
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int nDestStateBlowIndex[2] = {0, };
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float fAddDamageRate[2] = {0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//첫번째 문자열 파싱.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 )
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{
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nDestStateBlowIndex[0] = atoi( vlTokens[0][0].c_str() );
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fAddDamageRate[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째 문자열 파싱
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 )
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{
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nDestStateBlowIndex[1] = atoi( vlTokens[1][0].c_str() );
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fAddDamageRate[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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int nResultDestBlowIndex = nDestStateBlowIndex[0];
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float fResultAddDamageRate = fAddDamageRate[0] - fAddDamageRate[1];
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sprintf_s(szBuff, "%d;%f", nResultDestBlowIndex, fResultAddDamageRate);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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