DragonNest/GameCommon/DnAddStateOnHitBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

294 lines
7.1 KiB
C++

#include "StdAfx.h"
#include "DnAddStateOnHitBlow.h"
#if defined( _GAMESERVER )
#include "DnPlayerActor.h"
#endif // #if defined( _GAMESERVER )
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnAddStateOnHitBlow::CDnAddStateOnHitBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_178;
SetValue( szValue );
SetInfo(szValue);
#ifdef _GAMESERVER
AddCallBackType( SB_ONCALCDAMAGE );
m_bCalcProb = false;
m_bOnDamaged = false;
#endif
}
CDnAddStateOnHitBlow::~CDnAddStateOnHitBlow(void)
{
}
void CDnAddStateOnHitBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
OutputDebug( "CDnBlockBlow::OnBegin, Value:%d \n", (int)m_fValue );
}
void CDnAddStateOnHitBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
#if defined(_GAMESERVER)
m_bCalcProb = m_bOnDamaged = false;
#endif // _GAMESERVER
}
void CDnAddStateOnHitBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
}
void CDnAddStateOnHitBlow::SetInfo(const char* szValue)
{
std::string str = szValue;//"[확률;DestStateIndex;상태효과지속시간][상태효과설정값]";
std::vector<std::string> tokens;
std::string delimiters = "[]";
//1. 구분
TokenizeA(str, tokens, delimiters);
if (tokens.size() != 2)
{
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
}
else
{
//2. 기본 정보
std::string defaultInfo = tokens[0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
m_fRate = m_fValue = (float)atof(infoTokens[0].c_str());
m_nDestStateBlowIndex = atoi(infoTokens[1].c_str());
m_nStateDurationTime = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
//3. 상태효과 설정값
m_strStateAttribute = tokens[1];
}
}
#ifdef _GAMESERVER
bool CDnAddStateOnHitBlow::CalcProb()
{
bool bExecuteable = false;
bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
return bExecuteable;
}
float CDnAddStateOnHitBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
if( fOriginalDamage == 0.f )
return 0.0f;
if (false == m_bCalcProb)
{
m_bOnDamaged = CalcProb();
m_bCalcProb = true;
}
if (m_bOnDamaged)
{
m_hActor->CmdAddStateEffect(&m_ParentSkillInfo, (STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex, m_nStateDurationTime, m_strStateAttribute.c_str());
}
return 0.0f;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnAddStateOnHitBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
std::string strValue[2];
std::vector<std::string> tokens[2];
std::string delimiters = "[]";
float fRate[2] = {0.0f, };
int nDestStateBlowIndex[2] = {0, };
int nStateDurationTime[2] = {0, };
std::string szArgment[2];
strValue[0] = szOrigValue;
//1. 구분
TokenizeA(strValue[0], tokens[0], delimiters);
if (tokens[0].size() != 2)
{
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
}
else
{
//2. 기본 정보
std::string defaultInfo = tokens[0][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
fRate[0] = (float)atof(infoTokens[0].c_str());
nDestStateBlowIndex[0] = atoi(infoTokens[1].c_str());
nStateDurationTime[0] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
//3. 상태효과 설정값
szArgment[0] = tokens[0][1];
}
//////////////////////////////////////////////////////////////////////////
strValue[1] = szAddValue;
//1. 구분
TokenizeA(strValue[1], tokens[1], delimiters);
if (tokens[1].size() != 2)
{
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
}
else
{
//2. 기본 정보
std::string defaultInfo = tokens[1][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
fRate[1] = (float)atof(infoTokens[0].c_str());
nDestStateBlowIndex[1] = atoi(infoTokens[1].c_str());
nStateDurationTime[1] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
//3. 상태효과 설정값
szArgment[1] = tokens[1][1];
}
float fResultRate = fRate[0] + fRate[1];
int nResultDestStateBlowIndex = nDestStateBlowIndex[0];
int nResultStateDurationTime = max(nStateDurationTime[0], nStateDurationTime[1]);
sprintf_s(szBuff, "[%f;%d;%d][%s]", fResultRate, nResultDestStateBlowIndex, nResultStateDurationTime, szArgment[0].c_str());
szNewValue = szBuff;
}
void CDnAddStateOnHitBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
std::string strValue[2];
std::vector<std::string> tokens[2];
std::string delimiters = "[]";
float fRate[2] = {0.0f, };
int nDestStateBlowIndex[2] = {0, };
int nStateDurationTime[2] = {0, };
std::string szArgment[2];
strValue[0] = szOrigValue;
//1. 구분
TokenizeA(strValue[0], tokens[0], delimiters);
if (tokens[0].size() != 2)
{
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
}
else
{
//2. 기본 정보
std::string defaultInfo = tokens[0][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
fRate[0] = (float)atof(infoTokens[0].c_str());
nDestStateBlowIndex[0] = atoi(infoTokens[1].c_str());
nStateDurationTime[0] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szOrigValue);
//3. 상태효과 설정값
szArgment[0] = tokens[0][1];
}
//////////////////////////////////////////////////////////////////////////
strValue[1] = szAddValue;
//1. 구분
TokenizeA(strValue[1], tokens[1], delimiters);
if (tokens[1].size() != 2)
{
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
}
else
{
//2. 기본 정보
std::string defaultInfo = tokens[1][0];
std::vector<std::string> infoTokens;
delimiters = ";";
TokenizeA(defaultInfo, infoTokens, delimiters);
if (3 == infoTokens.size())
{
fRate[1] = (float)atof(infoTokens[0].c_str());
nDestStateBlowIndex[1] = atoi(infoTokens[1].c_str());
nStateDurationTime[1] = atoi(infoTokens[2].c_str());
}
else
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szAddValue);
//3. 상태효과 설정값
szArgment[1] = tokens[1][1];
}
float fResultRate = fRate[0] - fRate[1];
int nResultDestStateBlowIndex = nDestStateBlowIndex[0];
int nResultStateDurationTime = min(nStateDurationTime[0], nStateDurationTime[1]);
sprintf_s(szBuff, "[%f;%d;%d][%s]", fResultRate, nResultDestStateBlowIndex, nResultStateDurationTime, szArgment[0].c_str());
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW