149 lines
3.7 KiB
C++
149 lines
3.7 KiB
C++
#include "StdAfx.h"
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#include "DnAttackerHPAbsolute.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnAttackerHPAbsolute::CDnAttackerHPAbsolute( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_091;
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SetValue( szValue );
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m_fValue = (float)atof( szValue );
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#ifdef _GAMESERVER
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AddCallBackType( SB_ONDEFENSEATTACK );
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AddCallBackType( SB_ONCALCDAMAGE );
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#endif
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}
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CDnAttackerHPAbsolute::~CDnAttackerHPAbsolute(void)
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{
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}
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void CDnAttackerHPAbsolute::OnSetParentSkillInfo()
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{
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#if defined( _GAMESERVER )
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CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
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#endif
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}
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void CDnAttackerHPAbsolute::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnAttackerHPAbsolute::OnBegin \n");
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}
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void CDnAttackerHPAbsolute::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnAttackerHPAbsolute::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnAttackerHPAbsolute::OnEnd \n");
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}
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#ifdef _GAMESERVER
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bool CDnAttackerHPAbsolute::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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// 때릴 때 마다 hp 를 회복시켜 줌
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// HP 회복 패킷 보냄. (음수일수도 있음)
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INT64 iMaxHP = hHitter->GetMaxHP();
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INT64 iNowHP = hHitter->GetHP();
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INT64 iDelta = INT64(m_fValue);
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INT64 iResultHP = iNowHP+iDelta;
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if( iResultHP > iMaxHP )
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{
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iDelta = iMaxHP - iNowHP;
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iResultHP = iMaxHP;
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}
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else
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if( iResultHP < 0 )
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{
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iDelta = iDelta - iResultHP;
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iResultHP = 0;
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}
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if( 0 != iDelta )
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{
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hHitter->SetHP( iResultHP );
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hHitter->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, hHitter->GetUniqueID() );
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}
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// OnCalcDamage 에서 데미지를 0으로 만들기 때문에 슈퍼아머처리가 되면 자연스레 피격 액션이 나오지 않으므로
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// 여기선 그냥 흘려보내면 된다.
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//HitParam.szActionName.clear();
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HitParam.vResistance = EtVector3( 0.0f, 0.0f, 0.0f );
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HitParam.vVelocity = EtVector3( 0.0f, 0.0f, 0.0f );
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HitParam.vViewVec = *(m_hActor->GetLookDir());
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return false;
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}
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float CDnAttackerHPAbsolute::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
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{
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return -fOriginalDamage;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAttackerHPAbsolute::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnAttackerHPAbsolute::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//값 계산
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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