DragonNest/GameCommon/DnChangeActionStrProcessor.h
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

36 lines
1.4 KiB
C++

#pragma once
#include "IDnSkillProcessor.h"
class CDnProjectile;
// 화살 같은 무기를 사용하는 스킬 처리 프로세서
class CDnChangeActionStrProcessor : public IDnSkillProcessor, public TBoostMemoryPool< CDnChangeActionStrProcessor >
{
protected:
// std::string m_szActionStr;
// std::string m_szAdditionalStr;
map<string, string> m_szMapMatchStr;
set<string> m_setChangeActionNames;
protected:
public:
CDnChangeActionStrProcessor( void ) { m_iType = CHANGE_ACTIONSTR; }; // 임시 스킬 백업용으로 만들어놓은 생성자. 반드시 필요한 변수들 초기화.
CDnChangeActionStrProcessor( DnActorHandle hActor, const char *szAdditionalStr, DNVector(std::string) &szActionStr );
virtual ~CDnChangeActionStrProcessor(void);
// from IDnSkillProcessor.h
virtual void SetHasActor( DnActorHandle hActor );
void OnBegin( LOCAL_TIME LocalTime, float fDelta, DnSkillHandle hParentSkill );
void Process( LOCAL_TIME LocalTime, float fDelta );
void OnEnd( LOCAL_TIME LocalTime, float fDelta );
bool IsFinished( void );
int GetNumArgument( void ) { return (int)m_szMapMatchStr.size()+1; }
const char *GetChangeActionName( const string& strNowActionName, bool* pBChanged = NULL );
bool IsChangedActionName( const char* pActionName );
void CopyFrom( IDnSkillProcessor* pProcessor );
map<string, string>& GetMachStringList() { return m_szMapMatchStr; }
set<string>& GetChangeActionNameList() { return m_setChangeActionNames; }
};