DragonNest/GameCommon/DnChangeProjectileProcessor.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

83 lines
No EOL
2 KiB
C++

#include "StdAfx.h"
#include "DnChangeProjectileProcessor.h"
#include "DnActor.h"
#include "DnProjectile.h"
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnChangeProjectileProcessor::CDnChangeProjectileProcessor( DnActorHandle hActor,
int iSourceWeaponID, int iChangeWeaponID ) : IDnSkillProcessor( hActor ),
m_pProjectile( NULL ),
m_iSourceWeaponID( iSourceWeaponID ),
m_iChangeWeaponID( iChangeWeaponID )
{
//_ASSERT( m_hHasActor );
if( m_hHasActor )
{
m_pProjectile = new CDnProjectile( ARG_STATIC_FUNC(m_hHasActor) hActor, false, false );
m_pProjectile->CDnWeapon::Initialize( m_iChangeWeaponID, 0 );
m_pProjectile->CDnWeapon::CreateObject();
m_hProjectile = m_pProjectile->GetMySmartPtr();
}
m_iType = CHANGE_PROJECTILE;
}
CDnChangeProjectileProcessor::~CDnChangeProjectileProcessor(void)
{
if( !m_hProjectile && m_pProjectile )
{
g_Log.Log( LogType::_SESSIONCRASH, L"[CDnChangeProjectileProcessor] Projectile µÎ¹ø »èÁ¦ÇÕ´Ï´Ù~~~\n" );
}
else
{
SAFE_DELETE( m_pProjectile );
}
}
void CDnChangeProjectileProcessor::SetHasActor( DnActorHandle hActor )
{
_ASSERT( hActor && "void CDnChangeProjectileProcessor::SetHasActor( DnActorHandle hActor ), Actor is NULL!!" );
IDnSkillProcessor::SetHasActor( hActor );
if( NULL == m_pProjectile )
{
m_pProjectile = new CDnProjectile( ARG_STATIC_FUNC(m_hHasActor) hActor, false, false );
m_pProjectile->CDnWeapon::Initialize( m_iChangeWeaponID, 0 );
m_pProjectile->CDnWeapon::CreateObject();
}
}
void CDnChangeProjectileProcessor::OnBegin( LOCAL_TIME LocalTime, float fDelta, DnSkillHandle hParentSkill )
{
}
void CDnChangeProjectileProcessor::Process( LOCAL_TIME LocalTime, float fDelta )
{
}
void CDnChangeProjectileProcessor::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
}
bool CDnChangeProjectileProcessor::IsFinished( void )
{
return true;
}