101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
#include "StdAfx.h"
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#include "DnChangeWeaponRangeBlow.h"
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#include "DnWorld.h"
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CDnChangeWeaponRangeBlow::CDnChangeWeaponRangeBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_065;
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SetValue( szValue );
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m_fValue = (float)atof(szValue);
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m_fIncreaseRange = 0;
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}
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CDnChangeWeaponRangeBlow::~CDnChangeWeaponRangeBlow(void)
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{
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}
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void CDnChangeWeaponRangeBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
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{
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#ifdef _CLIENT
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if( (CDnWorld::MapTypeEnum::MapTypeVillage == CDnWorld::GetInstancePtr()->GetMapType()) )
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return;
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#endif
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DnWeaponHandle hMainWeapon = m_hActor->GetWeapon( 0 );
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if( hMainWeapon && hMainWeapon != m_hAppliedWeapon )
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{
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hMainWeapon->SetWeaponLength( hMainWeapon->GetWeaponLength() + (int)m_fValue );
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m_hAppliedWeapon = hMainWeapon;
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m_fIncreaseRange = m_fValue;
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}
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}
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void CDnChangeWeaponRangeBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifdef _CLIENT
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if( (CDnWorld::MapTypeEnum::MapTypeVillage == CDnWorld::GetInstancePtr()->GetMapType()) )
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return;
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#endif
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DnWeaponHandle hMainWeapon = m_hActor->GetWeapon( 0 );
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if( hMainWeapon && hMainWeapon != m_hAppliedWeapon )
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{
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hMainWeapon->SetWeaponLength( hMainWeapon->GetWeaponLength() + (int)m_fValue );
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m_hAppliedWeapon = hMainWeapon;
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m_fIncreaseRange = m_fValue;
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}
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}
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void CDnChangeWeaponRangeBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnChangeWeaponRangeBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifdef _CLIENT
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if( (CDnWorld::MapTypeEnum::MapTypeVillage == CDnWorld::GetInstancePtr()->GetMapType()) )
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return;
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#endif
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DnWeaponHandle hMainWeapon = m_hActor->GetWeapon( 0 );
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if( hMainWeapon && hMainWeapon == m_hAppliedWeapon )
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{
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hMainWeapon->SetWeaponLength( hMainWeapon->GetWeaponLength() - (int)m_fIncreaseRange );
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}
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnChangeWeaponRangeBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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float fValue[2];
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fValue[0] = (float)atof( szOrigValue );
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fValue[1] = (float)atof( szAddValue );
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnChangeWeaponRangeBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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float fValue[2];
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fValue[0] = (float)atof( szOrigValue );
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fValue[1] = (float)atof( szAddValue );
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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