DragonNest/GameCommon/DnDamageBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

125 lines
3 KiB
C++

#include "StdAfx.h"
#include "DnDamageBlow.h"
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnDamageBlow::CDnDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_177;
SetValue( szValue );
#ifdef _GAMESERVER
m_nAddDamage = atoi(szValue);
#endif
}
CDnDamageBlow::~CDnDamageBlow(void)
{
}
void CDnDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
#if defined(_GAMESERVER)
#if defined(PRE_FIX_61382)
DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
if (0 != m_nAddDamage &&
hActor &&
hActor->IsDie() == false)
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage);
// 죽었나 체크
if( hActor->IsDie() )
hActor->Die( m_ParentSkillInfo.hSkillUser );
}
#else
//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
if (0 != m_nAddDamage && !m_hActor->IsDie())
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage);
// 죽었나 체크
if( m_hActor->GetHP() <= 0.f )
m_hActor->Die( m_ParentSkillInfo.hSkillUser );
}
#endif // PRE_FIX_61382
#endif // _GAMESERVER
}
void CDnDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
//OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
}
void CDnDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
int iValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
iValue[0] = atoi( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
iValue[1] = atoi( szAddValue );
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
int iResultValue = iValue[0] + iValue[1];
sprintf_s(szBuff, "%d", iResultValue);
szNewValue = szBuff;
}
void CDnDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
int iValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
iValue[0] = atoi( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
iValue[1] = atoi( szAddValue );
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
int iResultValue = iValue[0] - iValue[1];
sprintf_s(szBuff, "%d", iResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW