125 lines
3 KiB
C++
125 lines
3 KiB
C++
#include "StdAfx.h"
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#include "DnDamageBlow.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnDamageBlow::CDnDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_177;
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SetValue( szValue );
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#ifdef _GAMESERVER
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m_nAddDamage = atoi(szValue);
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#endif
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}
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CDnDamageBlow::~CDnDamageBlow(void)
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{
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}
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void CDnDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#if defined(_GAMESERVER)
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#if defined(PRE_FIX_61382)
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DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
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//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
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if (0 != m_nAddDamage &&
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hActor &&
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hActor->IsDie() == false)
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage);
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// 죽었나 체크
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if( hActor->IsDie() )
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hActor->Die( m_ParentSkillInfo.hSkillUser );
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}
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#else
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//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
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if (0 != m_nAddDamage && !m_hActor->IsDie())
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), m_nAddDamage);
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// 죽었나 체크
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if( m_hActor->GetHP() <= 0.f )
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m_hActor->Die( m_ParentSkillInfo.hSkillUser );
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}
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#endif // PRE_FIX_61382
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#endif // _GAMESERVER
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}
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void CDnDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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//OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
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}
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void CDnDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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int iValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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iValue[0] = atoi( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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iValue[1] = atoi( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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int iResultValue = iValue[0] + iValue[1];
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sprintf_s(szBuff, "%d", iResultValue);
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szNewValue = szBuff;
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}
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void CDnDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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int iValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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iValue[0] = atoi( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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iValue[1] = atoi( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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int iResultValue = iValue[0] - iValue[1];
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sprintf_s(szBuff, "%d", iResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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