112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
#include "StdAfx.h"
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#include "DnDamageDuplicateBlow.h"
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#include "DnSkill.h"
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#ifdef _GAMESERVER
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#include "DnHighlanderBlow.h"
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#endif
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnDamageDuplicateBlow::CDnDamageDuplicateBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_158;
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SetValue( szValue );
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#ifdef _GAMESERVER
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AddCallBackType( SB_ONDEFENSEATTACK );
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m_DuplicateDamage = 0.0f;//
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#endif
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}
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CDnDamageDuplicateBlow::~CDnDamageDuplicateBlow(void)
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{
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}
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void CDnDamageDuplicateBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifndef _GAMESERVER
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#endif
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}
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void CDnDamageDuplicateBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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#if defined(_GAMESERVER)
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//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
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#if defined(PRE_FIX_61382)
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DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
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if (m_DuplicateDamage != 0 && hActor && hActor->IsDie() == false )
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_DuplicateDamage) );
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// 죽었나 체크
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if( hActor->IsDie() )
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hActor->Die( m_ParentSkillInfo.hSkillUser );
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OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_DuplicateDamage);
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m_DuplicateDamage = 0;
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}
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#else
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if (m_DuplicateDamage != 0 && !m_hActor->IsDie())
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_DuplicateDamage) );
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// 죽었나 체크
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if( m_hActor->GetHP() <= 0.f )
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m_hActor->Die( m_ParentSkillInfo.hSkillUser );
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OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_DuplicateDamage);
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m_DuplicateDamage = 0;
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}
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#endif // PRE_FIX_61382
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#endif // _GAMESERVER
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}
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void CDnDamageDuplicateBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(_GAMESERVER)
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bool CDnDamageDuplicateBlow::CalcDuplicateValue( const char* szValue )
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{
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return true;
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}
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bool CDnDamageDuplicateBlow::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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m_DuplicateDamage = m_hActor->PreCalcDamage(hHitter, HitParam);
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return false;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnDamageDuplicateBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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void CDnDamageDuplicateBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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