DragonNest/GameCommon/DnDamageDuplicateBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

112 lines
2.7 KiB
C++

#include "StdAfx.h"
#include "DnDamageDuplicateBlow.h"
#include "DnSkill.h"
#ifdef _GAMESERVER
#include "DnHighlanderBlow.h"
#endif
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnDamageDuplicateBlow::CDnDamageDuplicateBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_158;
SetValue( szValue );
#ifdef _GAMESERVER
AddCallBackType( SB_ONDEFENSEATTACK );
m_DuplicateDamage = 0.0f;//
#endif
}
CDnDamageDuplicateBlow::~CDnDamageDuplicateBlow(void)
{
}
void CDnDamageDuplicateBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
#ifndef _GAMESERVER
#endif
}
void CDnDamageDuplicateBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
#if defined(_GAMESERVER)
//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
#if defined(PRE_FIX_61382)
DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
if (m_DuplicateDamage != 0 && hActor && hActor->IsDie() == false )
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_DuplicateDamage) );
// 죽었나 체크
if( hActor->IsDie() )
hActor->Die( m_ParentSkillInfo.hSkillUser );
OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_DuplicateDamage);
m_DuplicateDamage = 0;
}
#else
if (m_DuplicateDamage != 0 && !m_hActor->IsDie())
{
m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_DuplicateDamage) );
// 죽었나 체크
if( m_hActor->GetHP() <= 0.f )
m_hActor->Die( m_ParentSkillInfo.hSkillUser );
OutputDebug("%s Damage :: %d\n", __FUNCTION__, m_DuplicateDamage);
m_DuplicateDamage = 0;
}
#endif // PRE_FIX_61382
#endif // _GAMESERVER
}
void CDnDamageDuplicateBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
}
#if defined(_GAMESERVER)
bool CDnDamageDuplicateBlow::CalcDuplicateValue( const char* szValue )
{
return true;
}
bool CDnDamageDuplicateBlow::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
{
m_DuplicateDamage = m_hActor->PreCalcDamage(hHitter, HitParam);
return false;
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnDamageDuplicateBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnDamageDuplicateBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW