DragonNest/GameCommon/DnForceOutBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

125 lines
2.8 KiB
C++

#include "StdAfx.h"
#include "DnForceOutBlow.h"
#include "DnSkill.h"
#ifdef _GAMESERVER
#include "DnHighlanderBlow.h"
#endif
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnForceOutBlow::CDnForceOutBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_204;
SetValue( szValue );
m_fValue = (float)atof(szValue);
#if defined(_GAMESERVER)
AddCallBackType( SB_ONTARGETHIT );
#endif // _GAMESERVER
}
CDnForceOutBlow::~CDnForceOutBlow(void)
{
}
void CDnForceOutBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
}
void CDnForceOutBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
}
void CDnForceOutBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
}
#if defined(_GAMESERVER)
void CDnForceOutBlow::OnTargetHit( DnActorHandle hTargetActor )
{
if (!hTargetActor)
return;
if (hTargetActor->IsImmuned(m_StateBlow.emBlowIndex))
return;
//무게가 더 무거우면 스킵...
float fTargetWeight = hTargetActor->GetWeight();
if (fTargetWeight > m_fValue)
return;
hTargetActor->CheckDamageVelocity(m_hActor);
}
#endif
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnForceOutBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnForceOutBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//값 계산
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW