109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#include "StdAfx.h"
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#include "DnGhoulTransformBlow.h"
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#include "DnPlayerActor.h"
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#if defined( _GAMESERVER )
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#include "DNPvPGameRoom.h"
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#include "DNGameDataManager.h"
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#endif
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnGhoulTransformBlow::CDnGhoulTransformBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_217;
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SetValue( szValue );
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m_vecTransformActorList.clear();
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SetTransformActorList();
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}
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CDnGhoulTransformBlow::~CDnGhoulTransformBlow(void)
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{
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}
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void CDnGhoulTransformBlow::SetTransformActorList()
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{
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std::string str = m_StateBlow.szValue;
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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TokenizeA(str, tokens, delimiters);
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std::vector<std::string>::iterator iter = tokens.begin();
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for ( ; iter != tokens.end(); ++iter)
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m_vecTransformActorList.push_back(atoi(iter->c_str()));
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}
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void CDnGhoulTransformBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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if(!m_hActor || !m_hActor->IsPlayerActor())
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return;
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#if defined( _GAMESERVER )
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int nTransformActorSize = (int)m_vecTransformActorList.size();
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if(m_hActor && m_hActor->IsPlayerActor() && nTransformActorSize > 0)
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{
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CDnPlayerActor *pPlayer = static_cast<CDnPlayerActor*>(m_hActor.GetPointer());
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int iRandValue = (_rand(GetRoom())%(nTransformActorSize));
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if(iRandValue >= 0 && iRandValue < nTransformActorSize )
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{
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pPlayer->ToggleTransformMode( true, m_vecTransformActorList[iRandValue] , true ); // 이전에 변신중이라도 상관없이 변신 시킴.
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CDNGameRoom* pGameRoom = m_hActor->GetGameRoom();
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if(pGameRoom)
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{
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TMonsterMutationData Data;
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if(g_pDataManager->GetMonsterMutationData(m_vecTransformActorList[iRandValue], Data))
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{
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// 랜덤 사이즈
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_fpreset();
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int nScale = 100;
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int nMin = Data.nSizeMin;
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int nMax = Data.nSizeMax;
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if( nMin <= nMax ) {
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nScale = ( nMin + ( _rand(pGameRoom)%( ( nMax + 1 ) - nMin ) ) );
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}
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float fScale = nScale/100.f;
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m_hActor->SetScale( EtVector3( fScale, fScale, fScale ) );
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_ASSERT( pGameRoom->bIsPvPRoom() );
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static_cast<CDNPvPGameRoom*>(pGameRoom)->SendSelectZombie( m_hActor, Data.nMutationID , true, false , nScale );
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}
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}
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}
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}
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#endif
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}
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void CDnGhoulTransformBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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}
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void CDnGhoulTransformBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnGhoulTransformBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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void CDnGhoulTransformBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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