DragonNest/GameCommon/DnGroundMovableChecker.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

79 lines
No EOL
1.7 KiB
C++

#include "StdAfx.h"
#include "DnGroundMovableChecker.h"
#include "DnActor.h"
#ifndef USE_BOOST_MEMPOOL
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif
#ifndef _GAMESERVER
bool CDnGroundMovableChecker::s_bUseSignalSkillCheck = false;
bool CDnGroundMovableChecker::s_PrimUseSignalSkillCheck = false;
LOCAL_TIME CDnGroundMovableChecker::s_EndTime = 0;
#endif
CDnGroundMovableChecker::CDnGroundMovableChecker( DnActorHandle hActor ) : IDnSkillUsableChecker( hActor )
{
m_iType = GROUNDMOVABLE_CHECKER;
}
CDnGroundMovableChecker::~CDnGroundMovableChecker(void)
{
}
#ifndef _GAMESERVER
void CDnGroundMovableChecker::SetUseSignalSkillCheck( bool bUseSignalSkillCheck, LOCAL_TIME SignalEndTime )
{
s_bUseSignalSkillCheck = bUseSignalSkillCheck;
s_EndTime = SignalEndTime;
}
#endif
bool CDnGroundMovableChecker::CanUse( void )
{
bool bResult = false;
if( m_hHasActor )
{
#ifndef _GAMESERVER
if (s_PrimUseSignalSkillCheck)
return true;
if( s_bUseSignalSkillCheck )
return true;
#else
if( m_hHasActor && m_hHasActor->IsUseSignalSkillCheck() && m_hHasActor->IsAllowedSkillCheck(2) )
return true;
#endif
if( !m_hHasActor->IsAir() )
{
// 이동불가만 걸려있는 경우엔 스킬 사용이 가능해야 하므로 지저분하지만 이렇게 체크할 수 밖에 없다.. (#22550)
if( !m_hHasActor->IsProcessSkill() &&
!m_hHasActor->IsStun() &&
!m_hHasActor->IsDown() &&
(m_hHasActor->GetStateEffect() & CDnActorState::Cant_Move) == CDnActorState::Cant_Move )
{
bResult = true;
}
else if( m_hHasActor->IsMovable() )
{
bResult = true;
}
}
}
return bResult;
}
IDnSkillUsableChecker* CDnGroundMovableChecker::Clone()
{
CDnGroundMovableChecker* pNewChecker = new CDnGroundMovableChecker(m_hHasActor);
return pNewChecker;
}