DragonNest/GameCommon/DnHPIncBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

198 lines
No EOL
4.7 KiB
C++

#include "StdAfx.h"
#include "DnHPIncBlow.h"
#include "DnStateBlow.h"
#if defined(PRE_FIX_66687)
#include "DnPartsMonsterActor.h"
#endif // PRE_FIX_66687
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnHPIncBlow::CDnHPIncBlow(DnActorHandle hActor, const char *szValue) : CDnBlow(hActor)
{
m_fElapsedTime = 0.f;
m_bFromRebirth = false;
m_bKillingBlow = false;
#if defined(PRE_FIX_66687)
m_bPartsHP = false;
#endif // PRE_FIX_66687
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_016;
SetValue(szValue);
std::string str = szValue;
std::vector<std::string> tokens;
TokenizeA(str, tokens, ";" );
if( tokens.size() > 0 )
m_fValue = (float)atof( tokens[0].c_str() );
if( tokens.size() == 2 )
m_bKillingBlow = (int)atoi( tokens[1].c_str() ) == 1 ? true : false;
#if defined(PRE_FIX_66687)
if (tokens.size() == 3)
m_bPartsHP = (int)atoi( tokens[2].c_str() ) == 1 ? true : false;
#endif // PRE_FIX_66687
if( m_fValue == -1.0f )
m_bKillingBlow = true;
}
CDnHPIncBlow::~CDnHPIncBlow(void)
{
}
void CDnHPIncBlow::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
void CDnHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
}
void CDnHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
// 부활 시에 추가된 게 아니고, 죽은 상태라면 패스!
if( false == m_bFromRebirth && m_hActor->IsDie() )
{
SetState( STATE_BLOW::STATE_END );
return;
}
// 재호씨 요청으로 일단 hp 변화값을 서버에서 쏴주는 것으로 처리.
#ifdef _GAMESERVER
bool isPartsMonsterHP = false;
#if defined(PRE_FIX_66687)
isPartsMonsterHP = (m_hActor->IsPartsMonsterActor() && m_bPartsHP);
#endif // PRE_FIX_66687
if( GetParentSkillInfo() && GetParentSkillInfo()->bIsItemSkill == true && m_hActor && m_hActor->GetStateBlow() )
{
if( m_fValue > 0 )
{
float fResultValue = 1.f;
DNVector(DnBlowHandle) vBlows;
m_hActor->GetStateBlow()->GetStateBlowFromBlowIndex( STATE_BLOW::BLOW_272, vBlows );
for( int i = 0; i < (int)vBlows.size(); ++i )
{
fResultValue += vBlows[i]->GetFloatValue();
}
m_fValue *= fResultValue;
}
}
if (isPartsMonsterHP == false)
{
INT64 iHP = m_hActor->GetHP();
INT64 iMaxHP = m_hActor->GetMaxHP();
INT64 iDelta = INT64((float)iMaxHP * m_fValue);
if( iDelta < 0 ) iDelta += -1; // 반올림으로 음수영역이 줄어드는 부분 보간.
INT64 iResult = iHP + iDelta;
if( iMaxHP < iResult )
{
iResult = iMaxHP;
iDelta = iMaxHP - iHP;
}
else if( iResult <= 0 )
{
if( m_bKillingBlow )
{
m_hActor->RequestKillAfterProcessStateBlow(m_ParentSkillInfo.hSkillUser);
}
else
{
iResult = 1;
iDelta = 1 - iHP;
}
}
m_hActor->SetHP( iResult );
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID() );
}
#if defined(PRE_FIX_66687)
else
{
CDnPartsMonsterActor* pPartsMonsterActor = static_cast<CDnPartsMonsterActor*>(m_hActor.GetPointer());
if (pPartsMonsterActor)
{
pPartsMonsterActor->ApplyPartsHP(m_fValue);
}
}
#endif // PRE_FIX_66687
SetState( STATE_BLOW::STATE_END ); // 처리됐으므로 곧바로 end 시킴.
#endif
}
void CDnHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
OutputDebug( "CDnHPIncBlow::OnEnd\n" );
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultValue = fValue[0] + fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
void CDnHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//필요한 값 변수
float fValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 값
fValue[0] = (float)atof( szOrigValue );
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째
fValue[1] = (float)atof( szAddValue );
//////////////////////////////////////////////////////////////////////////
//값 계산
float fResultValue = fValue[0] - fValue[1];
sprintf_s(szBuff, "%f", fResultValue);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW