201 lines
5 KiB
C++
201 lines
5 KiB
C++
#include "StdAfx.h"
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#include "DnImmuneBlow.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnImmuneBlow::CDnImmuneBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor ),
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m_fResistPercent( 0 )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_077;
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SetValue( szValue );
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//m_nValue = atoi( szValue );
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m_fValue = 0.0f;
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m_fResistPercent = 0.0f;
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m_fReduceTimeValue = 1.0f;
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std::string str = szValue;
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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TokenizeA(str, tokens, delimiters);
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if (tokens.size() >= 2)
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{
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m_fValue = (float)atof(tokens[0].c_str());
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m_fResistPercent = (float)atof(tokens[1].c_str());
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if (tokens.size() == 3)
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m_fReduceTimeValue = (float)atof(tokens[2].c_str()) * 0.01f;
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}
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else
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{
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OutputDebug("%s Invalidvalue.... %s\n", __FUNCTION__, szValue);
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}
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}
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CDnImmuneBlow::~CDnImmuneBlow(void)
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{
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}
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void CDnImmuneBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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}
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void CDnImmuneBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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// 이 녀석은 면역 말고 하는 게 없음..
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CDnBlow::Process( LocalTime, fDelta );
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}
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bool CDnImmuneBlow::IsImmuned( const CDnSkill::SkillInfo* pParentSkillInfo, STATE_BLOW::emBLOW_INDEX BlowIndex )
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{
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if( !pParentSkillInfo || !m_hActor )
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return false;
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bool bResult = false;
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#ifdef _GAMESERVER
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// 디버프인 상태효과만 면역 가능. (#17801) // #57038 parentSkill타입이 Buff이지만 Debuff를 거는경우도 생김. 팀체크 추가.
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bool bIsSameTeam = false;
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bIsSameTeam = pParentSkillInfo->iSkillUserTeam == m_hActor->GetTeam();
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if( CDnSkill::Debuff == pParentSkillInfo->eDurationType || !bIsSameTeam )
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{
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if( (int)m_fValue == BlowIndex )
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{
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int iProb = int(m_fResistPercent * 10000.0f);
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if( _rand(GetRoom()) % 1000000 <= iProb )
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bResult = true;
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}
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}
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#endif
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return bResult;
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};
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void CDnImmuneBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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}
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void CDnImmuneBlow::OnDuplicate( const STATE_BLOW& StateBlowInfo )
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{
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}
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bool CDnImmuneBlow::IsImmuned( STATE_BLOW::emBLOW_INDEX BlowIndex )
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{
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bool bResult = false;
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#ifdef _GAMESERVER
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if( (int)m_fValue == BlowIndex )
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{
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int iProb = int(m_fResistPercent * 10000.0f);
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if( _rand(GetRoom())%1000000 <= iProb )
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bResult = true;
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}
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#endif
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return bResult;
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};
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnImmuneBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//파싱에 필요한 변수 선언
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std::vector<string> vlTokens[2];
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string strArgument[2];
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int nValueCount = 0;
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//필요한 값 변수
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float fValue[2] = {0.0f, };
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float fResistPercent[2] = {0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//첫번째 문자열 파싱.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 ) {
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fValue[0] = (float)atof( vlTokens[0][0].c_str() );
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fResistPercent[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째 문자열 파싱
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 ) {
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fValue[1] = (float)atof( vlTokens[1][0].c_str() );
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fResistPercent[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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float fResultValue = fValue[0] + fValue[1];
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float fResultResistPercent = fResistPercent[0] + fResistPercent[1];
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sprintf_s(szBuff, "%f;%f", fResultValue, fResultResistPercent);
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szNewValue = szBuff;
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}
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void CDnImmuneBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//파싱에 필요한 변수 선언
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std::vector<string> vlTokens[2];
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string strArgument[2];
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int nValueCount = 0;
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//필요한 값 변수
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float fValue[2] = {0.0f, };
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float fResistPercent[2] = {0.0f, };
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//////////////////////////////////////////////////////////////////////////
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//첫번째 문자열 파싱.
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strArgument[0] = szOrigValue;
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TokenizeA( strArgument[0], vlTokens[0], ";" );
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if( vlTokens[0].size() == 2 ) {
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fValue[0] = (float)atof( vlTokens[0][0].c_str() );
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fResistPercent[0] = (float)atof( vlTokens[0][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째 문자열 파싱
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strArgument[1] = szAddValue;
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TokenizeA( strArgument[1], vlTokens[1], ";" );
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if( vlTokens[1].size() == 2 ) {
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fValue[1] = (float)atof( vlTokens[1][0].c_str() );
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fResistPercent[1] = (float)atof( vlTokens[1][1].c_str() );
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}
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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float fResultValue = fValue[0] - fValue[1];
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float fResultResistPercent = fResistPercent[0] - fResistPercent[1];
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sprintf_s(szBuff, "%f;%f", fResultValue, fResultResistPercent);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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