48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "StdAfx.h"
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#include "DnKillBlow.h"
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#include "DnActor.h"
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#ifdef _GAMESERVER
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#include "DNUserSendManager.h"
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#endif
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnKillBlow::CDnKillBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_233;
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SetValue( szValue );
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}
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CDnKillBlow::~CDnKillBlow(void)
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{
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}
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void CDnKillBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifdef _GAMESERVER
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if( !m_hActor->IsDie() )
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m_hActor->RequestKillAfterProcessStateBlow(m_ParentSkillInfo.hSkillUser);
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SetState( STATE_BLOW::STATE_END );
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#endif
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}
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void CDnKillBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnKillBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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void CDnKillBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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