121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#include "StdAfx.h"
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#include "DnMPBurstBlow.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnMPBurstBlow::CDnMPBurstBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_223;
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SetValue( szValue );
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#if defined(_GAMESERVER)
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m_fBurstRatio = 0.f;
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m_fBurstConditionLimit = 0.f;
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SetBlowInfo();
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#endif
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}
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CDnMPBurstBlow::~CDnMPBurstBlow(void)
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{
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}
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#if defined(_GAMESERVER)
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void CDnMPBurstBlow::SetBlowInfo()
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{
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std::string str = m_StateBlow.szValue;
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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TokenizeA(str, tokens, delimiters);
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if(!tokens.empty())
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{
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switch(tokens.size())
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{
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case 1:
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m_fBurstRatio = (float)atof(tokens[0].c_str());
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break;
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case 2:
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m_fBurstRatio = (float)atof(tokens[0].c_str());
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m_fBurstConditionLimit = (float)atof(tokens[1].c_str());
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break;
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default:
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break;
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}
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}
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}
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#endif
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void CDnMPBurstBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#if defined(_GAMESERVER)
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//#30953 1타 2킬 상황 막음. - 액터가 죽었으면 데미지 처리 안되도록..
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#if defined(PRE_FIX_61382)
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DnActorHandle hActor = CDnActor::GetOwnerActorHandle(m_hActor);
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if (0 != m_fBurstRatio &&
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hActor &&
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hActor->IsDie() == false)
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{
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float fSPRatio = 0.f;
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fSPRatio = (float)m_hActor->GetSP() / (float)m_hActor->GetMaxSP();
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if(m_fBurstConditionLimit == 0.f || ( m_fBurstConditionLimit != 0.f && m_fBurstConditionLimit < fSPRatio ) )
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_fBurstRatio * m_hActor->GetSP()) );
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m_hActor->UseMP( -(int)(m_fBurstRatio * (float)m_hActor->GetSP()) );
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// 죽었나 체크
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if( hActor->IsDie() )
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hActor->Die( m_ParentSkillInfo.hSkillUser );
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}
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}
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#else
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if (0 != m_fBurstRatio && !m_hActor->IsDie())
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{
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float fSPRatio = 0.f;
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fSPRatio = (float)m_hActor->GetSP() / (float)m_hActor->GetMaxSP();
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if(m_fBurstConditionLimit == 0.f || ( m_fBurstConditionLimit != 0.f && m_fBurstConditionLimit < fSPRatio ) )
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{
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m_hActor->RequestDamageFromStateBlow(GetMySmartPtr(), static_cast<int>(m_fBurstRatio * m_hActor->GetSP()) );
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m_hActor->UseMP( -(int)(m_fBurstRatio * (float)m_hActor->GetSP()) );
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// 죽었나 체크
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if( m_hActor->GetHP() <= 0.f )
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m_hActor->Die( m_ParentSkillInfo.hSkillUser );
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}
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}
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#endif // PRE_FIX_61382
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#endif // _GAMESERVER
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}
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void CDnMPBurstBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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}
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void CDnMPBurstBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnMPBurstBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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void CDnMPBurstBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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