167 lines
No EOL
4.6 KiB
C++
167 lines
No EOL
4.6 KiB
C++
#include "StdAfx.h"
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#include "DnMeleeMReflectDamageBlow.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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// dnactor.cpp
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#ifdef _GAMESERVER
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extern int GetGaussianRandom( int nMin, int nMax, CMultiRoom *pRoom );
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#endif
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CDnMeleeMReflectDamageBlow::CDnMeleeMReflectDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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#ifdef _GAMESERVER
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, m_fReflectRatio( 0.0f )
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, m_fReflectRatioMax( 0.0f )
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#endif // #ifdef _GAMESERVER
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_113;
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AddCallBackType(SB_ONDEFENSEATTACK);
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SetValue( szValue );
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#ifdef _GAMESERVER
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m_fReflectRatio = (float)atof( szValue );
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m_fReflectRatioMax = 1.0f;
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#endif // #ifdef _GAMESERVER
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}
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CDnMeleeMReflectDamageBlow::~CDnMeleeMReflectDamageBlow(void)
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{
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}
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void CDnMeleeMReflectDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnMeleeMReflectDamageBlow::OnBegin\n" );
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}
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void CDnMeleeMReflectDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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}
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void CDnMeleeMReflectDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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OutputDebug( "CDnMeleeMReflectDamageBlow::OnEnd\n" );
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}
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#ifdef _GAMESERVER
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bool CDnMeleeMReflectDamageBlow::OnDefenseAttack( DnActorHandle hActor, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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// 트랩 프랍같은 거에 있는 액터면 반사가 되면 안된다.
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if( hActor &&
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CDnActor::PropActor != hActor->GetActorType() &&
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CDnDamageBase::DistanceTypeEnum::Melee == HitParam.DistanceType &&
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1 == HitParam.cAttackType && !hActor->IsDie() )
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{
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int iMAttackMin = hActor->GetAttackMMin();
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int iMAttackMax = hActor->GetAttackMMax();
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int iReflectDamage = int(GetGaussianRandom( iMAttackMin, iMAttackMax, hActor->GetRoom() ) * m_fReflectRatio * HitParam.fDamage);
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// #29810 이슈 관련.. 정확한 원인을 알 수 없어 이상한 값인 경우 패스하도록 처리.
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if( iReflectDamage < 0 )
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return false;
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//////////////////////////////////////////////////////////////////////////
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// 빛속성 공격력만큼 증가.
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#ifdef PRE_ADD_49660
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if( DVINE_PUNISHMENT_SKILL_ID == m_ParentSkillInfo.iSkillID )
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{
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float fLightElementAttack = m_hActor->GetElementAttack( CDnState::Light );
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iReflectDamage += int((float)iReflectDamage * fLightElementAttack);
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}
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#endif // #ifdef PRE_ADD_49660
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#ifdef PRE_FIX_REFLECT_SE_LIMIT
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// 기본 공격력의 최대치를 넘지 않도록.
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CDnState* pState = m_hActor->GetStateStep( 0 );
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int iLimit = int((float)pState->GetAttackMMax() * m_fReflectRatioMax);
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if( iLimit < iReflectDamage )
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iReflectDamage = iLimit;
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#endif // #ifdef PRE_FIX_REFLECT_SE_LIMIT
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#if defined(PRE_FIX_61382)
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DnActorHandle hOwnerActor = CDnActor::GetOwnerActorHandle(hActor);
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if (hOwnerActor &&
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hOwnerActor->IsDie() == false)
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{
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hActor->RequestDamageFromStateBlow( GetMySmartPtr(), iReflectDamage );
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if (hOwnerActor->IsDie())
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hOwnerActor->Die(m_hActor);
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}
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#else
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hActor->RequestDamageFromStateBlow( GetMySmartPtr(), iReflectDamage );
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// 죽었나 체크
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if( hActor->GetHP() <= 0.f )
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hActor->Die( m_hActor );
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#endif // PRE_FIX_61382
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}
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return false;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnMeleeMReflectDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//두 값을 더한다.
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float fResultValue = fValue[0] + fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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void CDnMeleeMReflectDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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//필요한 값 변수
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float fValue[2];
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//////////////////////////////////////////////////////////////////////////
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//첫번째 값
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fValue[0] = (float)atof( szOrigValue );
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//두번째
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fValue[1] = (float)atof( szAddValue );
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//////////////////////////////////////////////////////////////////////////
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//값 계산
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float fResultValue = fValue[0] - fValue[1];
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sprintf_s(szBuff, "%f", fResultValue);
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szNewValue = szBuff;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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