74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#include "StdAfx.h"
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#include "DnPhysicalAttackToMagicalAttackBlow.h"
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnPhysicalAttackToMagicalAttackBlow::CDnPhysicalAttackToMagicalAttackBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_180;
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SetValue( szValue );
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}
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CDnPhysicalAttackToMagicalAttackBlow::~CDnPhysicalAttackToMagicalAttackBlow(void)
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{
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}
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void CDnPhysicalAttackToMagicalAttackBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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}
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void CDnPhysicalAttackToMagicalAttackBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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}
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void CDnPhysicalAttackToMagicalAttackBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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// 매지컬 브리즈 상태효과가 종료될 때 바뀌어서 들어갔던 상태효과들 원래대로 돌려놓고.
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DNVector( DnBlowHandle ) vlBlows;
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m_hActor->GetAllAppliedStateBlow( vlBlows );
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for( int i = 0; i < (int)vlBlows.size(); ++i )
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{
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DnBlowHandle hBlow = vlBlows.at( i );
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if( hBlow->IsChangedBlowIndex() )
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{
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hBlow->RestoreOriginalBlowIndex();
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}
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}
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// 모든 능력치 다시 갱신.
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m_hActor->RefreshState();
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__super::OnEnd(LocalTime, fDelta);
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}
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnPhysicalAttackToMagicalAttackBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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void CDnPhysicalAttackToMagicalAttackBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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