109 lines
No EOL
2.9 KiB
C++
109 lines
No EOL
2.9 KiB
C++
#include "StdAfx.h"
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#include "DnPropStateDoAction.h"
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#include "DnWorldActProp.h"
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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CDnPropStateDoAction::CDnPropStateDoAction( DnPropHandle hEntity ) : CDnPropState( hEntity ),
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m_bUseCmdAction( false )
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{
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m_iType = DO_ACTION;
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}
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CDnPropStateDoAction::~CDnPropStateDoAction(void)
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{
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}
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// 1개 이상이면 랜덤으로 돌림. 이 때 시드값은 프랍한테 받는다. 반드시 패킷으로 나간 클라랑 동일한 시드를 받아야 하기 땜시..
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bool CDnPropStateDoAction::OnEntry( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnEntry( LocalTime, fDelta );
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if( !m_hEntity )
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return false;
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CDnWorldActProp* pActProp = static_cast<CDnWorldActProp*>(m_hEntity.GetPointer());
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if( NULL == pActProp )
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{
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#ifdef ENABLE_PROP_STATE_LOG
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OutputDebug( "[?? Prop FSM Log] CDnPropStateDoAction::OnEntry Entity Prop is NULL!\n" );
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#endif
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return false;
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}
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#ifdef ENABLE_PROP_STATE_LOG
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string strActions;
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for( int i = 0; i < (int)m_vlAvailActionList.size(); ++i )
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{
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strActions.append( m_vlAvailActionList.at(i) );
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strActions.append( ", " );
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}
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if( 1 < (int)m_vlAvailActionList.size() )
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateDoAction::OnEntry - %s actions HitRandomSeed: %d\n", m_hEntity->GetUniqueID(), strActions.c_str(), pActProp->GetLastHitRandomSeed() );
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else
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if( m_vlAvailActionList.empty() )
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OutputDebug( "[??Prop(%d) FSM Log] CDnPropStateDoAction::OnEntry action list is EMPTY!!\n", m_hEntity->GetUniqueID(), strActions.c_str() );
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else
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if( m_bUseCmdAction )
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateDoAction::OnEntry - %s action (Use CmdAction)\n", m_hEntity->GetUniqueID(), strActions.c_str() );
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else
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateDoAction::OnEntry - %s action\n", m_hEntity->GetUniqueID(), strActions.c_str() );
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#endif
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if( m_vlAvailActionList.empty() )
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return false;
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// 액션이 여러개인 경우엔 랜덤으로 출력..
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int iActionIndex = 0;
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int iNumActionList = (int)m_vlAvailActionList.size();
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if( iNumActionList > 1 )
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{
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int iSeed = pActProp->GetLastHitRandomSeed();
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#ifdef _GAMESERVER
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_srand( m_hEntity->GetRoom(), iSeed );
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iActionIndex = _rand( m_hEntity->GetRoom() ) % (int)m_vlAvailActionList.size();
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#else
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_srand( iSeed );
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iActionIndex = _rand() % (int)m_vlAvailActionList.size();
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#endif
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}
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// 액션 실행!
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if( false == m_bUseCmdAction )
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pActProp->SetActionQueue( m_vlAvailActionList.at(iActionIndex).c_str() );
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else
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pActProp->CmdAction( m_vlAvailActionList.at(iActionIndex).c_str() );
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return true;
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}
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bool CDnPropStateDoAction::OnProcess( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnProcess( LocalTime, fDelta );
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// 암것도 안함..
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return true;
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}
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bool CDnPropStateDoAction::OnLeave( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnPropState::OnLeave( LocalTime, fDelta );
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#ifdef ENABLE_PROP_STATE_LOG
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OutputDebug( "[Prop(%d) FSM Log] CDnPropStateDoAction::OnLeave", m_hEntity->GetUniqueID() );
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#endif
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return true;
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} |