164 lines
3.7 KiB
C++
164 lines
3.7 KiB
C++
#include "StdAfx.h"
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#include "DnPushBlow.h"
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#include "DnSkill.h"
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#ifdef _GAMESERVER
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#include "DnHighlanderBlow.h"
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#endif
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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EtVector3 CDnPushBlow::s_vTestVelocity = EtVector3(0.0f, 0.0f, -4.0f);;
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EtVector3 CDnPushBlow::s_vTestResistance = EtVector3(0.0f, 0.0f, 15.0f);
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CDnPushBlow::CDnPushBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_175;
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SetValue( szValue );
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m_fValue = 0.0f;
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SetInfo(szValue);
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#ifdef _GAMESERVER
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switch(m_TriggerType)
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{
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case eTriggerType::OnDefense:
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{
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AddCallBackType( SB_ONDEFENSEATTACK );
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}
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break;
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case eTriggerType::OnHit:
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{
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AddCallBackType( SB_ONTARGETHIT );
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}
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break;
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default:
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{
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OutputDebug("%s TriggerType Failed!!!!\n", __FUNCTION__);
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}
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break;
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}
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#endif
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//넉백용 수치값..
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m_vVelocity[0] = EtVector3(0.0f, 3.0f, -12.0f);
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m_vResistance[0] = EtVector3(0.0f, -20.0f, 14.0f);
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m_ActionName[0] = "Down_KnockBack";
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//넉백용 수치값..
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m_vVelocity[1] = EtVector3(0.0f, 0.0f, -4.0f);
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m_vResistance[1] = EtVector3(0.0f, 0.0f, 5.0f);
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m_ActionName[1] = "Hit_Front";
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}
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CDnPushBlow::~CDnPushBlow(void)
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{
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}
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void CDnPushBlow::SetInfo(const char* szValue)
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{
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std::string str = szValue;//"PushType;TriggerType";
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std::vector<std::string> tokens;
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std::string delimiters = ";";
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TokenizeA(str, tokens, delimiters);
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if (2 == tokens.size())
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{
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m_PushType = (ePushType)atoi(tokens[0].c_str());
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m_TriggerType = (eTriggerType)atoi(tokens[1].c_str());
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}
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else
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OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
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}
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void CDnPushBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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#ifndef _GAMESERVER
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#endif
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}
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void CDnPushBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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CDnBlow::Process( LocalTime, fDelta );
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//OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
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}
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void CDnPushBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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#ifndef _GAMESERVER
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#endif
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}
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#if defined(_GAMESERVER)
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bool CDnPushBlow::OnDefenseAttack( DnActorHandle hHitter, CDnState* pAttackerState, CDnDamageBase::SHitParam &HitParam, bool bHitSuccess )
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{
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if (hHitter && hHitter->IsImmuned(m_StateBlow.emBlowIndex))
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return false;
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PushActor(hHitter, HitParam);
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return false;
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}
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void CDnPushBlow::OnTargetHit( DnActorHandle hTargetActor )
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{
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if (!hTargetActor)
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return;
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if (hTargetActor->IsImmuned(m_StateBlow.emBlowIndex))
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return;
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CDnDamageBase::SHitParam tempHitParam = *hTargetActor->GetHitParam();
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tempHitParam.vViewVec = -tempHitParam.vViewVec;
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PushActor(hTargetActor, tempHitParam);
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}
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void CDnPushBlow::PushActor(DnActorHandle hActor, CDnDamageBase::SHitParam& HitParam)
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{
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if (!hActor)
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return;
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CDnDamageBase::SHitParam newHitParam = HitParam;
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newHitParam.fDamage = 0.0f;
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newHitParam.szActionName = m_ActionName[m_PushType];
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newHitParam.vVelocity = m_vVelocity[m_PushType];
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newHitParam.vResistance = m_vResistance[m_PushType];
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newHitParam.DistanceType = CDnDamageBase::Melee;//Melee, Range
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newHitParam.cAttackType = 0;//Physical / Magic
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newHitParam.fStiffProb = 100.0f;
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newHitParam.vViewVec = -HitParam.vViewVec;
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hActor->ForceKnockBack(m_hActor, newHitParam);
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnPushBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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void CDnPushBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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