46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "StdAfx.h"
|
|
#include "DnTerrainLinearOrbit.h"
|
|
#include "DnWorld.h"
|
|
#include "DnProjectile.h"
|
|
|
|
|
|
CDnTerrainLinearOrbit::CDnTerrainLinearOrbit( const S_PROJECTILE_PROPERTY* pProjectileInfo ) : m_fSpeed( 0.0f ), m_bFirstProcess( false )
|
|
{
|
|
m_fSpeed = pProjectileInfo->fSpeed;
|
|
m_bFirstProcess = true;
|
|
}
|
|
|
|
CDnTerrainLinearOrbit::~CDnTerrainLinearOrbit( void )
|
|
{
|
|
|
|
}
|
|
|
|
void CDnTerrainLinearOrbit::ProcessOrbit( /*IN OUT*/ MatrixEx& Cross, EtVector3& vPrevPos, LOCAL_TIME LocalTime, float fDelta )
|
|
{
|
|
// 2009.7.30 한기
|
|
// 다리위 같은 프랍위에 있으면 프랍위 y 위치까지 감안함
|
|
//EtVector3 vPrevPos = Cross.m_vPosition;
|
|
|
|
if( m_bFirstProcess )
|
|
{
|
|
Cross.m_vZAxis.y = 0.0f;
|
|
EtVec3Normalize( &Cross.m_vZAxis, &Cross.m_vZAxis );
|
|
Cross.MakeUpCartesianByZAxis();
|
|
|
|
m_bFirstProcess = false;
|
|
}
|
|
|
|
Cross.m_vPosition += Cross.m_vZAxis * ( fDelta * m_fSpeed );
|
|
|
|
#ifdef _GAMESERVER
|
|
Cross.m_vPosition.y = CDnWorld::GetInstance(m_pRoom).GetHeightWithProp( Cross.m_vPosition );
|
|
#else
|
|
Cross.m_vPosition.y = CDnWorld::GetInstance().GetHeightWithProp( Cross.m_vPosition );
|
|
#endif
|
|
|
|
Cross.m_vPosition.y += 20.0f;
|
|
//RLKT try fix cleric Judgement Hammer 17.06.2016
|
|
//Cross.m_vZAxis = Cross.m_vPosition - vPrevPos;
|
|
//EtVec3Normalize( &Cross.m_vZAxis, &Cross.m_vZAxis );
|
|
Cross.MakeUpCartesianByZAxis();
|
|
}
|