DragonNest/GameCommon/DnTransmitDamageBlow.cpp
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

141 lines
No EOL
3.7 KiB
C++

#include "StdAfx.h"
#include "DnTransmitDamageBlow.h"
#if defined(_GAMESERVER)
#include "DnMonsterActor.h"
#endif // _GAMESERVER
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
CDnTransmitDamageBlow::CDnTransmitDamageBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_051;
SetValue( szValue );
m_fValue = 0.0f;
#if defined(PRE_FIX_61382)
#else
#if defined(_GAMESERVER)
AddCallBackType( SB_ONCALCDAMAGE );
#endif // _GAMESERVER
#endif // PRE_FIX_61382
}
CDnTransmitDamageBlow::~CDnTransmitDamageBlow(void)
{
}
void CDnTransmitDamageBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__ );
}
void CDnTransmitDamageBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
__super::Process( LocalTime, fDelta );
}
void CDnTransmitDamageBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
OutputDebug( "%s\n", __FUNCTION__);
}
#if defined(_GAMESERVER)
#if defined(PRE_FIX_61382)
void CDnTransmitDamageBlow::TransmitDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
if (m_hActor->IsMonsterActor())
{
DnActorHandle hSummonerActor;
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
if (pMonsterActor)
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
if (hSummonerActor && hSummonerActor->IsDie() == false)
{
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(true);
#endif // PRE_FIX_59347
//일단 hSkillUser를 HitParam의 Hitter로 변경해서 호출 한다.
//몬스터 생성시 패시브로 적용 된 상태효과라 스킬정보가 올바르지 않다.
//실제 타격자를 이시점에 변경 해서 적용 해야 실제 타격자의 타격 처리가 될듯..
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(false);
#endif // PRE_FIX_59347
if (hSummonerActor->IsDie())
hSummonerActor->Die(HitParam.hHitter);
}
}
}
#else
float CDnTransmitDamageBlow::OnCalcDamage( float fOriginalDamage, CDnDamageBase::SHitParam& HitParam )
{
if (m_hActor->IsMonsterActor())
{
DnActorHandle hSummonerActor;
CDnMonsterActor* pMonsterActor = dynamic_cast<CDnMonsterActor*>(m_hActor.GetPointer());
if (pMonsterActor)
hSummonerActor = pMonsterActor->GetSummonerPlayerActor();
if (hSummonerActor && hSummonerActor->IsDie() == false)
{
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(true);
#endif // PRE_FIX_59347
//일단 hSkillUser를 HitParam의 Hitter로 변경해서 호출 한다.
//몬스터 생성시 패시브로 적용 된 상태효과라 스킬정보가 올바르지 않다.
//실제 타격자를 이시점에 변경 해서 적용 해야 실제 타격자의 타격 처리가 될듯..
m_ParentSkillInfo.hSkillUser = HitParam.hHitter;
hSummonerActor->RequestDamageFromStateBlow(GetMySmartPtr(), (int)fOriginalDamage, &HitParam);
#if defined(PRE_FIX_59347) && !defined(PRE_FIX_67656)
hSummonerActor->SetApplyPartsDamage(false);
#endif // PRE_FIX_59347
if (hSummonerActor->IsDie())
hSummonerActor->Die(HitParam.hHitter);
}
}
return -fOriginalDamage;
}
#endif // PRE_FIX_61382
#endif // _GAMESERVER
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnTransmitDamageBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
void CDnTransmitDamageBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
szNewValue = szOrigValue;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW