DragonNest/Server/DNGameServer/DnNormalMonsterActor.h
Cussrro 47f7895977 Revert "修复编码问题"
This reverts commit 9e69c01767.
2024-12-21 10:04:04 +08:00

37 lines
1.1 KiB
C++

#pragma once
#include "DnMonsterActor.h"
#include "MAWalkMovement.h"
#include "MAWalkMovementNav.h"
#include "MASingleBody.h"
#include "MASingleDamage.h"
class CDnNormalMonsterActor : public TDnMonsterActor< MASingleBody, MASingleDamage >
{
public:
CDnNormalMonsterActor( CMultiRoom *pRoom, int nClassID );
virtual ~CDnNormalMonsterActor();
virtual MAMovementBase* CreateMovement();
virtual void CmdMoveNavi( DnActorHandle hActor, float fMinDistance, const char *szActionName, int nLoopCount = 0, float fBlendFrame = 3.f );
#ifdef PRE_ADD_TRANSFORM_MONSTER_ACTOR
virtual void SwapActor( int nActorIndex ) override;
#endif
protected:
// Actor Message
virtual void Process( LOCAL_TIME LocalTime, float fDelta );
virtual void UpdateNaviMode();
LOCAL_TIME m_nLastUpdateNaviTime;
};
class IBoostPoolDnNormalMonsterActor : public CDnNormalMonsterActor, public TBoostMemoryPool< IBoostPoolDnNormalMonsterActor >
{
public:
IBoostPoolDnNormalMonsterActor( CMultiRoom *pRoom, int nClassID ):CDnNormalMonsterActor( pRoom, nClassID ){}
virtual ~IBoostPoolDnNormalMonsterActor(){}
};