37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "DnMonsterActor.h"
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#include "MAWalkMovement.h"
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#include "MAWalkMovementNav.h"
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#include "MASingleBody.h"
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#include "MASingleDamage.h"
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class CDnNormalMonsterActor : public TDnMonsterActor< MASingleBody, MASingleDamage >
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{
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public:
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CDnNormalMonsterActor( CMultiRoom *pRoom, int nClassID );
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virtual ~CDnNormalMonsterActor();
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virtual MAMovementBase* CreateMovement();
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virtual void CmdMoveNavi( DnActorHandle hActor, float fMinDistance, const char *szActionName, int nLoopCount = 0, float fBlendFrame = 3.f );
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#ifdef PRE_ADD_TRANSFORM_MONSTER_ACTOR
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virtual void SwapActor( int nActorIndex ) override;
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#endif
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protected:
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// Actor Message
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virtual void Process( LOCAL_TIME LocalTime, float fDelta );
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virtual void UpdateNaviMode();
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LOCAL_TIME m_nLastUpdateNaviTime;
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};
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class IBoostPoolDnNormalMonsterActor : public CDnNormalMonsterActor, public TBoostMemoryPool< IBoostPoolDnNormalMonsterActor >
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{
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public:
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IBoostPoolDnNormalMonsterActor( CMultiRoom *pRoom, int nClassID ):CDnNormalMonsterActor( pRoom, nClassID ){}
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virtual ~IBoostPoolDnNormalMonsterActor(){}
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};
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