28 lines
441 B
C++
28 lines
441 B
C++
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#pragma once
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namespace AICommand
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{
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enum Command
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{
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CMD_USESKILL = 0, // 스킬 사용
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CMD_REMOVEBLOW_BYSKILLINDEX, // 해당 스킬로 발생된 BLOW 제거
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CMD_MAX,
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};
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typedef struct tagUseSkill
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{
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int iSkillIndex;
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}SUseSkill;
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typedef SUseSkill SRemoveBlowBySkillIndex;
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};
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class MAAiScript;
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class MAAiCommand:public TBoostMemoryPool<MAAiCommand>
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{
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public:
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void MsgProc( MAAiScript* pAIScript, const UINT uiMsg, void* pParam );
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};
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